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Author Topic: Release Party : Updated Hobgoblin  (Read 6647 times)

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Offline DizzyTheConquer

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Re: Release Party : Updated Hobgoblin
« Reply #25 on: May 09, 2009, 08:27:55 AM »
Congradulations DT! Very nice fluid character!

Offline KudosForce

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Re: Release Party : DT's contribution
« Reply #26 on: May 09, 2009, 08:56:16 AM »
Does this mean that Hobgoblin is in the EOH roster? If that's the case, then the hood and cape should be redone a bit, so that they can blend in better with the MvC sprite style he has.

I think the stage is for Wolvenom   :-??

What made you say that, the BIG HONKING BATTLE BETWEEN SYMBIOTIZED CHARACTERS (which I would very much like to see in EOH)?  :P
« Last Edit: May 09, 2009, 09:24:44 AM by KudosForce »
Mission complete!

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Offline DARKTALBAIN

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Re: Release Party : Updated Hobgoblin
« Reply #27 on: May 09, 2009, 09:15:31 AM »
but the difference is only in the standing (better then old).. it still has same problem then older version whit his demoniac version and more..

This update had a lot of fine tuning to him . How did you get the demogoblin ? I thought I fixed that & took that out until finished
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Offline William

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Re: Release Party : Updated Hobgoblin
« Reply #28 on: May 09, 2009, 09:33:29 AM »
This release party is slammin'. I feel like I'm getting hit by a barrage of awesomeness.

"Challenge me, when your ready to duel a Goddess."

Offline OUTCOLD

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Re: Release Party : Updated Hobgoblin
« Reply #29 on: May 09, 2009, 10:33:44 AM »
looks great btw that stage looks insane too is that already released??

Offline ANGELM

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Re: Release Party : Updated Hobgoblin
« Reply #30 on: May 09, 2009, 10:46:55 AM »
Congrats on your update release man :thumbsup:

Offline Spidermew

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Re: Release Party : Updated Hobgoblin
« Reply #31 on: May 09, 2009, 11:02:16 AM »
Well , I figured since I am part of the IMT team I had to make some small contribution to the release party . So here he is . Some of you may not even know of his existence . This is my first character . But he has been tweaked & fixed .



Just something I could share with all of you . Enjoy !

Get him here .....

Download Hobgoblin from IMT server

Download Hobgoblin from Sendspace



What stage is that?? it looks cool :thumbsup:

Offline DARKTALBAIN

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Re: Release Party : Updated Hobgoblin
« Reply #32 on: May 09, 2009, 11:09:28 AM »
It's the only stage I have on my testing mugen . Which should fill you all in on it  :thumbsup:
Quote from: Scar
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Offline catbat74

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Re: Release Party : Updated Hobgoblin
« Reply #33 on: May 09, 2009, 11:09:56 AM »
I have that stage...it's called "the end", but this one looks edited with symbiotes

Offline KudosForce

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Re: Release Party : Updated Hobgoblin
« Reply #34 on: May 09, 2009, 11:11:28 AM »
In case the author hasn't read my reply, I should say that the sprites of Hobgoblin should be a little more polished.

That said, I wonder when we'll see that Magneto symbiote... :O*D
« Last Edit: May 09, 2009, 11:24:05 AM by KudosForce »
Mission complete!

-Rolento

92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline DARKTALBAIN

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Re: Release Party : Updated Hobgoblin
« Reply #35 on: May 09, 2009, 11:20:49 AM »
I have that stage...it's called "the end", but this one looks edited with symbiotes

Arellon made it & gave me permission to do what I wanted to do . Unfortunately there was a mix up & it was leaked early .

But it will be better fit for the character when I am finished with it
Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline catbat74

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Re: Release Party : Updated Hobgoblin
« Reply #36 on: May 09, 2009, 11:23:17 AM »
I actually use that stage for Thanoseid, but your version with the symbiotes will give everyone a Wolvenom stage and that was a perfect stage to go by...congrats! :thumbsup:

Offline Random Regular

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Re: Release Party : Updated Hobgoblin
« Reply #37 on: May 09, 2009, 11:45:18 AM »
Feedback/Bugs:

- Big portrait is too big.

- Small portrait has the wrong colors .

- WHAT?! After pressing the "down" button several times Hobgolin takes over the control and starts to do specials and hypers /:O

- the Punch doesn't have hitsound.

- Strong Kick in the corner is = infinite
 

- The smoke on the poison attack is misaligned.

- the "explosion" effect on the pumpkin rocket attack (lol) is misaligned.

- All his attacks do too much damage.

- After he's hit and falls on the ground he falls of his "board"(?) But when he stands up the board dissapears and is then on his normal position, It doesn't look good IMO, try animating it or make the board teleporting to Hobgoblin.

