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Author Topic: CVG United Release Party Thread  (Read 8683 times)

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Offline Orochi Gill

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Re: CVG United Release Party Thread
« Reply #50 on: May 02, 2010, 06:55:30 PM »
* Orochi Gill fights Lara

...

That forward foot looks awkward.
Spike super gives power back.
Her medkit super, B,F+2K, heals 500 life, and is a nearly completely invincible level 1.
She can also fall into the ground.
She has no winpose sprites.
Also, pretty much most of the effort went straight into the AI, but, it's predictable (her slide kick is spammed and easily countered), and she'll put bombs out a lot, where if you keep blocking, you're immune to it when she usually just runs into it, hurting herself. (AI is the LAST thing you want to make, not the first!)

This is all added on top of my previous feedback.

At first I was unimpressed, now it's more than that. Only zvitor (especially the stuff I've seen from him with the betas he's had me test) and Jor-El have been good IMO from this.
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Offline Alexziq

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Re: CVG United Release Party Thread
« Reply #51 on: May 03, 2010, 01:45:23 AM »
Well 1st I am sure Trexell and yin appreciate you finding and pointing out the bugs they need to fix. Feedback is usually what people look for when releasing an alpha. They usually dont set out to impress anyone. Buyog had released some pretty bad alphas a couple years back, and now Sinestro seems to be progressing nicely.

Offline Acey

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Re: CVG United Release Party Thread
« Reply #52 on: May 03, 2010, 11:06:30 AM »
Well 1st I am sure Trexell and yin appreciate you finding and pointing out the bugs they need to fix. Feedback is usually what people look for when releasing an alpha. They usually dont set out to impress anyone. Buyog had released some pretty bad alphas a couple years back, and now Sinestro seems to be progressing nicely.

Good point, feedback is most appreciated. We can only improve as we work together.

Offline volzzilla

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Re: CVG United Release Party Thread
« Reply #53 on: May 04, 2010, 02:24:03 PM »
Flash, Wally West updated by EGOLESS and Phantom



Per EGOLESS:
-new stance
-sprites edited / replaced
-old hypers reworked
-old supers reworked
-new bart allen assist  ( LP+LK )
-new flash uppercut   (F,QCF + P)
-flashing blades removed
-rapid punch replaced with rapid dash  ( QCB + K)
-super tornado now tornado frenzy
-standing grab added
-new lvl 1 air hyper (QCF + 2P) air only
-new lvl 3 hyper speedsters assault (QCB + 2K)
-added another new move...... drop down kick (QCF + MP) air only
-3 new intros
-2 new win poses
-new hyper portrait and background added
-all new hit sparks and effects added
-full MvC style combo system
-various bugs and glitches fixed

palettes redone and added:
-classic costume
-dark flash
-green lantern
-flashzarro
-zoom
-black lantern

Download: http://cvgunited.com/index.php?action=downloads;sa=view;down=169
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Offline Acey

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Re: CVG United Release Party Thread
« Reply #54 on: May 04, 2010, 06:04:35 PM »
@ Egoless:

Wow, what a great character. He is very solid and fun to play as. I would say one last round of sprite updates and you have yourself an incredibly top notch character here. Thanks for the release.

Offline Alexziq

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Re: CVG United Release Party Thread
« Reply #55 on: May 04, 2010, 07:52:13 PM »
Good job Ego, but you should have let me run through him b4 release!

Still has the cheap AI! LOL just bustin your chops

Party on Egoless!  =P~

Offline volzzilla

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Re: CVG United Release Party Thread
« Reply #56 on: May 06, 2010, 07:23:12 PM »
Vixen RC3 released by Trexrell and Yin




What you will notice on this version
================
Updated collision boxes
Some sprite updates
Fixed some explod errors
Some alignment issues
Standardized animal effects
Some new/updated animations (intro, moves, etc)

Download: http://cvgunited.com/index.php?action=downloads;sa=view;down=122

Yin and Esn23 show off progress for Emma Frost



Esn23, Yin, Trexrell, and Binho announce Mortal Kombat vs. Marvel project



Currently hosted and downloadable: Binho characters of (Scorpion, Kano, Sub-Zero, Shang Tsung), Sektor by Shadow Dio, and Ermac by Flamekyo

