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Offline volzzilla

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CVG United Release Party Thread
« on: January 03, 2010, 12:53:08 PM »
Not sure why Spooky77 deleted the first one in the release section, so starting over. Will keep a running recap of past things, plus the first post will be updated when new events happen (next event will either be April 27-whenever for our 1 year birthday bash or if something comes together before that)

Preview Week, Aug 25th - Aug 31
- Steel by Bizarro_Toro updated
- Steel's Research Lab stage by Flamekyo released
- Isaiah Bradley Beta v.7 by Cormano and Zvitor released
- Joker TAS by ALEXZIQ released
- Firestorm by jhfer released
- Ultimate Guyver by youngdragun released
- DC and Marvel Portrait packs by Shulbocka released
- X-Men Origins: Wolverine Movie Stage by Big Boss released
- Green Lantern John Stewart by wil.li.an and Zvitor released

CVG Website Upgrade Day
- Duke Nukem v2.0 by TOPS released

Happy Halloween from CVG
- Evil Night Park (Spawn stage) by The Arlequin and Los Tha Don released
- Ground Zero (GL John Stewart stage) by Flamekyo, wil.li.an, and Los Tha Don released

CVG's Thanksgiving Event, Nov 24 - Nov 26
- All stages by Jor El updated and released
- Guy Gardner Beta3 fully updated/released by JasonTodd
- TMNT Dojo (Hi-Res stage) by Los Tha Don released
- Asteroid M (beta) stage by Jor El released
- Magneto by Kong updated by aa250 released

CVG's Xmas, Shove This Up Your Stocking: Dec 21- Dec 27
(Most recent event and thus image and download locations listed)

Evil Night Park stage updated by Sic-1
Download at: http://cvgunited.com/index.php?action=downloads;sa=view;down=80

Hercules beta by andersontavars released
Download at: http://cvgunited.com/index.php?action=downloads;sa=view;down=106

Magneto by Kong further updated by aa250
Download at: http://cvgunited.com/index.php?action=downloads;sa=view;down=94

Ground Zero (GL John Stewart stage) updated by Jor El
Download at: http://cvgunited.com/index.php?action=downloads;sa=view;down=79

Joker TAS updated by ALEXZIQ (with special help from Warecus)
Download at: http://cvgunited.com/index.php?action=downloads;sa=view;down=114

Batgirl beta v.3 by thx1138 and Zvitor released
Download at: http://cvgunited.com/index.php?action=downloads;sa=view;down=115

CVGU War of Heroes screenpack by BlizzardTora released
Download at: http://cvgunited.com/index.php?action=downloads;sa=view;down=119

Daily Planet stage by Jor El released
Download at: http://cvgunited.com/index.php?action=downloads;sa=view;down=120

Coast City stage by Jor El released
Download at: http://cvgunited.com/index.php?action=downloads;sa=view;down=121

Vixen alpha by Trexrell and Yin released
Download at: http://cvgunited.com/index.php?action=downloads;sa=view;down=122

4 new Hi-Res stages by Los Tha Don, numerous others with small updates
Find download locations at: http://cvgunited.com/index.php/topic,3943.0.html

Batman and Batman Beyond by Spiderbat and ALEXZIQ released
Download at: http://cvgunited.com/index.php?action=downloads;sa=view;down=133

With after party releases of...

AI Patch for GL John Stewart released by lideroptimus
Download at: http://cvgunited.com/index.php?action=downloads;sa=view;down=134

Wrath Of Thundera (Hi-Res stage) by Los Tha Don released
Download at: http://cvgunited.com/index.php?action=downloads;sa=view;down=135

Each of these events also featured:
- Various forum/website upgrades and announcements
- Video previews
- New WIP reveals
- Hosting new Mugen creations

Check it all out at:

http://cvgunited.com/index.php
« Last Edit: January 03, 2010, 01:06:16 PM by volzzilla »


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Offline Scar

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Re: CVG United Release Party Thread
« Reply #1 on: January 05, 2010, 02:27:32 AM »
Situation all cleared out. ::salute::
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Offline ATiC3

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Re: CVG United Release Party Thread
« Reply #2 on: January 05, 2010, 01:57:15 PM »
Shouldn't this be in MUGEN Discussion, since these aren't exactly.. his releases? or the News section even idk.. whatever.. lol...

Anyways, not too fond of that Hercules.. looks weird to me... Not too fond of that Daily Planet stage either... would like the angle to face so it's like looking over half a city... Always glad to see a Joker update, and I'm going to try Batgirl. She looks cool.
 

Offline Alexziq

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Re: CVG United Release Party Thread
« Reply #3 on: January 06, 2010, 10:38:39 AM »
Well think of herc as a place holder. He is a character in the beginning stages by a brand new creator who's come a long way. Theres some major sprite improvements on the way, and the code will get a massive clean up.

