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Author Topic: MvC2 Gambit version 2  (Read 3442 times)

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Offline REDHOT

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MvC2 Gambit version 2
« on: March 01, 2008, 09:10:26 AM »
uf.. finally Gambit is release guys, the first version never was released, is the same version that this but with some bugs fixed.
I hope that you enjoy him like me, it´s very good to do much combos.
The projectyle of the Cajun strike (second hyper), is very small, I will see if I could do more big.
in RAR the archive it´s in 12mb, but in a folder is in 31mb  :-[ sorry.
Only put in the options FAST 3 and enjoy doing combos and infinities combos like in MvC2 (if you can, hehehehe...).
bugs and other things are acepted:

http://www.sendspace.com/file/rssbji
http://rapidshare.com/files/97501704/Gambit.rar.html
« Last Edit: March 06, 2008, 10:10:31 AM by REDHOT »



Offline Merlock Profetus, el profeta

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Re: MvC2 Gambit version 2
« Reply #1 on: March 01, 2008, 09:21:48 AM »
 :o :o

Siii!!! Al fin le hisiste un release a gambit. Si es un trabajo tuyo, debe estar de maravilla. Awesome work!!! :w00t: :w00t:

Offline ExShadow

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Re: MvC2 Gambit version 2
« Reply #2 on: March 01, 2008, 09:41:44 AM »
oh my freakin goodness is this fur  @-) real awsome release redhot u r awsome  :o
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Offline KPT25

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Re: MvC2 Gambit version 2
« Reply #3 on: March 01, 2008, 10:57:34 AM »
Gracias por el lanzamiento de Gambit REDHOT!!! :thumbsup:
Thx for Gambit´s release... :thumbsup:
I´ll test him out as soon as i have the chance(maybe in a couple of days,i´m quite busy lately)

Offline Darkgargos

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Re: MvC2 Gambit version 2
« Reply #4 on: March 01, 2008, 11:10:31 AM »
Sweet! This just kind of came out of nowhere. Thank you Redhot and congratulations on releasing Gambit  :) Time for a combo beat down...cajun style  ;D

Offline Jelux Da Casual

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Re: MvC2 Gambit version 2
« Reply #5 on: March 01, 2008, 12:12:03 PM »
Well well, that is something else. Extreme Woot!  :w00t:
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Offline EPA villian

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Re: MvC2 Gambit version 2
« Reply #6 on: March 01, 2008, 12:35:31 PM »
nice release ive been waiting on this release.

Offline Excursion

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Re: MvC2 Gambit version 2
« Reply #7 on: March 01, 2008, 12:40:59 PM »
Hey Redhot, great release!

A couple things I found, but nothing major:

-He combo's a tad bit too slow. (Might be just my own preference  :-?? )
-His launcher does not send P2 high enough, though that may be a MvC2 accuracy thing, but I have a semi-hard time completing a 3 hit combo. This again, may be due to his combo'ing speed?  :-??
-His jumping LK has no problems connecting on bigger guys like Hulk or Juggernaut, but when it comes to his own self or smaller guys it almost never connects. (doesn't help that Gambit's clsn2 does not cover his head during his stance.)  :-??

I slowed this down during the 1st jump kick so you can see how deep it goes without a hit.
« Last Edit: March 01, 2008, 12:43:15 PM by Excursion »

Offline REDHOT

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Re: MvC2 Gambit version 2
« Reply #8 on: March 01, 2008, 01:34:05 PM »
Hey Redhot, great release!

A couple things I found, but nothing major:

-He combo's a tad bit too slow. (Might be just my own preference  :-?? )
-His launcher does not send P2 high enough, though that may be a MvC2 accuracy thing, but I have a semi-hard time completing a 3 hit combo. This again, may be due to his combo'ing speed?  :-??
-His jumping LK has no problems connecting on bigger guys like Hulk or Juggernaut, but when it comes to his own self or smaller guys it almost never connects. (doesn't help that Gambit's clsn2 does not cover his head during his stance.)  :-??

I slowed this down during the 1st jump kick so you can see how deep it goes without a hit.


Thanks for your time ex!.
-yeah, could that his combos it´s a bit slow, the MvC Gambit it´s a bit diferent to the MvC2 one, because the MvC Gambit is more fast in combos. As you know, all the MvC2 chars are slow in combos.
- Do you mean that the launcher not send the P2 too high?, i´ll chek it out..
- mm... the jumping LK has a problem of clsn2?. thanks for that!

Thanks to all too!

Offline ♦ßlôödÑinjå♦

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Re: MvC2 Gambit version 2
« Reply #9 on: March 01, 2008, 02:13:38 PM »
Finally something to replace masta gambit.

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Offline MaverickZr0

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Re: MvC2 Gambit version 2
« Reply #10 on: March 01, 2008, 02:17:23 PM »
He can do Royal Flush in the air, but it's buggy. He'll get stuck in the air and sometimes he goes under the floor.