More info at: http://cvgunited.com/index.php/board,90.0.html



Thank you and enjoy
http://cvgunited.com/index.php

P.S. Egoless updated Flash Wally West the other day too
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Offline Orochi Gill

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Re: CVG United Release Party Thread
« Reply #57 on: May 07, 2010, 12:44:34 AM »
Flash, Wally West updated by EGOLESS and Phantom

Code: [Select]
http://www.youtube.com/watch?v=o0r3q_2oS00I'm sorry, this is just too funny
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Offline Playing Enemy

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Re: CVG United Release Party Thread
« Reply #58 on: May 07, 2010, 01:04:54 AM »
Code: [Select]
http://www.youtube.com/watch?v=o0r3q_2oS00I'm sorry, this is just too funny
Sorry man, but I disagree. That's just someone showing a bug, and in a place where the creator most likely won't see it and be able to address it. Rome wasn't built over night. That's probably a really easy fix too that will be fixed in the next update.


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Offline ZVitor

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Re: CVG United Release Party Thread
« Reply #59 on: May 07, 2010, 01:22:25 AM »
cammon shulbocka, small flash summons? its funny.
we cant take mugen so serious.
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Offline Playing Enemy

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Re: CVG United Release Party Thread
« Reply #60 on: May 07, 2010, 01:54:53 AM »
I don't take mugen too seriously man, promise. I just don't think the fact that someone posted a video saying "WTF is this crap?" is funny, at least to me. The bug itself is goofy though, that's for sure. I admit if that was an actual move that Flash had, it would be kind of funny, but it would have to go. I wasn't mad at all or anything like that though, I was just saying that I didn't agree with the humor in that sense, that's all. That Juggernaut one was pretty good too by the way, but at least the poster doesn't blatantly insult the creator (you). Maybe I should lighten up though I guess and not take things like that too seriously. It is just a video after all. Sorry guys.  ;)

...back on topic



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Offline Acey

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Re: CVG United Release Party Thread
« Reply #61 on: May 07, 2010, 10:55:20 AM »
There are a lot of popel out there to just make fun of you (and me, and ZVitor, and everyone else.) Recognize the jerk for what they are but you can still take something good away form this. I replied to the video:

Quote
To answer the question, the Hurricane is a "type = helper" with it's scale set to 50% size and "air" properties. When the helper died it landed from it's jump state (because it's set to air properties) and went into statedef 52. When ever any item in a character enters this state it will automatically turn back into the main character's stance, in this case at 50% size.

To fix this all you need is to add a state control in the common.cns file in [statedef 52]. It should probably be a "destroy self" with a trigger that says "trigger1 = prevstateno = ??"

Where the question marks are you add the statedef number of the helper. That way, if the helper ever accidentally finds it way into statedef 52 it will automatically destroy itself.

Offline ZVitor

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Re: CVG United Release Party Thread
« Reply #62 on: May 07, 2010, 12:34:13 PM »
cammon, be trolled is a good thing, trolls are the best beta testers evar!
i have good beta testers and they dont find stuffs like that.
somes examples:
- aquaman deep sea background disaper and dolphins still attaking
- the infinity juggernaut run
- miss marvel cheap energy ball making 100% combo
- namor delay to die in flood mode
- spammer wonderman
- somes bugs in spiderman walk celling
- omega red coils out of his hand in kick special if he get a pull
- all kinds of debug flood, air walks and bad align
- and somes team modes bugs because i never test chars in that mode

mugen just keep evolving thanks to troll job, they said what our friends dont said to not hurt our fellings...
so listen what they have to say and ignore the insults.

Offline DARKTALBAIN

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Re: CVG United Release Party Thread
« Reply #63 on: May 07, 2010, 01:19:12 PM »
I have to agree with Zvitor, the trolls can be our best beta testers on finding bugs like that.

BTW Acey I am pretty sure alexziq appreciates the advice on fixing that code  :thumbsup:
« Last Edit: May 07, 2010, 02:10:16 PM by ÐÅRK†ÅLßÅíÑ © »
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Offline Nilakantha

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Re: CVG United Release Party Thread
« Reply #64 on: May 07, 2010, 01:20:40 PM »
cammon shulbocka, small flash summons? its funny.
we cant take mugen so serious.
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I can't get over the look on Hugo's face in that video.  Like "Hey Juggs, wtf did you just do to me".  :DxDie
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Offline Fallen_Angel

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Re: CVG United Release Party Thread
« Reply #65 on: May 07, 2010, 02:24:52 PM »
To fix this all you need is to add a state control in the common.cns file in [statedef 52]. It should probably be a "destroy self" with a trigger that says "trigger1 = prevstateno = ??"