- Clsn's and Hitboxes are pretty bad done on some sprites (mostly on attacks)

- He gains power by doing supers/hypers.

- The hyper bg doesn't appear when doing some supers/hypers.

- The sound of the taunt should stop when performing attacks and such IMO.

- If you jump on the smoke from that Poison-Pumpkin-Bomb (lol) You will fly up in the sky after that.

- Doing strong punch in front of the opponent doesn't hit.

- Why does Hobgoblin move back (Which doesn't look really good sadly) while performing that hyper that Hobgoblins board attacks you.

- When hobgoblin still makes hitsounds even if he misses his first attacks In that hyper that he flies up in the sky and attacks you.

- The fire while dashing doesn't follow Hobgoblin, or is that intended?




...Well this character has really good ideas (moves wise)
But it needs more work, Is this a beta?
And lol at the msn sounds at the intro xD

Sorry for the bad english By the way.

Offline DizzyTheConquer

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Re: Release Party : Updated Hobgoblin
« Reply #38 on: May 09, 2009, 11:49:45 AM »
dt, chck ur pm

Offline Drattak7

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Re: Release Party : Updated Hobgoblin
« Reply #39 on: May 09, 2009, 12:21:22 PM »
Hey Dark! Nice update o' yours! Is that a special stage I see? It looks awesome. If it's already out, where can I download it? If not then: one more thing I'm waiting for!!!! Seriously, great work on Hobgoblin!

Offline DARKTALBAIN

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Re: Release Party : Updated Hobgoblin
« Reply #40 on: May 09, 2009, 12:23:59 PM »
Thanx for the good feedback MFP .

Hobgoblin is my eternal beta lol

Yeah , he is still a beta . One day three years down the road he may be complete lol

Hey Dark! Nice update o' yours! Is that a special stage I see? It looks awesome. If it's already out, where can I download it? If not then: one more thing I'm waiting for!!!! Seriously, great work on Hobgoblin!

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Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline Worksa8

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Re: Release Party : Updated Hobgoblin
« Reply #41 on: May 09, 2009, 01:23:54 PM »
Yeah, I was gonna post my thoughts on it, but he pretty much nailed everything above.
It feels like it is still in very early stages of development.
The moves and ideas are there, I mean that intro where he flies in is fantastic, and his moves make sense.
But things like when a pumpkin bomb on the ground blows up and the explosions goes of at chest level, or that his punch has to hitsound, etc. kinda show it still needs work.
This is still a big step up from before.

Offline GodzFire

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Re: Release Party : Updated Hobgoblin
« Reply #42 on: May 09, 2009, 01:26:54 PM »
I believe this would be a much better character picture:


I have some additional feedback for you DT. When I get back I'll post that and the PCX for Hobby.

Offline KudosForce

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Re: Release Party : Updated Hobgoblin
« Reply #43 on: May 09, 2009, 01:28:49 PM »
Thanx for the good feedback MFP .

Hobgoblin is my eternal beta lol

Yeah , he is still a beta . One day three years down the road he may be complete lol

That might explain why his sprites still look like they are, um... :-&

Anyway, does this mean he is in EOH?
Mission complete!

-Rolento

92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline Alexziq

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Re: Release Party : Updated Hobgoblin
« Reply #44 on: May 09, 2009, 01:45:22 PM »
One thing that strange too. When you press up it put him into a flight mode. When you press down after it wont go into a duck animation. You actually have to drop back down in order to duck. It wouldnt be a big deal but any time you press ups it just automatically happens

Theres also 2 blacks in the palette used for shading that are used in some similar sprites. In some of the intro sprites, and super sprites you notice shading goes from pitch black to charcoal shaded because one was shaded with one black, and the next one used the lighter black. Its not unusual for that to happen. For a quick fix you could just make the 2 black tiles the same color.

Post Merge: May 09, 2009, 01:49:06 PM
That might explain why his sprites still look like they are, um... :-&

Anyway, does this mean he is in EOH?

Dude thats uncalled for, not everybody is an MVC Nazi, and a lot of those sprites are Acey edits. And lets not start with the IMT cant handle feedback crap. It's how that feedback is conveyed that people get annoyed with.

 :-& that is just ill mannered

Post Merge: May 09, 2009, 01:51:26 PM
Feedback/Bugs:

- Big portrait is too big.

- Small portrait has the wrong colors .

- WHAT?! After pressing the "down" button several times Hobgolin takes over the control and starts to do specials and hypers /:O

- the Punch doesn't have hitsound.

- Strong Kick in the corner is = infinite
 

- The smoke on the poison attack is misaligned.

- the "explosion" effect on the pumpkin rocket attack (lol) is misaligned.

