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Author Topic: Turning on the CvS Grooves in H's characters  (Read 1704 times)

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Offline Yuri Jacobs

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Turning on the CvS Grooves in H's characters
« on: February 02, 2008, 07:07:13 PM »
Hi there. It seems like anytime I play with or against one of H's CvS 2 characters, their grooves aren't on by default than Warusaki3's characters. Any way to activate these grooves please?



Offline Kong

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Re: Turning on the CvS Grooves in H's characters
« Reply #1 on: February 03, 2008, 10:00:27 PM »
in cvs2_system.cns

change to below

[State 5900, 1]
type = VarSet
trigger1 = (MatchNo = 1 && RoundNo = 1 && TeamMode != single) || var(30)!
;trigger1 = TeamMode != turns || TeamMode != single
var(30) = -1

Offline Ioncat

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Re: Turning on the CvS Grooves in H's characters
« Reply #2 on: February 03, 2008, 10:21:53 PM »
Hi there. It seems like anytime I play with or against one of H's CvS 2 characters, their grooves aren't on by default than Warusaki3's characters. Any way to activate these grooves please?

Wait, what are you asking now? Are you saying that H's characters don't have a Groove select when fighting Waru's characters?

Offline Yuri Jacobs

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Re: Turning on the CvS Grooves in H's characters
« Reply #3 on: February 03, 2008, 10:22:57 PM »
Okay then, I'll try that.

From
Code: [Select]
[State 5900, 1]
type = VarSet
triggerall = !NumPartner
trigger1 = var(50) != 10 || MatchNo = 1 && RoundNo = 1 && var(30) = 2
var(50) = -1
;-1:ƒZƒŒƒNƒg—L‚è
;1`6:ƒOƒ‹[ƒuƒZƒŒƒNƒgŒÅ’è(1:C-Groove 2:A-Groove 3:P-Groove 4:S-Groove 5:N-Groove 6:K-Groovej
to
Code: [Select]
[State 5900, 1]
type = VarSet
trigger1 = (MatchNo = 1 && RoundNo = 1 && TeamMode != single) || var(30)!
;trigger1 = TeamMode != turns || TeamMode != single
var(30) = -1
Understood. I hope this works. The reason why I'm asking is because H's CvS characters doesn't have the groove on by default, so yeah, I think he did turn them off by default.
« Last Edit: February 03, 2008, 10:24:44 PM by GameGirl37 »

Offline Ioncat

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Re: Turning on the CvS Grooves in H's characters
« Reply #4 on: February 03, 2008, 10:28:34 PM »
The reason why I'm asking is because H's CvS characters doesn't have the groove on by default, so yeah, I think he did turn them off by default.

Are you sure? H"s Iori has a Groove system by default, and I've been trying to get RID of it, to put him in permanent EX mode without the bars. Is yours like that?

Offline Yuri Jacobs

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Re: Turning on the CvS Grooves in H's characters
« Reply #5 on: February 03, 2008, 10:37:48 PM »
No, in fact all of H's CvS characters groove bars are off by default. They're still there, but they don't show up before the match starts anyway. Take Maki against Evilest Ryu in the Mugen Show & Tell video for example, you'll see her groove bar is on the video, but when you play in person, the groove bar never shows up. And I have a new computer, but that doesn't mean the groove bars won't show up at some point, it's just a matter of when they'll show up.

Offline Ioncat

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Re: Turning on the CvS Grooves in H's characters
« Reply #6 on: February 03, 2008, 10:42:55 PM »
No, in fact all of H's CvS characters groove bars are off by default. They're still there, but they don't show up before the match starts anyway. Take Maki against Evilest Ryu in the Mugen Show & Tell video for example, you'll see her groove bar is on the video, but when you play in person, the groove bar never shows up. And I have a new computer, but that doesn't mean the groove bars won't show up at some point, it's just a matter of when they'll show up.

I have H"s Iori, and he has a groove select and his bars are there all throughout the fight, even against Waru's characters. Weird. I downloaded him directly from H's site. Personally, I want the groove system OFF, I want Iori in EX mode constantly...