Another way to do it, without altering the common1, is add the destroyself on statedef -2, and use as a trigger1 = ishelper(xxx) , so as soon as the helper gets the propertys of the char it will be deleted


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Offline Playing Enemy

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Re: CVG United Release Party Thread
« Reply #66 on: May 07, 2010, 02:31:46 PM »
Thanks for the info from both you and Acey. I'm gonna try it out right now myself. I always like reading how to fix bugs too, because whether it can be applied to the character you're working on at the moment or not, the knowledge will serve you well at some point in time. I usually will just copy and paste any info into a text document and put it in the "some day soon I hope" folder.  :thumbsup:


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Offline Acey

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Re: CVG United Release Party Thread
« Reply #67 on: May 07, 2010, 03:11:54 PM »
BTW, I endourse Fallen Angel's way of doing it because it covers a multitude of situations. But it is good to understand why it was happening in the first place.

Offline volzzilla

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Re: CVG United Release Party Thread
« Reply #68 on: May 07, 2010, 05:16:28 PM »
thank you very much for the feedback Acey and Fallen. I just sent all of that info directly to EGOLESS :)
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Offline Orochi Gill

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Re: CVG United Release Party Thread
« Reply #69 on: May 07, 2010, 06:43:54 PM »
cammon, be trolled is a good thing, trolls are the best beta testers evar!

: 3

You never cease to amaze me, bro.
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Offline volzzilla

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Re: CVG United Release Party Thread
« Reply #70 on: May 08, 2010, 01:13:03 PM »
AngelEcks releases v1.2 for The Atom Ray Palmer



Quoting AngelEcks...
<Version 1.2-- 5/08/2010 >
--Added:
-A Throw
-Nicer Pallet colors thanks to master McCready
-New Move Ground version of "Mite-Kick"
-AI tweak
-Combos better?
-Robot Support for Atomic Adventure "TY, kyoman, for the idea"
-Indigo Lantern now works even when not against a Lantern...
-added Hope & compassion emotion support
-de-bug spam Fixed! "Thanks, aa250- worked like a charm"
-Few other tweaks.. honestly I forget, hah.

Download: http://cvgunited.com/index.php?action=downloads;sa=view;down=181

Volcano Night Sight stage by Heka and kain the supreme



Download: http://cvgunited.com/index.php?action=downloads;sa=view;down=180

...And a few other things going on, one of which you saw here:


http://www.infinitymugenteam.com/Forum_345/index.php?topic=29955.0

CVG Fest, going on at: http://cvgunited.com/index.php

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Offline volzzilla

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Re: CVG United Release Party Thread
« Reply #71 on: May 13, 2010, 04:40:22 PM »
Elektra (Streets of Rage) v.7 beta by ahrimanes and [E] released



Every sprite by ahrimanes of her made completely from scratch.

Download: http://cvgunited.com/index.php?action=downloads;sa=view;down=183

p.s. home stretch now, likely ending is sunday
« Last Edit: May 13, 2010, 07:02:24 PM by volzzilla »
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Offline ♦ßlôödÑinjå♦

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Re: CVG United Release Party Thread
« Reply #72 on: May 29, 2010, 12:03:15 PM »
Thanks, I'll make sure to try her out.

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Offline DARKTALBAIN

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Re: CVG United Release Party Thread
« Reply #73 on: May 29, 2010, 12:22:35 PM »
 :o :o :o :o :o :o :o :o :o :o

I feel like I have waited an eternity for this moment. I love the animated look of this Supergirl. I hope she plays as great as she looks  :thumbsup:
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Offline Alexziq

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Re: CVG United Release Party Thread
« Reply #74 on: May 29, 2010, 12:29:59 PM »
I removed my post. I will let CVG Crisis announce their own releases
« Last Edit: June 03, 2010, 03:10:23 PM by ALEXZIQ »

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