Everything else is great though!  :)

Offline REDHOT

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Re: MvC2 Gambit version 2
« Reply #11 on: March 01, 2008, 03:10:43 PM »
He can do Royal Flush in the air, but it's buggy. He'll get stuck in the air and sometimes he goes under the floor.

Everything else is great though!  :)
Yeah, I remember that bug but I forgot to remove it  :-[.
This bug is for one trigger of the Royal Flush in the commands, I put that gambit do a Royal flush IF he it´s doing a Air Combo (I have a way to put combos more easily, but I forgot to remove one trigger of it).
Thanks for remember me, in the next upload, all the bugs fixed, and maybe with Tag System for two players (I´m already thinking how to do a Tag System for 3 or 4 players and with that, choose 4 players in a team mode, if some of you it´s working in some code like that, plz PM to me!!.)

Offline Nutty-Da-Kid

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Re: MvC2 Gambit version 2
« Reply #12 on: March 01, 2008, 05:16:17 PM »
Hey Redhot, great release!

A couple things I found, but nothing major:

-He combo's a tad bit too slow. (Might be just my own preference  :-?? )
-His launcher does not send P2 high enough, though that may be a MvC2 accuracy thing, but I have a semi-hard time completing a 3 hit combo. This again, may be due to his combo'ing speed?  :-??
-His jumping LK has no problems connecting on bigger guys like Hulk or Juggernaut, but when it comes to his own self or smaller guys it almost never connects. (doesn't help that Gambit's clsn2 does not cover his head during his stance.)  :-??

I slowed this down during the 1st jump kick so you can see how deep it goes without a hit.


dude how do u make screenshots that move no one has ever told me how to do it right

Offline Rage

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Re: MvC2 Gambit version 2
« Reply #13 on: March 01, 2008, 09:08:51 PM »
Finally something to replace masta gambit.

yeah u said it.

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Re: MvC2 Gambit version 2
« Reply #14 on: March 02, 2008, 12:45:20 AM »
YAY! Can't wait to try this. Now all I need is Jin and I'll have my MvC team! =]


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Offline MrSteve81

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Re: MvC2 Gambit version 2
« Reply #15 on: March 02, 2008, 07:14:01 AM »
Wowza! Great release.  :)

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Re: MvC2 Gambit version 2
« Reply #16 on: March 03, 2008, 08:41:55 PM »
This has got to be my most favorite version of gumbo yet!! I thought Luvly Angel's Gambit was hot, but yours is the truth!! Good job!! :thumbsup:
 

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Offline Tenspeed

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Re: MvC2 Gambit version 2
« Reply #17 on: March 03, 2008, 11:22:38 PM »
his shockwave hyper is too short, the timing on the explosions for his kinetic cards is weird (either the explosion is too early, or never happens) it's really REALLY hard to do his cajun strikes, and his MP cajun slash is supposed to hit OTG (you should be able to do crouching SK to trip, then follow it up with MP cajun slash for a four hit combo).

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Re: MvC2 Gambit version 2
« Reply #18 on: March 15, 2008, 10:47:29 PM »
Great char, also I agree with the cajun strike problem, seems that you need to give rpiority to the commands over the super jump one. Other than that, is just perfect, I hope that I can finish a lil' surprise for you, so you can improve even your project chars :D

Continue this way, along Nobuyuki and Cloudius you are the best Marvel char coder I ever seen before :D

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Re: MvC2 Gambit version 2
« Reply #19 on: March 15, 2008, 11:32:15 PM »
 :o 31mb <_<|...| geez
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Offline DivineWolf

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Re: MvC2 Gambit version 2
« Reply #20 on: March 16, 2008, 01:17:58 PM »
:o 31mb <_<|...| geez

Lol, yeah. That's a little too big for me. I'ma have to wait till you downsize or something.

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Offline REDHOT

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Re: MvC2 Gambit version 2
« Reply #21 on: March 16, 2008, 05:16:56 PM »
Is too big for the effects in the SFF of Gambit, and more for the new Hyper Background

Offline DARKTALBAIN

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Re: MvC2 Gambit version 2
« Reply #22 on: March 19, 2008, 03:28:05 PM »
So now has the Royal Flush in the air bug been fixed ? Or has he not been updated yet ?

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Offline REDHOT

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Re: MvC2 Gambit version 2
« Reply #23 on: March 19, 2008, 04:55:20 PM »
So now has the Royal Flush in the air bug been fixed ? Or has he not been updated yet ?


I repared that bug, but I don´t want upload Gambit for one bug, when he has mooore bugs fixed, then yes.

Offline shinaobi

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Re: MvC2 Gambit version 2
« Reply #24 on: March 22, 2008, 09:12:37 PM »
Another thing on the Cajun Strike. Besides it's aforementioned difficulty in execution, it's also really wonky; each punch is supposed to be an upgrade in range and power; i.e. the LP version just barely gets halfway across the screen, and the HP version can hit someone on the other side of the screen; as it stands, the HP version can't even get halfway across, and that just bothers me.

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