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Author Topic: Kong's Mugen Stuff  (Read 54161 times)

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Offline Kong

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Kong's Mugen Stuff
« on: November 18, 2007, 12:12:57 AM »
 :w00t:
« Last Edit: February 10, 2009, 07:56:45 PM by Excursion »



Offline .:K.I.N.G:.

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Re: Kong's Mugen Stuff
« Reply #1 on: July 24, 2008, 03:15:29 AM »
i swear this is like the fastest moving thread ever 8=|
ok from now on this thread will be only for releases and bug reports which means.
1-no more pointless arguments about how good or bad the characters are
2-no more more character requests (suggest a character but don't request it)
3-no more character changing demands
4-no more flaming or bitching
we don't want to clean this every 10 minutes. :-w so please keep it clean <_<|...|
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Offline Kong

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Re: Kong's Mugen Stuff
« Reply #2 on: November 19, 2008, 07:31:21 AM »
Tron Bonne Release.

Offline .:K.I.N.G:.

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Re: Kong's Mugen Stuff
« Reply #3 on: November 19, 2008, 08:49:56 AM »
Tron Bonne Release.
congrats :thumbsup:
well test shortley
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Offline Captain Cold

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Re: Kong's Mugen Stuff
« Reply #4 on: November 19, 2008, 11:30:43 AM »
thanks kong one of my fav capcom chars lol thanks....some one gotta make you an avi lol   :)

Offline ~Hale "R@CE" Caesar~

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Re: Kong's Mugen Stuff
« Reply #5 on: November 19, 2008, 01:04:26 PM »
Kong go and change what u did in your share folder, instead of the character tronne bone u have just the sprites there, and not the character.... I checked it and all i saw was her sprites and not the character, also in your mvc2 sprites folder it has the same thing for her..... So i guess what happened is that u accidently uploded the same thing to the mvc character folder, so go and change that.....


If i'm wrong then i;mn sorry, but go and doulble check

Offline Jedah12

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Re: Kong's Mugen Stuff
« Reply #6 on: November 19, 2008, 01:52:22 PM »
Thanxs, Kong for the sprites packs, I'm using a few in some chars  :thumbsup:

One Question:
What you use to rip Red Earth? It's because I want to make Kenji stage.

Salutes  ::salute::

Offline Kong

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Re: Kong's Mugen Stuff
« Reply #7 on: November 19, 2008, 02:44:34 PM »
ok, the reupload tronbonne.  ;*))

ripping red earth, art money, manual rip, not automate using scripts since it will crash if you enter the wrong

sprite number.

Offline pkon

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Re: Kong's Mugen Stuff
« Reply #8 on: November 19, 2008, 03:34:33 PM »
great tron bonne but there is a bug with the giant servbot hyper. the other doesn't get hit or hurt. here is pic to show what i mean:

Offline Kong

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Re: Kong's Mugen Stuff
« Reply #9 on: November 19, 2008, 04:03:49 PM »
ok, fix the above.


Offline Captain Cold

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Re: Kong's Mugen Stuff
« Reply #10 on: November 19, 2008, 08:10:40 PM »
ok I got to play her and.....

as a avid tron player the only real problems I see is

-all the supers need to be faster espically the ground dinner serving one  and the giant serve bot one 2  :)

thanks all for now  thanks for tron again  :)

Offline Hum_35711

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Re: Kong's Mugen Stuff
« Reply #11 on: November 19, 2008, 10:00:15 PM »
I like the character a lot, but as pkon said above, the last 2 hammer blows always seem to miss.  :(

Offline Jedah12

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Re: Kong's Mugen Stuff
« Reply #12 on: November 20, 2008, 01:36:41 AM »
ok, the reupload tronbonne.  ;*))

ripping red earth, art money, manual rip, not automate using scripts since it will crash if you enter the wrong

sprite number.

Thanxs  :)

Offline Kong

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Re: Kong's Mugen Stuff
« Reply #13 on: November 20, 2008, 03:50:24 AM »
update tronbonne and dr doom, atomicbuster  ;*))

Offline Captain Cold

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Re: Kong's Mugen Stuff
« Reply #14 on: November 20, 2008, 09:12:27 AM »
update tronbonne and dr doom, atomicbuster  ;*))

thanks  :)

Offline atomicbuster

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Re: Kong's Mugen Stuff
« Reply #15 on: November 20, 2008, 09:51:13 AM »
update tronbonne and dr doom, atomicbuster  ;*))
Now you face DOOM! Muahahahaha!

Thanks man! Nice TronBonne.

Offline Retire4ever!!!

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Re: Kong's Mugen Stuff
« Reply #16 on: November 21, 2008, 04:20:18 AM »
and thanks for kof97, 98 and 99 sprite rips  ^:)^ btw will you be ripping kof2003 rips?

Offline Kong

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Re: Kong's Mugen Stuff
« Reply #17 on: November 21, 2008, 09:03:21 AM »
i am ripping 2k3 now,

2k3 is not the same as the other one, so i have to rip it by anim number instead of sprite number.

and each chars have about 1000 anims, mostly duplicate anims but you still have to grab all of it and

remove the duplicate.

and running scripts to rip, one chars should take just say 10 seconds per sprite by 5000 sprites.

50000 seconds, about 17 hours per chars.

ripping it from winkawaks, and running multiple vmware, i can only run max  3 virtual machine.

So about 3 chars per 5 hours.




Offline Sabaki

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Re: Kong's Mugen Stuff
« Reply #18 on: November 21, 2008, 09:46:16 AM »
 :o
3 characters per 5 hours?!? Man, you are definitely the hardest working guy around!

Offline darkmoon766

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Re: Kong's Mugen Stuff
« Reply #19 on: November 22, 2008, 09:06:53 PM »
He just said he was using scripts. He might be the smartest guy around but his computer is the one working hard in this case.   :P

Offline Acey

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Re: Kong's Mugen Stuff
« Reply #20 on: November 22, 2008, 11:57:09 PM »
He just said he was using scripts. He might be the smartest guy around but his computer is the one working hard in this case.   :P

I agree, Kong is probably the smartest guy around.

Offline aPoCaLyPsE

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Re: Kong's Mugen Stuff
« Reply #21 on: November 23, 2008, 12:32:28 AM »
:o  Ditto. Kong is my hero.

-"aPoC."



Offline Kong

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Re: Kong's Mugen Stuff
« Reply #22 on: November 23, 2008, 12:34:49 AM »
Thanks man.

Is talent equate to hard work.

you can substitute hard work with talent. Repeatingly click the snapshot for a few million times.  >:D

Offline .:K.I.N.G:.

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Re: Kong's Mugen Stuff
« Reply #23 on: November 23, 2008, 01:56:57 AM »
Thanks man.

Is talent equate to hard work.

you can substitute hard work with talent. Repeatingly click the snapshot for a few million times.  >:D
seriously when it comes to talent and finding easier ways for complicated things then you sir are a genus.
not to mention the hard work and how fast you do work.

i salute you ::salute::

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Offline warner

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Re: Kong's Mugen Stuff
« Reply #24 on: November 23, 2008, 09:29:53 AM »
Thanks Kong for all your hard work !  :thumbsup:
I hope to see all your ripped sprites converted in chars for mugen, some day .
No estaba Muerto...

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