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Author Topic: SSFIV: AE First impressions & Updates  (Read 5805 times)

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Offline vyn

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Re: SSFIV: AE Impressions & Updates
« Reply #125 on: May 05, 2011, 01:26:57 PM »
Ive noticed, although not as sure cuz as you said we have no frame data yet, the first slash of his slashing move is safe on block against a number of characters, thats pretty darn impressive, its very rare to have a safe especial to be used as hit confirm, then throw two hits, FADC and do whatever you want.

Then EX version seems to be safe on the first two slashes, at least against some characters and im yet to see a move this move cant punish. For a plain qcf motion this is crazy good, the timings for it are as awkward as they get but nothing some training cant fix, Ex version can be mashed but its not a good idea since the last two slashes are not safe on block.

You hit a key point with "everything he does moves him forward fast".

I missed that tokido match, tokido was not able to set up his crossup game once, great fight. Second vid was the kinda fights that are gonna label Yang as broken, he is a strong character yes and has the huge advantage of being a newcomer so we have little info on him. Being a pressure character finding ways to bait him and punishable moves is what it will be all about. Low stamina characters overall have a bad matchup cuz unless you are yang himself you wil probably spend a lot of time getting chipped.

Offline Sabaki

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Re: SSFIV: AE Impressions & Updates
« Reply #126 on: May 05, 2011, 03:12:55 PM »
Yeah, I think 1st Mantis slash is safe on block, which is okay since Fei-Long's 1st Rekka Ken is safe on block, too. Only difference is recovery time For Fei-Long gives him little time to follow up & keep the pressure, where as Yang's seem to have more time to recover, then poke with a LP, Mantis Slash, rinse, repeat. Too many safe set ups. Plus his FADC (granted, it takes timing) just makes his mix ups even more unbearable.

In comparison with other pressure-oriented characters, such as Fei-Long and Cammy, they can lock characters down with frame traps and stuff, but they have limits and have to do it in accordance to their weaknesses, such as Cammy's height limitations for Cannon Strike. Yang needs some limitations on his pressure game as well, probably a height limitation on his dive kick, or slower walking speed, or more negative frames on his safe pokes such as s. HP and c. MK. Weird coming from a Yang player like myself, but honestly it's needed for the sake of developing better strategies and having fairer match ups. As much as I like the character, it gets boring quick when a player is cleaning house at a tournament with Yang, to the point you're rooting for another player to beat him lol.

Tokido couldn't get his "vortex" going, and I think that's related to playing "differently" for the twins. SSFIV is defense-heavy, which brings forth a lot of strategies and stuff. However, the twins are going against the mold with their rundown gameplay, which clashes and, in turn, breaks the game's mechanics.

I'm still looking forward to AE, but I do want a bit more balancing implemented for the twins so that they fit in better. That will also prevent everyone from flocking over and dropping their mains because, you know, everyone likes to play OP chars o.O#
« Last Edit: May 05, 2011, 03:32:37 PM by Sabaki »

Offline vyn

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Re: SSFIV: AE Impressions & Updates
« Reply #127 on: May 05, 2011, 04:56:07 PM »
yang does need the diving kick to get in and to crossover but i dont think he needs it to keep the pressure unlike cammy who does need it cuz her pokes arent that great.

Balancing these guys for the console version is a sensible matter, AE is supposed to be the defninitive competitive version however if the one in the arcades and the console one dont match its a problem, i have no idea if the arcades in japan can transform into robot, get upgraded and go back to their building but im sure any arcade ouside of japan cant be upgraded.

I dont know about fei long, im pretty ignorant on him :( but that does remind me

« Last Edit: May 05, 2011, 05:18:24 PM by vyn »

Offline Sabaki

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Re: SSFIV: AE Impressions & Updates
« Reply #128 on: May 05, 2011, 05:25:12 PM »
The dive kick is good for mix ups upclose as well, even during his pressure game. There are ways to go about it, since his recovery time after blocked normals is still fast. Also, he can quickly jump up for a dive kick after a FADC. Even without the dive kick Yang has many options for pressuring. True, Cannon Strike is essential for Cammy, and that got nerfed, so she's not that strong anymore. Fei-Long, on the other hand, has Rekka Ken and Chicken Wing, but those take good timing to use.

