collapse

Author Topic: Crashman MVC (Video Added 4/10)  (Read 14216 times)

0 Members and 2 Guests are viewing this topic.

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:June 13, 2024, 08:29:33 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Crashman MVC
« Reply #200 on: December 19, 2008, 01:39:18 PM »
Check back around midnight tonight for another  ::salute:: preview.

« Last Edit: December 19, 2008, 02:15:30 PM by laspacho »

Offline GTAguy

  • Infinity Regular
  • ****
  • Posts: 623
  • Country: United States Minor Outlying Islands um
  • Last Login:May 30, 2024, 03:24:04 PM
Re: Crashman MVC
« Reply #201 on: December 19, 2008, 03:02:35 PM »
That Crashman hyper move looks the same as Bass.

Offline Excursion

  • Webmaster
  • Infinity Administrator
  • *
  • Posts: 2803
  • Country: United States us
  • Last Login:June 09, 2024, 04:34:20 PM
    • Excursion's Corner
    • Email
Re: Crashman MVC
« Reply #202 on: December 19, 2008, 03:20:23 PM »
That Crashman hyper move looks the same as Bass.

You obviously have not used Metalman and called out the Crashman helper have you?

Offline Jelux Da Casual

  • of the Old Guard
  • Infinity Administrator
  • *
  • Posts: 5325
  • Country: United States us
  • Last Login:June 09, 2024, 10:46:13 PM
  • 7/18/11 - Death of a Legend
    • JeluxDaCasual
    • Email
Re: Crashman MVC
« Reply #203 on: December 19, 2008, 04:08:30 PM »
You obviously have not used Metalman and called out the Crashman helper have you?

Yeah, I thought that move looked familiar.
(ಠ_益ಠ) (~_~) CAPCOM
    Fyro^                 ^Me
\(゜0゜)/  (╯°Д°)╯彡WOƆԀ∀Ɔ
(╯^_^)/*\(^o^╯)       WOƆԀ∀Ɔ

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:June 13, 2024, 08:29:33 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Crashman MVC
« Reply #204 on: December 19, 2008, 04:38:44 PM »
This move does a little more then the Crashman helper.  That move just shot bombs diagonal down.  This move does forward and diagonal down, doing more of a spread of bombs.

To compare:
« Last Edit: December 19, 2008, 11:30:07 PM by laspacho »

Offline KPT25

  • The Professional
  • Chief News Reporter
  • *
  • Posts: 6044
  • Country: Argentina ar
  • Last Login:October 15, 2021, 10:01:22 AM
  • Infinity News Reporter and Journalist
    • My youtube channel
Re: Crashman MVC
« Reply #205 on: December 19, 2008, 05:40:47 PM »
are you going to keep Crashman as Metalman's striker,seeing as he became a character himself

Offline Gaijin

  • Infinity Faithful
  • ****
  • Posts: 2856
  • Last Login:July 19, 2016, 06:01:36 PM
  • Wishing she was real
    • Email
Re: Crashman MVC
« Reply #206 on: December 19, 2008, 08:16:49 PM »
i wonder after i do that hyper for crashman will i be able to do insane follow-ups like another launcher.

SIG BY AKEME & ROSALINA BY LG

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:June 13, 2024, 08:29:33 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Crashman MVC
« Reply #207 on: December 19, 2008, 11:28:24 PM »
are you going to keep Crashman as Metalman's striker,seeing as he became a character himself

Crashman will not be his striker anymore, he graduated to being a full character.  Honestly Metalman can hold his own he doesn't need a striker anyway.


Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12468
  • Country: Brazil br
  • Last Login:June 08, 2024, 01:39:46 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Crashman MVC
« Reply #208 on: December 19, 2008, 11:34:41 PM »
nice hyper move man!

On the future, you should add some other striker...some one different like Diveman

Offline iDramaboy

  • World Of Megman Creator
  • Forum Member
  • ***
  • Posts: 437
  • Last Login:May 13, 2012, 07:46:10 PM
  • Megaman Creator
    • My Forum
    • Email
Re: Crashman MVC
« Reply #209 on: December 20, 2008, 12:07:31 AM »
looking like a solid character lasp....hey was it hard spriting those arms..... :-?? to me it would of been....but cant wait to add him to my roster

Offline Rage

  • IMT Princess
  • IMT Content Architect
  • *
  • Posts: 7306
  • Country: United States us
  • Last Login:Today at 09:40:21 PM
  • The trend setter
Re: Crashman MVC
« Reply #210 on: December 20, 2008, 12:07:49 AM »

I AM THE PRINCESS. LOVE ME!!!     
Proud supporter of CROM                 DONT CLICK THIS LINK...

Offline Gaijin

  • Infinity Faithful
  • ****
  • Posts: 2856
  • Last Login:July 19, 2016, 06:01:36 PM
  • Wishing she was real
    • Email
Re: Crashman MVC
« Reply #211 on: December 20, 2008, 12:12:06 PM »
i have to give my honest opinion on the shoryuken move and say (thought its hard work) please dont use that. too many characters have the same anti airs and the look the same. im not the one whos doing the character but thats just my opinion. i suggest maybe an anti air throw or maybe an anti where he extend his drill and does multiple hits like dudleys corkscrew blow. only a suggestion though

SIG BY AKEME & ROSALINA BY LG

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:June 13, 2024, 08:29:33 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Crashman MVC
« Reply #212 on: December 20, 2008, 12:36:45 PM »
looking like a solid character lasp....hey was it hard spriting those arms..... :-?? to me it would of been....but cant wait to add him to my roster

I have a sheet with around 30 arms in various angels...   >:D


Once again Crashman only had this move in Super Adventure Rockman (Jap) on the Psx/Saturn... until now...
This hyper is for you Mambojambo, thanks for the help making the concept sprites for the missile from the back hyper.  :)



