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Author Topic: All DBZ: Hyper dimension works updated and fully compatible with 1.0 mugen  (Read 1093 times)

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Offline kamekaze

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Whats changed:
AI Update
Now fully compatible with mugen 1.0
bug fixes.

It's been a long time since I even touched these guys, they had quite a few things wrong with them as well. The good news is that's pretty much all fixed, and on top of that they are now fully compatible with mugen 1.0.


104/150 chars made.

Offline DARKTALBAIN

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Those DBZ characters are all hi res? Any screen shots of one of them?
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Offline Ununsed-Username

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Yeah, they are, I have them, but no offense, the quality doesn't loook very good at all.
I mean compared to MvC and other hi-res DBZ characters, but they're fun to play as.

Offline SanjiSasuke

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The sfx are all in new HD. But the sprites of the characters are the ones ripped from the game. Like this

Offline kamekaze

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Some of the chars were ripped at 2x scale like my YYH chars thus they look better when under HD settings. Obviously they are sprites from a snes game from 1996, and yes there were some good looking sprites in 1996 but this is the snes we are talking about. Besides, focus on gameplay not looks :U
104/150 chars made.

Offline Ununsed-Username

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Yeah, okay, sorry.

Offline Skeletor-EX

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Not to get off the subject of DBZ, but do you have any plans to make Edward Trusdale MVC style...? Belmont 's pretty sick like that! I just wish he had a bit more reach... ::salute::

Offline kamekaze

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No, and I never will. Edward will probably be changed up dramatically again. And Belmont too, his mvc like style has major issues and inconsistencies. To be honest calling him mvc styled is a big lie because of how wrong I did it back then. So long story short Belmont and edward will be much different on there next update. Which I have no idea when im going to do due to other things occupying my time.
104/150 chars made.

Offline Worksa8

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I kinda like the way they are now =O

Offline SONYA

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Back to the dbz topic, the sprites still dont look right to me, even when using hd mugen

Offline kamekaze

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Re: All DBZ: Hyper dimension works updated and fully compatible with 1.0 mugen
« Reply #10 on: January 24, 2010, 01:31:58 PM »
I didn't say they would look perfect, I' said they would look better. being that they are scaled in mugen. The sprites themselves, well what do you expect they are from the snes :U. And even then the sprites are not the point and I am not going to keep talking about them. There is NOTHING I can do about them.
« Last Edit: January 25, 2010, 01:52:31 AM by kamekaze »
104/150 chars made.

Offline Worksa8

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Re: All DBZ: Hyper dimension works updated and fully compatible with 1.0 mugen
« Reply #11 on: January 24, 2010, 08:42:58 PM »
Yeah there isn't nothing he can really do guys, the sprites look better then they would have normally because he scaled them. He can't do much more then that.

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