That vid is funny  :D . Reminds me of that SSFIV vid series by LiangHu BBB .

Offline vyn

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Re: SSFIV: AE Impressions & Updates
« Reply #129 on: May 14, 2011, 06:09:07 PM »
some details are given in the japanese official site, im using google caveman translator so please sabaki if you are out there fix whatever mistake i or srk translators make,

Site: http://www.capcom.co.jp/sf4/system.html


-No aditional balance from current Arcades
-New costumes not included
-AE users can fight SSFIV and viceversa but SSFIV balances apply, match making can be set to SSFIV, AE or both. A patch will be relased for SSFIV in 6/7 to make them compatible.
No confirmation on new characters playing ssfiv characters but i think its possible.
-New rankings and trophies, BP and PP reset when playing Arcade.
-More customizable lobbies, we can name them now :)
-New titles based on gameplay, similar to MvC3 i guess.
-Improved replay channel but nothing new right now.

No equivalent to MvC3 player match makes me a sad panda, i like progressing online difficulty at my own pace instead of being forced to ranked and facing a brickwall every 4-5 wins.
« Last Edit: May 14, 2011, 06:16:11 PM by vyn »

Offline Sabaki

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Re: SSFIV: AE Impressions & Updates
« Reply #130 on: May 15, 2011, 12:40:00 PM »
Yeah, I read that a few says ago on CoJ's AE site. That's pretty much correct. There's supposed to be 2 patches to download, one to prepare system for AE upgrade and another for SSFIV and SSFIV:AE online play compatibility.

What I find cool us that after updating to AE there's an option that allows you to toggle between SSFIV and AE gameplay, but the new chars can only be used in AE settings. I really hope Capcom considers balancing AE even at a later date  [-O<

Offline vyn

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Offline Swiziga

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Re: SSFIV: AE Impressions & Updates
« Reply #132 on: May 15, 2011, 08:49:24 PM »
sooo we have to figure out all their combos ourselves? i don't think that'll be difficult for evil ryu and oni since theyre shotos but what about yun/yang /:O

Offline Sabaki

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Re: SSFIV: AE Impressions & Updates
« Reply #133 on: May 16, 2011, 10:33:29 AM »
YouTube vids. there's a bunch out there that teach you how to play as them, do their combos and what-not.

Offline djj4life

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Re: SSFIV: AE Impressions & Updates
« Reply #134 on: May 18, 2011, 12:53:28 AM »

I Hope capcom fixes this before they release  SSFIV AE /:O
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Offline Tha Lando ( Le CROM )

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Re: SSFIV: AE Impressions & Updates
« Reply #135 on: May 18, 2011, 02:41:36 AM »

I Hope capcom fixes this before they release  SSFIV AE /:O
:o /:O

Offline Sabaki

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Re: SSFIV: AE Impressions & Updates
« Reply #136 on: May 18, 2011, 11:52:52 AM »
Raida, the new shoryuken of 2011  :thumbsup:

Offline Acey

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Re: SSFIV: AE Impressions & Updates
« Reply #137 on: May 18, 2011, 12:19:23 PM »
Sometimes I feel like Capcom lets certain moves (or players) be powered up so that a lot of game players will become more familiar with that particular move or character, I certaintly feel this way about Yun and Yang.

Offline vyn

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Re: SSFIV: AE Impressions & Updates
« Reply #138 on: May 18, 2011, 03:24:20 PM »
this is one of those things that look crazy in theory but not so much once put in practice id say, like when ssfiv frame data was released and everyone started saying Dan´s jumping/crouching taunt would rule the world.

Offline DEMONKAI

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Re: SSFIV: AE Impressions & Updates
« Reply #139 on: May 18, 2011, 06:06:46 PM »
Lots and lots of supers so f*ckin what

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Offline vyn

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Re: SSFIV: AE Impressions & Updates
« Reply #140 on: May 31, 2011, 06:59:03 PM »
some HD footage of ONI, set to 720  full screen and enjoy, comment is awful so mute away as well.



red skin ssj oni looks so cool.

