Alright...some of this MAY be said already. But maybe it's because I'm putting it in english format (not using some of the MUGEN Terminology).
And plus it's Midnight (Central Time) and I'm tired, so I don't have time to read the bug finds (stopped at page 9)
I didn't play for very long. I actually had to open it again just to make sure what I'm saying was true.
So, this might not look good on paper.
But whatever. Actually, I wrote some of my reviews on paper because it kept crashing as I alt-tabbed.
KenAir Hadouken - During the animation, he should have some kind of floaty kind of shot. He just stops in position and shoots. Like Cyclops.
His wall hits don't seem to have any sound, and they look enlarged.
His taunt is like 3 animations.
KenjiIchimonji - Oboro Attack
On the ground only 1, if lucky 2, kunai register as a hit, and the ones that don't hit. Go right through the other person. In the air is the same thing.
BalrogMovelist has throws wrong. It's not 2K or 2P it's HK and HP in their respective moves.
Slam always throws to the opposite side no matter what direction you face.
CyclopsClose Range LP/MP Optic Blast doesn't register. Hitboxes are in the middle of the blast.
Standing Jumping HK hitspark is at the bottom of the other character.
CableIt's random at times, but when he hits someone on a wall, they freeze in "hurt" stance. Hitting them would correct it though.
Wait time after pistol shot is hella long, maybe intentional?
IcemanStange, only happened once, I HK launched Cutman into the air, super jump followed, then suddenly HK launcher went off again, then I disappeared as I Forward Dashed into him. Reappeared as I fell down normally.
Could be my PC, but Hailstorm Hyper is really laggy at the Start and near the end of the attack. Too many hail particles moving across screen?
Vs Beast - Used Icebeam once, froze in air fell, normally. 2nd Consecutive time, he suddenly appeared in the same area where he froze before, and fell normally again.
BeastNo Taunt (already said...what would his taunt be anyway?)
Both Feral Hypers almost do exactly the same damage. (Intentional again?)
Borrowed Tech Hyper attack hitbox....hits when opponent is extremely close. I'm just gonna say this...Logic Error!
(Read next line for suggestion)
(Suggestion) Borrowed Tech Hyper, when the Proton Cannon falls, it should do the same thing like War Machine's Infinity Cannon and Iron-Man's Proton Cannon.
CutmanHigh Jump "Flash" is
huge oversized.
Iron-ManRandomly gets uber-armor status when hit. (Seems intentional at first, until I noticed that War Machine doesn't have that problem)
(Suggestion) Should be a bit faster (I think) than War Machine
Rolent (Rolent? I thought it was Rolento? Misprint?)
Duing Back Dash, when he lands on his hands, he lands in mid-air.
Tank Assist Hyper, after it finishes, back end of the tank stays on screen. Only happens when opponent is against a wall.
Patriot Finalizer is QCF+2K, movelist wrong.
I will probably have more tomorrow. I'm too tired to continue. Plus I didn't try everyone yet. But probably all the problems/bugs have been said.
Good Release...even though it's beta.