- All his attacks do too much damage.

- After he's hit and falls on the ground he falls of his "board"(?) But when he stands up the board dissapears and is then on his normal position, It doesn't look good IMO, try animating it or make the board teleporting to Hobgoblin.

- Clsn's and Hitboxes are pretty bad done on some sprites (mostly on attacks)

- He gains power by doing supers/hypers.

- The hyper bg doesn't appear when doing some supers/hypers.

- The sound of the taunt should stop when performing attacks and such IMO.

- If you jump on the smoke from that Poison-Pumpkin-Bomb (lol) You will fly up in the sky after that.

- Doing strong punch in front of the opponent doesn't hit.

- Why does Hobgoblin move back (Which doesn't look really good sadly) while performing that hyper that Hobgoblins board attacks you.

- When hobgoblin still makes hitsounds even if he misses his first attacks In that hyper that he flies up in the sky and attacks you.

- The fire while dashing doesn't follow Hobgoblin, or is that intended?




...Well this character has really good ideas (moves wise)
But it needs more work, Is this a beta?
And lol at the msn sounds at the intro xD

Sorry for the bad english By the way.

Thats good feedback, probably a little disappointing but it wasnt trying to be purposely rude.
« Last Edit: May 09, 2009, 01:51:26 PM by ALEXZIQ »

Offline DARKTALBAIN

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Re: Release Party : Updated Hobgoblin
« Reply #45 on: May 09, 2009, 02:43:59 PM »
That might explain why his sprites still look like they are, um... :-&

Anyway, does this mean he is in EOH?

hmmmmmmmmmm

I'll tell you what . let me check out your sprites so I can compare them to Hobgoblin . This way maybe I can see what good sprites look like & fix mine to your specifications .

Did you read the post where I said this was my first character ?

Tell you the truth I had no idea what I was doing with adding sprites to a sff file , palettes or anything else . So Hobgoblin has kind of been a mess for awhile . Ask alexziq even minor changes to this character take forever . Because one minor change in anything means you have to spend hours fixing other things .

He gets improved as time  goes on . So I'm just sharing the latest update with you guys . I never said he was perfect , & MFP gave me good feedback of things to fix in the future . Slowly , but surely these things will be taken care of mentioned . But Hobs is not my top priority . He'll always just have a special place for me because he was my first character . So I do take time to mess with him here & there .

Next update may be a year from now , though 
 
« Last Edit: May 09, 2009, 02:49:30 PM by DARKTALBAIN »
Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline Spidercide

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Re: Release Party : Updated Hobgoblin
« Reply #46 on: May 09, 2009, 03:13:31 PM »
LOVE the new stance!

I'm glad you decided to implement a new stance. I told you it would improve the Hobs looks. :) BTW hows Violator coming along?
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Offline KudosForce

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Re: Release Party : Updated Hobgoblin
« Reply #47 on: May 09, 2009, 03:29:51 PM »
hmmmmmmmmmm

I'll tell you what . let me check out your sprites so I can compare them to Hobgoblin . This way maybe I can see what good sprites look like & fix mine to your specifications .

Did you read the post where I said this was my first character ?

Tell you the truth I had no idea what I was doing with adding sprites to a sff file , palettes or anything else . So Hobgoblin has kind of been a mess for awhile . Ask alexziq even minor changes to this character take forever . Because one minor change in anything means you have to spend hours fixing other things .

He gets improved as time  goes on . So I'm just sharing the latest update with you guys . I never said he was perfect , & MFP gave me good feedback of things to fix in the future . Slowly , but surely these things will be taken care of mentioned . But Hobs is not my top priority . He'll always just have a special place for me because he was my first character . So I do take time to mess with him here & there .

Next update may be a year from now , though 
 

Actually, I don't have any sprites. It's just that I think Hob's design is a little iffy is all. It's rather obvious, really.

But still, I understand that this was your very first character. I hadn't noticed that you had said that in the post you mentioned. It's not easy when you do something for the first time.

Anyway, I'll be awaiting the next update he'll get.
Mission complete!

-Rolento

92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline DARKTALBAIN

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Re: Release Party : Updated Hobgoblin
« Reply #48 on: May 09, 2009, 04:10:09 PM »
LOVE the new stance!

I'm glad you decided to implement a new stance. I told you it would improve the Hobs looks. :) BTW hows Violator coming along?

Violator is coming along . I have no base & I am spriting him on blank pages . He's my first totally original character . , so he is going take quite some time
« Last Edit: May 09, 2009, 04:15:40 PM by DARKTALBAIN »
Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline repoman

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Re: Release Party : Updated Hobgoblin
« Reply #49 on: May 09, 2009, 04:13:11 PM »
hey great job when i get home ill download him and try him out!

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