« Last Edit: December 20, 2008, 12:44:47 PM by laspacho »

Offline Gaijin

  • Infinity Faithful
  • ****
  • Posts: 2856
  • Last Login:July 19, 2016, 06:01:36 PM
  • Wishing she was real
    • Email
Re: Crashman MVC
« Reply #213 on: December 20, 2008, 12:51:45 PM »
umm what was crashman's  role as a working robot before they made him into a fighting robot. like i know gutsman's role was in construction to lift boulders and stuff normal people couldnt lift but i cannot remember crashman's role

SIG BY AKEME & ROSALINA BY LG

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:June 13, 2024, 08:29:33 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Crashman MVC
« Reply #214 on: December 20, 2008, 01:00:51 PM »
umm what was crashman's  role as a working robot before they made him into a fighting robot. like i know gutsman's role was in construction to lift boulders and stuff normal people couldnt lift but i cannot remember crashman's role

From the CD's in Megaman and Bass:
Crashman was built by Dr. Wily to withstand explosions. He has high agility and enhanced armor (his body is protected with a thick armor) allowing him use of his main weapon, A drill-type bomb called the Crash Bomber. He appears to be an enhanced version of Bombman.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12468
  • Country: Brazil br
  • Last Login:June 08, 2024, 01:39:46 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Crashman MVC
« Reply #215 on: December 20, 2008, 09:27:58 PM »
Mambo is a great person (and a great friend of mine too) :)

Loved the new hyper....but change the explosion. It doesn't fits the character.

Offline iDramaboy

  • World Of Megman Creator
  • Forum Member
  • ***
  • Posts: 437
  • Last Login:May 13, 2012, 07:46:10 PM
  • Megaman Creator
    • My Forum
    • Email
Re: Crashman MVC
« Reply #216 on: December 20, 2008, 09:35:24 PM »

but change the explosion. It doesn't fits the character.

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:June 13, 2024, 08:29:33 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Crashman MVC
« Reply #217 on: December 21, 2008, 02:30:22 AM »

Offline Mambojambo

  • MUGEN Content Architect
  • *****
  • Posts: 63
  • Last Login:January 08, 2018, 10:03:48 AM
  • Avatar by Mugen Toons
Re: Crashman MVC
« Reply #218 on: December 21, 2008, 09:02:35 AM »
   
It just keeps getting better!  :thumbsup:
by ☆レオン☆

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12468
  • Country: Brazil br
  • Last Login:June 08, 2024, 01:39:46 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Crashman MVC
« Reply #219 on: December 21, 2008, 10:02:00 AM »
nice diving punch :)

Offline .Batzarro.

  • IMT Content Architect
  • *
  • Posts: 2672
  • Last Login:May 24, 2024, 06:38:44 AM
Re: Crashman MVC
« Reply #220 on: December 21, 2008, 03:04:47 PM »
All gorgeous stuff, man. He'd looking to be a real favorite already. :thumbsup:

We stopped checking for monsters under our bed when we realized they were inside of us.
(click to show/hide)

Offline DARKTALBAIN

  • " STAR "
  • Global Moderator (out of the office)
  • *****
  • Posts: 7518
  • Last Login:March 15, 2011, 07:49:36 PM
  • Anyone have some pound cake?
    • Infinitywiki DARKTALBAIN'S page
Re: Crashman MVC
« Reply #221 on: December 21, 2008, 03:48:05 PM »
That missle hyper rocks !  :thumbsup:

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


(click to show/hide)

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:June 13, 2024, 08:29:33 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Crashman MVC
« Reply #222 on: December 22, 2008, 12:37:20 AM »
Winposes.   :)

(Now you see where this came from.  ::salute:: )

(Ryu Style)

(Classic pose from Megaman 2)

Offline Z4kaR1

  • Who cares?
  • Infinity Faithful
  • ****
  • Posts: 437
  • Country: Mexico mx
  • Last Login:January 06, 2018, 07:03:11 PM
  • stand by
Re: Crashman MVC
« Reply #223 on: December 22, 2008, 12:45:55 AM »
Great!
I can't wait! ::salute::


Offline alex87

  • Infinity Regular
  • ****
  • Posts: 617
  • Country: Italy it
  • Last Login:June 24, 2021, 05:11:57 PM
    • Skype - alexoso87
    • Email
Re: Crashman MVC
« Reply #224 on: December 22, 2008, 11:53:30 AM »
cool!!!

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Virtual Bart Science Fair by Lord_Enemil
[Today at 08:23:51 PM]


Classic VS : Cheng / Athena by ELECTRO
[June 13, 2024, 03:03:58 PM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by Uche_of_IMT
[June 10, 2024, 11:25:24 PM]


Street Fighter Spec Ops 2021 by O Ilusionista
[June 08, 2024, 01:36:06 PM]


Lasombra's IKEMEN Go Interactive Stages' WIP Topic and Releases by Lasombra Demon
[June 06, 2024, 07:34:10 PM]


Kirby the Dream Battle by O Ilusionista
[June 06, 2024, 01:04:12 PM]


Neo Geo Pocket by malevka2
[June 05, 2024, 10:53:57 AM]


[WIP] Pocket Dimensional Clash 2 by O Ilusionista
[June 03, 2024, 03:18:12 PM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[June 03, 2024, 03:13:51 PM]


Mega Man & Bass - Dynamo Man by Sir Rousseau by O Ilusionista
[June 03, 2024, 03:09:50 PM]

* IMT Calendar

June 2024
Sun Mon Tue Wed Thu Fri Sat
1
2 3 4 5 6 7 8
9 10 11 12 13 14 [15]
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30

No calendar events were found.
SimplePortal 2.3.5 © 2008-2012, SimplePortal