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Author Topic: WIP load problem "assert Failure in spr-lib.c line 560"  (Read 470 times)

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Offline TehBazzard

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WIP load problem "assert Failure in spr-lib.c line 560"
« on: June 19, 2008, 06:27:00 PM »
When I load MUGEN, it says "assert Failure in spr-lib.c line 560". What's wrong?
I'm loading Mugen Debug and select my W.I.P character, I get this message
"assert Failure in spr-lib.c line 560"
and then it closes. Something happened in the SFF in Fighter Factory, and I lost some sprites. I replaced them (NOT with the same groups numbers though) and I loaded and this is what happened. The message only comes up when I select my WIP, not before, not after.
Could it be required sprite groups?



Offline Scar

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Re: WIP load problem "assert Failure in spr-lib.c line 560"
« Reply #1 on: June 19, 2008, 06:57:14 PM »
Your sff is corrupt and now you have to start all over again.

Trust me, that happened to me when I replaced one of my v.ken sprites.

The problem happened after I removed a linked sprite.

After that my sff got screwed up and I couldnt load it anymore.

Best thing to do is open it up with Fighter Factory, save all your sprites to a folder and re-add them to a new sff.

Its sucks I know but their is no way around it..
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Offline shinra358

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Re: WIP load problem "assert Failure in spr-lib.c line 560"
« Reply #2 on: June 20, 2008, 01:00:16 PM »
Yes there is. just export your sprites from fighter factory into a folder. a cfg file will appear in that folder with them. open it up with notepad and disable the linking of sprites from that one sprite that u removed... after you do that open the config file up with fighter factory and resave it as an sff.

I got an error like that when i tried to turn the mugenguild speed code into a slow code. so errors like this can come from coding too!

Offline Sub-Zero

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Re: WIP load problem "assert Failure in spr-lib.c line 560"
« Reply #3 on: June 20, 2008, 05:57:43 PM »
yes it happend to me to i had to research for like 10 days on how to fix it..

Offline Lifewater

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Re: WIP load problem "assert Failure in spr-lib.c line 560"
« Reply #4 on: June 23, 2008, 09:54:36 AM »
Yes there is. just export your sprites from fighter factory into a folder. a cfg file will appear in that folder with them. open it up with notepad and disable the linking of sprites from that one sprite that u removed... after you do that open the config file up with fighter factory and resave it as an sff.

I got an error like that when i tried to turn the mugenguild speed code into a slow code. so errors like this can come from coding too!

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