Offline Kojunho

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Re: CVG United Release Party Thread
« Reply #4 on: January 06, 2010, 10:44:00 AM »
Batman Beyond is awesome.
-.-

Offline Alexziq

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Re: CVG United Release Party Thread
« Reply #5 on: January 06, 2010, 11:08:18 AM »
Batman Beyond is awesome.

Thanx man, that means a lot.

I hope to make him a LOT better in the near future.

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Re: CVG United Release Party Thread
« Reply #6 on: January 11, 2010, 01:44:20 AM »
By the way Alexziq, I love your work. Your Batman is incredibly awesome. One of my favorite characters. I can't wait to see what else you do to it.

Thank you very much for some awesome releases. Here is a fan that sincerily appreciate all of your efforts. Keep it up.

Regards,

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Offline volzzilla

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Re: CVG United Release Party Thread
« Reply #7 on: January 27, 2010, 11:54:21 AM »
Not really planned, but some stuff came together around the same time, so we'll unofficially call this a Back to School gift for the Mugen community.


Now announcing a minor update to Firestorm. Special thanks to lideroptimus for making him an AI patch and also to jhfer for allowing it to be the default AI for him. Then volzzilla (with help from bdcirck) and aa250 made some minor tweaks to some of the original coding to make it work a little better.

To download:
http://cvgunited.com/index.php?action=downloads;sa=view;down=46


aa250 made some numerous adjustments to Magneto:

Whats New Version 1.2 released Jan 24, 2010
-fixed bug where you can't launch while performing Hyper Gravitation
-fixed bug where he is able to attack before the match begins
-fixed stuck bug when performing the Magnetic Blast
-disable move around before the match begins
-fixed cut offs in throne
-made Magnetic Shock wave blast the opponent across the screen
-made the Magnetic Shield un spam able For those that didn't know the shield is breakable 7 hits will break it
-added Move list in Readme
-made two separate def for All Moves and Not All Moves
-fix cancellations in Flight Mode while performing EM Disruptor and Em Disruptor X
-tweaked metal when thrown
-reduced speed in stance while going up and down
-fixed cancellation bug in Magnetic Tempest and Hyper Gravitation while in Flight mode
-fixed debug error division by zero in the hyper gravitation
-fixed A.I bug where Magneto gets up after being defeated
-fixed no damage issue when thrown

To download:
http://cvgunited.com/index.php?action=downloads;sa=view;down=94


Also, now hosting a Batman stage many of you might not have known about when it was first released by Flamekyo, Gotham City.

To download:
http://cvgunited.com/index.php?action=downloads;sa=view;down=136

Also showing off a Preview video of Iron Patriot (by andersontavars) and the Star Labs: Secret Grounds stage (by Heka and Flamekyo, and cosmetic changes to our Watch Anime section (now called CVG TV.)



Check it all out at:
http://cvgunited.com/index.php

Please visit a DC/Marvel centered Mugen Community at: http://mugenmultiverse.forumotion.com/

Offline Alexziq

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Re: CVG United Release Party Thread
« Reply #8 on: February 15, 2010, 08:39:27 PM »
Happy B-day Jmaxximus.

Here is the 1st Overdose Hyper for Bane, and a previews for a few works of CVG's Legends Team for the various projects in the 1st half of 2010.


Offline ♦ßlôödÑinjå♦

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Re: CVG United Release Party Thread
« Reply #9 on: February 15, 2010, 09:02:08 PM »
Thanks a bunch for all these great releases!

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Offline .Batzarro.

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Re: CVG United Release Party Thread
« Reply #10 on: February 15, 2010, 09:06:17 PM »
The new stuff is all looking great. That new stance on Harl looks really cool. Real psychotic look on her that fits well. Glad to see Batzarro got taken out of her as well, he was getting abused far too easily. =P

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Offline laspacho

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Re: CVG United Release Party Thread
« Reply #11 on: February 15, 2010, 09:33:47 PM »
Cool looking new stuff guys.   :cool

Offline warecus

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Re: CVG United Release Party Thread
« Reply #12 on: February 16, 2010, 12:49:37 AM »
as I said before great stuff al, harley does look cool ;*))

Offline Alexziq

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Re: CVG United Release Party Thread
« Reply #13 on: February 16, 2010, 10:13:21 AM »
as I said before great stuff al, harley does look cool ;*))

Thanks to you, and jmaxx for helping of course :thumbsup:

Warecus ladies and gentlemen is the man supplying the great sprites for our revamp Guy Gardner, and created the new look for Harley. He also did the stance, and hammer for my Joker, so look out for this cat.

