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Author Topic: Kong's Mugen Stuff  (Read 54457 times)

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Offline atomicbuster

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Re: Kong's Mugen Stuff
« Reply #25 on: November 24, 2008, 01:18:19 AM »
Hey kong, thanks for your continued efforts. I'm not a huge KOF fan, but I think 2k3 will come in quite handy.

Continued Marvel report:
DrDoom still has the issue where the Energy Ball hyper stays on screen and keeps the opp blocking until he gets hit by actually another Doom attack.
http://i215.photobucket.com/albums/cc67/atomicbuster/Doomenergyballremains.png
That's the only thing that kinda affects gameplay.

Gambit has a slight problem which is probably easily fixed. When he does the charged card hyper in the air (cajun explosion?), it seems like the number of hits is dependant on the stage boundaries. It's ok in a regular, mid-sized stage, but for long ones like Gamma Base or Ryker's Island, he delivers a really high number of hits.
http://i215.photobucket.com/albums/cc67/atomicbuster/Gambit52hithyper.png
http://i215.photobucket.com/albums/cc67/atomicbuster/Gambit80hithyper.png
(This last pic shows how he took out the master of magnetism with one hyper. NOBODY beats Magneto!).

Thanks again kong.

Edit: Quick questions. I read somewhere that the .sff_bak can be deleted without affecting the character. Is this true? Also, if I delete the _Easy.cmd or _Hard.cmd files, will the character still play properly? I only ask cuz I'm trying to save space. Thanks.
« Last Edit: November 24, 2008, 12:49:19 PM by atomicbuster »

Offline KPT25

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Re: Kong's Mugen Stuff
« Reply #26 on: November 24, 2008, 04:02:40 PM »
well...you should check the def file before you do so...if you see that the file is not listed there,you can delete with no problem...the .bak sff file appears to be uncropped sprites,so you can delete it with no fear  :)

Offline Kong

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Re: Kong's Mugen Stuff
« Reply #27 on: November 25, 2008, 01:22:06 AM »
update doom and gambit, atomicbuster. ;*))

Offline Kong

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Re: Kong's Mugen Stuff
« Reply #28 on: November 26, 2008, 01:23:42 AM »
sprite pack for samurai shodown 2 release.

the other samsho are similar so, is only a matter of time.

Offline spiderclone

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Re: Kong's Mugen Stuff
« Reply #29 on: November 26, 2008, 08:28:10 AM »
KONG IS A PRO  LOVE HIS AI HE MAKE NEW CHARACTERS WITH CLASSIC ONES
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Offline atomicbuster

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Re: Kong's Mugen Stuff
« Reply #30 on: November 27, 2008, 02:24:36 PM »
sprite pack for samurai shodown 2 release.
^^(PM)^
Thanks kong! I've been waiting for certain chars from that game. Maybe now I can make them myself.

Offline Kong

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Re: Kong's Mugen Stuff
« Reply #31 on: November 27, 2008, 02:42:54 PM »
what chars from samsho, i like samsho so that means.  ;*))


ok, sprite pack for Kabuki Klash release, hey ironfist.

Offline .:K.I.N.G:.

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Re: Kong's Mugen Stuff
« Reply #32 on: November 27, 2008, 03:42:43 PM »
hey my man ;D
thank you as always :)
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Offline atomicbuster

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Re: Kong's Mugen Stuff
« Reply #33 on: November 28, 2008, 12:35:42 PM »
what chars from samsho, i like samsho so that means. ;*))
I have not seen Galford from SS2 for mugen, only SS1 and SS3/4. So I think I might make him myself. I like "old-school" looking sprites.

To continue with the Marvel report:
Gambit is nearly complete. After this he's done. Once in a while he goes into an infinite roll in the air. It seems like the issue comes from the Cajun Strike from the air.
http://i215.photobucket.com/albums/cc67/atomicbuster/Gambitinfiniteroll.png
I'm sure this will be done quick, so let's move on.

Hulk has the same issue Gambit used to have. On a long stage, this hyper just doesn't stop.
http://i215.photobucket.com/albums/cc67/atomicbuster/Hulklongstagerape.png
http://i215.photobucket.com/albums/cc67/atomicbuster/Hulk50hitlongstage.png

Thanks man. You rock.    >:(       

Offline Kong

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Re: Kong's Mugen Stuff
« Reply #34 on: November 28, 2008, 03:35:04 PM »
ok updated gambit and hulk. ;*))

Offline djgs_15

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Re: Kong's Mugen Stuff
« Reply #35 on: November 28, 2008, 04:14:07 PM »
thanks you Kong  :) :-??

you are th best creator thanks you  again

when  are you going tu update to spiderman because is one of my favorites chars


i just want to know if you are going to update it
I´m The Only one That Know What´s happening.What I Have to do? I have not exit

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Offline gamemasterxtreme

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Re: Kong's Mugen Stuff
« Reply #36 on: November 28, 2008, 04:36:44 PM »
   =D> Like you Jedah,Tron Bonne,and Magneto

Offline ♦ßlôödÑinjå♦

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Re: Kong's Mugen Stuff
« Reply #37 on: November 29, 2008, 07:58:28 AM »
Thank you for the Updates.