Offline Yuri Jacobs

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Re: Turning on the CvS Grooves in H's characters
« Reply #7 on: February 03, 2008, 11:07:32 PM »
I know, but the groove bars doesn't show up for me when I play with or against H's CvS characters.

Offline Kong

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Re: Turning on the CvS Grooves in H's characters
« Reply #8 on: February 03, 2008, 11:48:23 PM »
how do you activate  ex mode ?

Offline Ioncat

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Re: Turning on the CvS Grooves in H's characters
« Reply #9 on: February 03, 2008, 11:53:18 PM »
how do you activate  ex mode ?


There is none, unfortunately. It's all I want, to play H's characters, particularly Iori, with an EX mode. Shouldn't be that hard, right?

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Re: Turning on the CvS Grooves in H's characters
« Reply #10 on: February 04, 2008, 12:28:03 AM »
no bar display

cvs2_system.cns

[State 5900, 1]
type = VarSet
trigger1 = (MatchNo = 1 && RoundNo = 1 && TeamMode != single) || var(30)!
;trigger1 = TeamMode != turns || TeamMode != single
var(30) = 0;-1

Offline Ioncat

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Re: Turning on the CvS Grooves in H's characters
« Reply #11 on: February 04, 2008, 04:26:13 PM »
no bar display

cvs2_system.cns

[State 5900, 1]
type = VarSet
trigger1 = (MatchNo = 1 && RoundNo = 1 && TeamMode != single) || var(30)!
;trigger1 = TeamMode != turns || TeamMode != single
var(30) = 0;-1

O.O I love you Kong. Does that put them in EX mode as well? (All specials, Run, Dodge/roll, etc?)

Offline Yuri Jacobs

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Re: Turning on the CvS Grooves in H's characters
« Reply #12 on: February 04, 2008, 10:40:28 PM »
You know, after looking at H's CvS characters again closely, they don't have an EX groove only the 6 grooves; C,A,P,S,N & K. But no EX.

Offline Ioncat

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Re: Turning on the CvS Grooves in H's characters
« Reply #13 on: February 05, 2008, 09:54:07 AM »
You know, after looking at H's CvS characters again closely, they don't have an EX groove only the 6 grooves; C,A,P,S,N & K. But no EX.

Yeah, it really sucks. All I want is something like a permanent EX groove. I don't imagine this would be too hard to do, just copy/paste work. I just don't know how to do it.

Offline Kong

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Re: Turning on the CvS Grooves in H's characters
« Reply #14 on: February 05, 2008, 11:04:18 AM »
back up the cvs_iori.cmd

edit the cmd file.

remove all

var(30) = ???  &&

var(30) != ??? &&


&& var(30) = ???

&& var(30) != ???

var(30) = ???  ||

var(30) != ??? ||

|| var(30) = ???

|| var(30) != ???


this let you do all the moves, associate with each groove,




Offline Ioncat

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Re: Turning on the CvS Grooves in H's characters
« Reply #15 on: February 05, 2008, 11:35:19 AM »
back up the cvs_iori.cmd

edit the cmd file.

remove all

var(30) = ???  &&

var(30) != ??? &&


&& var(30) = ???

&& var(30) != ???

var(30) = ???  ||

var(30) != ??? ||

|| var(30) = ???

|| var(30) != ???


this let you do all the moves, associate with each groove,





So I have to manually delete every single "var(30) =" in the CMD? There are like 400 of them. Is that it?

Offline DivineWolf

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Re: Turning on the CvS Grooves in H's characters
« Reply #16 on: February 05, 2008, 02:37:20 PM »
Will this coding work for Wasu's chars as well? I mean with getting rid of the groove bars. I'd rather the bars not show, and always wondered if there was a way to get rid of them.

