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Author Topic: CvS K`Edits  (Read 2048 times)

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Offline vyn

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CvS K`Edits
« on: January 21, 2008, 02:47:42 AM »
Id like some feedback and advice on these, tnx :)

---------------------------Cvs K

First one with a lot of work and resizing



Second with 10 min work and no resizing (checking if  a full character edit is viable)


« Last Edit: January 24, 2008, 12:56:29 PM by vyn »



Offline orochi yamazaki

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Re: CvS K`Edits
« Reply #1 on: January 21, 2008, 09:14:37 AM »
The sprites are incredible!(especially on the face!)
Maybe you can used another colour with less "light"(hope that you understand what i mean...my english!) ~X(
However,really nice work! :thumbsup:
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Offline Cyclysm

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Re: CvS K`Edits
« Reply #2 on: January 21, 2008, 03:27:51 PM »
(checking if  a full character edit is viable)

A CVS K by you Vyn :o Im a huge fan of your work so I am gonna say yes, I think the sprite is great.There is a guy on Mugen Guild making a CVS K sprite sheet,but everybody is criticizing his work especially Jesuszilla.If your gonna make a Cvs K I say you should do the spriting yourself.Of course I would be happy if you made an Snk sprite style K or CVS style doesn't matter to me I would just be happy to get another one of your great characters in my roster.


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Offline Whoblehwah

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Re: CvS K`Edits
« Reply #3 on: January 21, 2008, 05:01:38 PM »
(checking if  a full character edit is viable)

A CVS K by you Vyn :o Im a huge fan of your work so I am gonna say yes, I think the sprite is great.There is a guy on Mugen Guild making a CVS K sprite sheet,but everybody is criticizing his work especially Jesuszilla.If your gonna make a Cvs K I say you should do the spriting yourself.Of course I would be happy if you made an Snk sprite style K or CVS style doesn't matter to me I would just be happy to get another one of your great characters in my roster.

Agree'd.


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Offline Masato

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Re: CvS K`Edits
« Reply #4 on: January 21, 2008, 09:08:07 PM »
Porportions are wrong, shading is wrong, enough said.

Offline vyn

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Re: CvS K`Edits
« Reply #5 on: January 21, 2008, 10:19:51 PM »
Porportions are wrong, shading is wrong, enough said.

very helpful...

if u are really Tmasta i bet you can do better advice than that tough u do have sort of a flamer reputation
« Last Edit: January 21, 2008, 10:21:32 PM by vyn »

Offline KPT25

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Re: CvS K`Edits
« Reply #6 on: January 21, 2008, 11:03:06 PM »
He`s really Tmasta i think...look at his email and specially the domain ^:)^
the really talented spriter has arrived here...so you better get on working on improving the sprites(good,but can be better) or ask TMasta for a more detailed explanation on this... :)
G luck Vyn! :thumbsup:

Offline .:K.I.N.G:.

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Re: CvS K`Edits
« Reply #7 on: January 22, 2008, 07:26:22 AM »
i think it looks good...the whole cvs thing is easy if you have the patience to draw the black outlines manually.
give it some practice and it will look even better :thumbsup:
try not to remove all the kof details cus they look good compared the shading of cvs.
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Offline Marancv

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Re: CvS K`Edits
« Reply #8 on: January 22, 2008, 12:59:36 PM »
Porportions are wrong, shading is wrong, enough said.
yea he is, and i have to say.. hes actually right  ???

however i know u can improve a lot my friend vyn! keep it up man, also u should work a lil more in the palette also

Offline vyn

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Re: CvS K`Edits
« Reply #9 on: January 22, 2008, 01:51:51 PM »
Porportions are wrong, shading is wrong, enough said.
yea he is, and i have to say.. hes actually right  ???

however i know u can improve a lot my friend vyn! keep it up man, also u should work a lil more in the palette also

pallette is fine its from cvs benimaru so those are cvs colors 100% for the clothes, skin is where im not sure what to use as refference, telling me whats wrong is a start peeps but how to get there is what truly helps, btw ignore second sprite it was a very quick draft with a different purpose, the feedback is on the first sprite, tnx
« Last Edit: January 22, 2008, 02:01:42 PM by vyn »

Offline vyn

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Re: CvS K`Edits
« Reply #10 on: January 24, 2008, 12:56:15 PM »


more work, check first post for comparison, still no scaling

Offline EXCh33ky

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Re: CvS K`Edits
« Reply #11 on: January 24, 2008, 03:24:19 PM »
very nice improvement my friend :w00t:

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Offline GaryCXJk

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Re: CvS K`Edits
« Reply #12 on: January 25, 2008, 05:03:05 PM »
Porportions are wrong, shading is wrong, enough said.
yea he is, and i have to say.. hes actually right  ???

however i know u can improve a lot my friend vyn! keep it up man, also u should work a lil more in the palette also
Even though he might be right, the thing that ticks me off, and a lot of spriters nowadays, is his cocky attitude. Just because you happen to know a bit more about spriting doesn't mean you can act as if you're God. It really is demotivating, even for experienced spriters.

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Offline Marancv

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Re: CvS K`Edits
« Reply #13 on: January 27, 2008, 11:27:27 AM »
yeah, hes kinda rude, belive me when I say it, but hes just that way. and even when we can expose our points of view, i pls ask u not to this way, less in this thread. ;)

keep it up vyn! about the shading, u better remove the "brightest" light color in the clothes, that thin near to withe line. and will look more cvs-ish

Offline vyn

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Re: CvS K`Edits
« Reply #14 on: January 28, 2008, 08:46:49 PM »
theres a reason to that line check cvs benimaru which is the only leather refference i could find in cvs (rocks jacket didnt quite do it for me), that line is there to help the leather illussion i guess, not all chars must be converted to cvs following the same rules, looking at the characters styles are actually quite different considering what each char features like different skin, hair style and mostly clothes textures compare a shoto and god rugal or rock very different

from working on this ive concluded a few things: 1. there is no unique cvs style the game itself has some variations from char to char, shouldt follow "rules" but pay attention to the chars that have the same style in the original game and follow their cvs conversions, 2. all spriters have their own style trying to mimic cvs and feedback using it as base

ill work on mine soon, probably an anim, lucky for me all he does in that anim is blink  8)
« Last Edit: January 28, 2008, 08:59:44 PM by vyn »

Offline DizzyTheConquer

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Re: CvS K`Edits
« Reply #15 on: July 18, 2008, 09:51:12 PM »
After seeing all that, I want you to make a cvs k' if you have time(not a request, just a suggestion).

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