Quote
The new stuff is all looking great. That new stance on Harl looks really cool. Real psychotic look on her that fits well. Glad to see Batzarro got taken out of her as well, he was getting abused far too easily. =P

Thanks that means a lot for you to say that. There is a lot that may not be obvious in the video as well. The maximum Harley Move is differant, and hits from anywhere p2 is positioned. The jump or air version of the move which isnt pictured, will be a completely differant version from the standing. The bounce back into stance still needs work, but I'll be getting to that. The fighting hyper is totally revamped as well, and hits all the attacks with proper position adds. Ivy in addition to Jmaxxes sprite upgrade comes in based on P2 posion now rather than p1 which makes the move more effective. obviously we have some air projectiles, and special now, and moderately tough AI. We still need a couple new hypers, but were still kicking around ideas.

Offline dragonesku

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Re: CVG United Release Party Thread
« Reply #14 on: February 24, 2010, 12:53:02 AM »
Great work by the fellas from cvg man! It is nice to see the site doing so well. Can't see you all doing any better.  belated congratulations to all and good luck in the future.

Offline volzzilla

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Re: CVG United Release Party Thread
« Reply #15 on: February 24, 2010, 03:23:29 AM »
sometime during our website birthday party (april 27th through whenever in may), expect....


.


.



« Last Edit: March 01, 2010, 09:52:51 PM by ATICE »
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Offline Playing Enemy

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Re: CVG United Release Party Thread
« Reply #16 on: February 24, 2010, 04:26:23 AM »
It just fills the cracks in the heart. Dang I can't wait.  :w00t:


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Offline Vitamin

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Re: CVG United Release Party Thread
« Reply #17 on: February 24, 2010, 11:09:25 AM »
spawn is finally coming to mugen, and he has his epic cape to boot! :w00t:

Offline ELECTRO

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Re: CVG United Release Party Thread
« Reply #18 on: February 25, 2010, 03:39:12 AM »
WoW those are some sweet looking sprites for Spawn @-)

Offline volzzilla

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Re: CVG United Release Party Thread
« Reply #19 on: February 27, 2010, 09:29:34 AM »


Trexrell released an update to Vixen for his Birthday at CVG United.

To download her, follow this link:

http://cvgunited.com/index.php?action=downloads;sa=view;down=122
Please visit a DC/Marvel centered Mugen Community at: http://mugenmultiverse.forumotion.com/

Offline ATiC3

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Re: CVG United Release Party Thread
« Reply #20 on: March 01, 2010, 09:53:39 PM »
 ^^(PM)^

That was also posted in the news section a day or a few days ago, as well.
 

Offline volzzilla

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Re: CVG United Release Party Thread
« Reply #21 on: April 28, 2010, 02:20:04 AM »
CVG United turned 1 year old on April 27th. To celebrate, doing what we call CVG Fest.

Can track whatever here: CVG Fest Topic

The big news so far is, Lara Croft (alpha/beta) released by Yin.



Download at: http://cvgunited.com/index.php?action=downloads;sa=view;down=159
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Offline Orochi Gill

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Re: CVG United Release Party Thread
« Reply #22 on: April 28, 2010, 07:55:47 PM »
- Her sprites change proportions constantly.
- QCF+P misses at close range.
- Priorities everywhere.
- Readme should NOT be combined with the CMD.
- F, B+P, then constant hitting of any P = never coming down and always attacking.
- B, B+2P is awkward to do because of backdash and does only 95 damage at most.
- Completely inconsistant hitsounds.
- For a level 1, 500 healing for the Medpack (B, F+2K) is far too much.
- Moves completely unnaturally when pushing/being pushed.
- Rope doesn't even go the screen length.
- Super also leads into the swinging issue though at ground level if done right.

Unimpressed.
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Offline ATiC3

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Re: CVG United Release Party Thread
« Reply #23 on: April 28, 2010, 08:44:08 PM »
Pretty much what OrochiGill said to be honest...

- Pretty much all of the animations are weird looking, especially this one standing kick....
- Animations need more fluidity... for the ones that have been put in there need to be more fluid before the final release.

The only part I liked was the gun special... the rope special needs work... The bomb special... yeah.. Lara has to step on the bomb for it to activate... just wow... o.O#
 

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Re: CVG United Release Party Thread
« Reply #24 on: April 29, 2010, 02:54:50 AM »
I'm going to be honest, I was legitimately going to try her out. But I just couldn't get past the inconsistency of the sprites changing size.

I think you used too many different bases for the legs. They keep changing size. If you are going to pull body parts from different characters, you have to make sure you resize them to proportion.

I know this was an alpha/beta, but I think that I would have waited to release this. Focus on fixing all those sprites for the next release. Good Luck
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