Offline Tha Lando ( Le CROM )

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Re: SSFIV: AE Impressions & Updates
« Reply #141 on: May 31, 2011, 07:33:49 PM »
i swear i def love ssf4! and the AE  with the new characters seems to be a good getter. I seen a pic one with the girl Karin! not sure if its an absolute fake but if it is , its a very very DANG GOOD ONE!  but in reality tho, i really wish CVS 3 was to come out then this woulda been a great way to go in this style. :thumbsup:

Offline Sabaki

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Re: SSFIV: AE Impressions & Updates
« Reply #142 on: June 01, 2011, 11:38:18 AM »
Oni's gonna be an interesting char to play as. Reminds me of a more patient Gouk emphasizing on distancing and spacing with fewer tools to pressure safely. Not sure how many will play (main) him. E.Ryu, on the other hand, may gain more popularity.

Offline DEMONKAI

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Re: SSFIV: AE Impressions & Updates
« Reply #143 on: June 01, 2011, 12:17:59 PM »
Oni's gonna be an interesting char to play as. Reminds me of a more patient Gouk emphasizing on distancing and spacing with fewer tools to pressure safely. Not sure how many will play (main) him. E.Ryu, on the other hand, may gain more popularity.

yeh i think im gonna like using Oni. even if he will be by chance be a little awkward (if he is) ill still practice using em. i like how his fight moves look. Evil ryu i think maybe a bit easier using but we will see :O*D
« Last Edit: June 02, 2011, 02:00:23 AM by DeMoNk@I »
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline Sabaki

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Re: SSFIV: AE Impressions & Updates
« Reply #144 on: June 01, 2011, 12:46:10 PM »
Yeah, same here. Probably because Oni reminds me of Gouken, looks and moves. E. Ryu does look to be easier to use. Basically if you know how to play as Ryu, then playing E. Ryu should be a cinch as long as you make the proper adjustments in accordance to those moves that are different, as well as can avoid taking Hellas damage since he's like a paper tiger lol .

Offline vyn

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Re: SSFIV: AE Impressions & Updates
« Reply #145 on: June 01, 2011, 07:12:39 PM »
ya Oni lost most of the other shotos tricks and his new tricks dont seem to really make up for them but i like all shotos to some degree and im sure ill enjoy this new take, e.ryu is always there to feel at home, ryus awesome footsies and goukis crossup game sounds good.

Second alternates better be good!!

Offline Sabaki

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Re: SSFIV: AE Impressions & Updates
« Reply #146 on: June 01, 2011, 07:24:05 PM »
I've only seen Yun/Yang's two new costumes, as well as E.Ryu's. May have seen Oni's but I don't remember. Loving E.Ryu's costume with the long hair  :thumbsup:

Offline vyn

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Re: SSFIV: AE Impressions & Updates
« Reply #147 on: June 01, 2011, 07:49:57 PM »
this is onis alternate, unimpressive really, Akuma has the coolest alternates so far, i hoped the same for Oni.



eryus altertate is very cool, it reminds me of jackie chan forbidden kingdom



Post Merge: June 02, 2011, 01:49:08 PM
some back pedalling on the DRM issue

http://www.capcom-unity.com/sven/blog/2011/06/02/ssfiv:_ae_pc_%E2%80%93_drm:_we_had_it_wrong

all characters can be used while offline after updating, not sure if you can save though, everything else remains as stated before

Post Merge: June 02, 2011, 01:49:34 PM
« Last Edit: June 02, 2011, 01:50:16 PM by vyn »

Offline Swiziga

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Re: SSFIV: AE Impressions & Updates
« Reply #148 on: June 02, 2011, 06:27:27 PM »
just 4 more days @-)

Offline DEMONKAI

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Re: SSFIV: AE Impressions & Updates
« Reply #149 on: June 03, 2011, 01:15:58 PM »
just 4 more days @-)


some back pedalling on the DRM issue

http://www.capcom-unity.com/sven/blog/2011/06/02/ssfiv:_ae_pc_%E2%80%93_drm:_we_had_it_wrong

all characters can be used while offline after updating, not sure if you can save though, everything else remains as stated before

 ^^(PM)^

Good. so its been re confirmed. i remember reading they cleared that up with some fans asking about that also in debate
Lots and lots of supers so f*ckin what

HAIL CROM!!

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