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Offline atomicbuster

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Re: Kong's Mugen Stuff
« Reply #38 on: December 01, 2008, 12:22:28 AM »
Hey Kong, thanks for the updates.
Iceman is nearly perfect. There's just a tiny thing: When you do his grab where he freezes the opp, there seems to be a force that pushes the opp away to the edge of the screen. No problem there. But if you try to dash in to attack, AND it's a long stage, the opp will keep getting pushed away until the ice wears off. It only works if you wait a split second, then dash in. So you can't do this grab and dash forward too quickly unless you're in a "normal" stage.
Normal stage:
http://i215.photobucket.com/albums/cc67/atomicbuster/Icemangrabpush1.png
http://i215.photobucket.com/albums/cc67/atomicbuster/Icemangrabpush2.png
Long stage:
http://i215.photobucket.com/albums/cc67/atomicbuster/Icemangrab.png
http://i215.photobucket.com/albums/cc67/atomicbuster/Icemangrabpush.png

I think Ironman was extremely well done. I can't seem to find anything wrong with him.

Offline Kong

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Re: Kong's Mugen Stuff
« Reply #39 on: December 01, 2008, 01:01:40 AM »
done update iceman.  ;*))

Offline ♦ßlôödÑinjå♦

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Re: Kong's Mugen Stuff
« Reply #40 on: December 01, 2008, 01:04:12 AM »
Testing him out.

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Offline Kong

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Re: Kong's Mugen Stuff
« Reply #41 on: December 02, 2008, 12:31:22 PM »
Sprite pack for Savage Reign release.

it has nice Joker Sprite.  ;*))

Offline demetrii2

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Re: Kong's Mugen Stuff
« Reply #42 on: December 04, 2008, 07:49:57 PM »
Hey Kong 1st great work on all ur work. I recently downloaded gambit after the update and notice he still goes in2 the infinite roll but im not sure whats causing it I thought it was the strike but im not sure what going on with that.

Offline atomicbuster

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Re: Kong's Mugen Stuff
« Reply #43 on: December 05, 2008, 01:04:00 AM »
Hey Kong 1st great work on all ur work. I recently downloaded gambit after the update and notice he still goes in2 the infinite roll but im not sure whats causing it I thought it was the strike but im not sure what going on with that.
I must not have tested extensively enough. My bad.

Continued Marvel report:
Juggernaut has doesn't have any actual problems that I can see, just some gameplay issues that may be just a matter of personal preference. When he does a standing MK or crouching MP, debris rains down on the opp. This is fine if he's doing the earthquake punch, but it seems a bit much for normal attacks. Granted, the debris doesn't do block damage like the earthquake punch debris, but it can still be heavily spammed. I beat MAGNETO with just 2 attacks, on my keyboard. Maybe you could give it more pause time, or less debris, or make it cover less ground (Hulk has a hyper similar to this and it doesn't cover almost the whole screen like this one does). The second of these issues is with regards to Juggernaut's lack of armor. When he walks the screen shakes a bit, so maybe he could have a bit of resistance to Light/normal attacks to highlight his Unstoppable nature. I know he had this in XMvsSF, but I don't know if he had it in MVC2.

BTW, thanks for Savage Reign sprites.  :thumbsup: 
I think you are using kawaks for emulation, correct? Would you happen to know how to rip from mame?

Offline Kong

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Re: Kong's Mugen Stuff
« Reply #44 on: December 05, 2008, 08:59:10 AM »
which game you want to rip from mame.?

Offline Acey

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Re: Kong's Mugen Stuff
« Reply #45 on: December 05, 2008, 09:59:41 AM »
which game you want to rip from mame.?

Super Street Fighter II

Offline Kong

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Re: Kong's Mugen Stuff
« Reply #46 on: December 05, 2008, 10:38:22 AM »
kawak can run ssf2.

the cps3 games can be rip from mame.

Offline atomicbuster

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Re: Kong's Mugen Stuff
« Reply #47 on: December 05, 2008, 12:04:15 PM »
I had a list, but I can't find it. I remember these games:

2D fighters:
X-Men (Konami)
WWF Superstars
WWF WrestleFest
Time Killers
Violence Fight
3 Count Bout

3D fighters:
Tekken (Tag, 4, 5)
Soul Edge/Calibur (I, II, III)
Star Gladiator/Plasma Sword
Final Fight Revenge


Offline Jedah12

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Re: Kong's Mugen Stuff
« Reply #48 on: December 06, 2008, 11:21:31 AM »
Norimaru from Street Figther vs Marvel Super Heroes ;D

Offline demetrii2

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Re: Kong's Mugen Stuff
« Reply #49 on: December 06, 2008, 05:03:42 PM »
Hey kong I just had a question I noticed the all of ur characters that have the ability to fly just stay in the air and shoot projectiles at you once you get their health down pass half I was wonderin if thats the way you wanted them? It's kinda impossible to win the battle with certain characters other than that I have no prob with the A.I it's great to have 2 work for your K.O well besides jedah I can't beat that guy for anything :D

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