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Offline Kong

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Re: Turning on the CvS Grooves in H's characters
« Reply #17 on: February 05, 2008, 10:30:38 PM »
for wasu chars

no bar display

nulling helpers,


;---------------------------------------------------------------------------
[Statedef -2]

;configŒÄ‚яo‚µ
[State 3001, Super]
type = null;Helper
triggerall = !NumHelper(10000)
trigger1 = roundsexisted <= 0
trigger1 = roundstate = 0
id = 10000
name = "config"
pos = -300,0
postype = Left
stateno = 10000
helpertype = normal
keyctrl = 0
pausemovetime = 99999999999999
supermovetime = 99999999999999

;ƒOƒ‹[ƒ”ƒZƒŒƒNƒg
[state 190, groove]
type = null;helper
triggerall = time = 0
triggerall = roundstate = 0
triggerall = roundsexisted <= 0
trigger1 = numpartner
trigger1 = ID>partner,ID
trigger1 = !partner,authorname = "warusaki3"
trigger1 = !(partner,authorname = "mouser" && partner,name = "Hibiki Takane")
trigger1 = !partner,authorname = "Hh"
trigger1 = !partner,authorname = "Jesuszilla"
trigger2 = numpartner
trigger2 = ID<partner,ID
trigger3 = !numpartner
ID = 6000
stateno = 6000
postype = p1
pos = 0,-15
name = "groove"
pausemovetime = 99999999999999
supermovetime = 99999999999999

[state 190, groove]
type = null;helper
triggerall = time = 0
triggerall = roundstate = 0
triggerall = roundsexisted <= 0
trigger1 = numpartner
trigger1 = ID>partner,ID
trigger1 = !partner,authorname = "warusaki3"
trigger1 = !(partner,authorname = "mouser" && partner,name = "Hibiki Takane")
trigger1 = !partner,authorname = "Hh"
trigger1 = !partner,authorname = "Jesuszilla"
trigger2 = numpartner
trigger2 = ID<partner,ID
trigger3 = !numpartner
ID = 6050
stateno = 6050
postype = p1
pos = 0,0
name = "Up-Arrow"
keyctrl = 1
ownpal = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999

[state 190, groove]
type = null;helper
triggerall = time = 0
triggerall = roundstate = 0
triggerall = roundsexisted <= 0
trigger1 = numpartner
trigger1 = ID>partner,ID
trigger1 = !partner,authorname = "warusaki3"
trigger1 = !(partner,authorname = "mouser" && partner,name = "Hibiki Takane")
trigger1 = !partner,authorname = "Hh"
trigger1 = !partner,authorname = "Jesuszilla"
trigger2 = numpartner
trigger2 = ID<partner,ID
trigger3 = !numpartner
ID = 6050
stateno = 6055
postype = p1
pos = 0,0
name = "Down-Arrow"
keyctrl = 1
ownpal = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999

;ƒOƒ‹[ƒ”ƒ|ƒCƒ“ƒg—pƒwƒ‹ƒp[
[State 3001, Super]
type = null;Helper
triggerall = numenemy
triggerall = !fvar(3)
triggerall = !NumHelper(6500) && !NumHelper(6000)
trigger1 = numpartner
trigger1 = ID>partner,ID
trigger1 = !partner,authorname = "warusaki3"
trigger1 = !(partner,authorname = "mouser" && partner,name = "Hibiki Takane")
trigger1 = !partner,authorname = "Hh"
trigger1 = !partner,authorname = "Jesuszilla"
trigger2 = numpartner
trigger2 = ID<partner,ID
trigger3 = !numpartner
id = 6500
name = "groove point"
pos = 0,300
postype = Left
stateno = 6500
helpertype = normal
keyctrl = 0
ownpal = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999




;ƒOƒ‹[ƒ”ƒQ[ƒW•\Ž¦
[State 3001, Super]
type = null;Helper
triggerall = !NumHelper(6100) && !NumHelper(6000)
triggerall = numenemy
trigger1 = numpartner
trigger1 = ID>partner,ID
trigger1 = !partner,authorname = "warusaki3"
trigger1 = !(partner,authorname = "mouser" && partner,name = "Hibiki Takane")
trigger1 = !partner,authorname = "Hh"
trigger1 = !partner,authorname = "Jesuszilla"
trigger2 = numpartner
trigger2 = ID<partner,ID
trigger3 = !numpartner
id = 6100
name = "gauge"
pos = 0,300
postype = P1
stateno = 6100+(var(20)*10)
helpertype = normal
keyctrl = 0
ownpal = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999
facing = facing*ifelse(teamside=1,1,-1)




;---------------------------------

to enable all moves, without grooves

remove

var(20) in cmd file.



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