These is one method to add Ai to your char, I take these from the Sykotik's tutorial
http://www.angelfire.com/jazz/xmurex/ver2/sykchar.htmthese goes in the cmd
;-| AI Commands |----------------------------------------------------------
[Command]
name = "cpu1"
command = U, U, U, U
time = 1
[Command]
name = "cpu2"
command = U, U, U, D
time = 1
[Command]
name = "cpu3"
command = U, U, D, D
time = 1
[Command]
name = "cpu4"
command = U, D, D, D
time = 1
[Command]
name = "cpu5"
command = D, D, D, D
time = 1
[Command]
name = "cpu6"
command = D, D, D, U
time = 1
[Command]
name = "cpu7"
command = D, D, U, U
time = 1
[Command]
name = "cpu8"
command = D, U, U, U
time = 1
[Command]
name = "cpu9"
command = U, D, U, U
time = 1
[Command]
name = "cpu10"
command = U, U, D, U
time = 1
[Command]
name = "cpu11"
command = D, U, U, D
time = 1
[Command]
name = "cpu12"
command = U, D, D, U
time = 1
[Command]
name = "cpu13"
command = D, U, D, U
time = 1
[Command]
name = "cpu14"
command = U, D, U, D
time = 1
[Command]
name = "cpu15"
command = F, F, F, F
time = 1
[Command]
name = "cpu16"
command = B, B, B, B
time = 1
[Command]
name = "cpu17"
command = F, B, F, F
time = 1
[Command]
name = "cpu18"
command = F, F, B, F
time = 1
[Command]
name = "cpu19"
command = B, F, F, F
time = 1
[Command]
name = "cpu20"
command = F, F, F, B
time = 1
[Command]
name = "cpu21"
command = F, B, B, F
time = 1
[Command]
name = "cpu22"
command = B, F, F, B
time = 1
[Command]
name = "cpu23"
command = F, B, F, B
time = 1
[Command]
name = "cpu24"
command = B, F, B, F
time = 1
[Command]
name = "cpu25"
command = D, F, D, F
time = 1
[Command]
name = "cpu26"
command = D, B, D, B
time = 1
[Command]
name = "cpu27"
command = D, B, D, F
time = 1
[Command]
name = "cpu28"
command = D, F, D, B
time = 1
[Command]
name = "cpu29"
command = U, F, D, B
time = 1
[Command]
name = "cpu30"
command = U, B, D, F
time = 1
[Command]
name = "cpu31"
command = B, D, F, U
time = 1
[Command]
name = "cpu32"
command = F, D, B, U
time = 1
[Command]
name = "cpu33"
command = U, U, U, U
time = 1
[Command]
name = "cpu34"
command = U, U, U, D
time = 1
[Command]
name = "cpu35"
command = U, U, D, D
time = 1
[Command]
name = "cpu36"
command = U, D, D, D
time = 1
[Command]
name = "cpu37"
command = D, D, D, D
time = 1
[Command]
name = "cpu38"
command = D, D, D, U
time = 1
[Command]
name = "cpu39"
command = D, D, U, U
time = 1
[Command]
name = "cpu40"
command = D, U, U, U
time = 1
[Command]
name = "cpu41"
command = U, D, U, U
time = 1
[Command]
name = "cpu42"
command = U, U, D, U
time = 1
[Command]
name = "cpu43"
command = D, U, U, D
time = 1
[Command]
name = "cpu44"
command = U, D, D, U
time = 1
[Command]
name = "cpu45"
command = D, U, D, U
time = 1
[Command]
name = "cpu46"
command = U, D, U, D
time = 1
[Command]
name = "cpu47"
command = F, F, F, F
time = 1
[Command]
name = "cpu48"
command = B, B, B, B
time = 1
[Command]
name = "cpu49"
command = F, B, F, F
time = 1
[Command]
name = "cpu50"
command = F, F, B, F
time = 1
[Command]
name = "cpu51"
command = B, F, F, F
time = 1
[Command]
name = "cpu52"
command = F, F, F, B
time = 1
[Command]
name = "cpu53"
command = F, B, B, F
time = 1
[Command]
name = "cpu54"
command = B, F, F, B
time = 1
[Command]
name = "cpu55"
command = F, B, F, B
time = 1
[Command]
name = "cpu56"
command = B, F, B, F
time = 1
[Command]
name = "cpu57"
command = D, F, D, F
time = 1
[Command]
name = "cpu58"
command = D, B, D, B
time = 1
[Command]
name = "cpu59"
command = D, B, D, F
time = 1
[Command]
name = "cpu60"
command = D, F, D, B
time = 1
[Command]
name = "cpu61"
command = U, F, D, B
time = 1
[Command]
name = "cpu62"
command = U, B, D, F
time = 1
[Command]
name = "cpu63"
command = B, D, F, U
time = 1
[Command]
name = "cpu64"
command = F, D, B, U
time = 1
*Just Copy This Under The Statedef -1, I Am Too Lazy To Explain Everything*
;-|AI Routine|----------------------------------------------------------------------------
;-|Signal AI Routines|--------------------------------------------------------------------
[State -1]
type = VarSet
v = 7
value = 1
triggerall = RoundState = 1 || RoundState = 2 || RoundState = 3 || RoundState = 4
triggerall = ctrl = 0 || ctrl = 1
trigger1 = command = "cpu1"
trigger2 = command = "cpu2"
trigger3 = command = "cpu3"
trigger4 = command = "cpu4"
trigger5 = command = "cpu5"
trigger6 = command = "cpu6"
trigger7 = command = "cpu7"
trigger8 = command = "cpu8"
trigger9 = command = "cpu9"
trigger10 = command = "cpu10"
trigger11 = command = "cpu11"
trigger12 = command = "cpu12"
trigger13 = command = "cpu13"
trigger14 = command = "cpu14"
trigger15 = command = "cpu15"
trigger16 = command = "cpu16"
trigger17 = command = "cpu17"
trigger18 = command = "cpu18"
trigger19 = command = "cpu19"
trigger20 = command = "cpu20"
trigger21 = command = "cpu21"
trigger22 = command = "cpu22"
trigger23 = command = "cpu23"
trigger24 = command = "cpu24"
trigger25 = command = "cpu25"
trigger26 = command = "cpu26"
trigger27 = command = "cpu27"
trigger28 = command = "cpu28"
trigger29 = command = "cpu29"
trigger30 = command = "cpu30"
trigger31 = command = "cpu31"
trigger32 = command = "cpu32"
trigger33 = command = "cpu33"
trigger34 = command = "cpu34"
trigger35 = command = "cpu35"
trigger36 = command = "cpu36"
trigger37 = command = "cpu37"
trigger38 = command = "cpu38"
trigger39 = command = "cpu39"
trigger40 = command = "cpu40"
trigger41 = command = "cpu41"
trigger42 = command = "cpu42"
trigger43 = command = "cpu43"
trigger44 = command = "cpu44"
trigger45 = command = "cpu45"
trigger46 = command = "cpu46"
trigger47 = command = "cpu47"
trigger48 = command = "cpu48"
trigger49 = command = "cpu49"
trigger50 = command = "cpu50"
trigger51 = command = "cpu51"
trigger52 = command = "cpu52"
trigger53 = command = "cpu53"
trigger54 = command = "cpu54"
trigger55 = command = "cpu55"
trigger56 = command = "cpu56"
trigger57 = command = "cpu57"
trigger58 = command = "cpu58"
trigger59 = command = "cpu59"
trigger60 = command = "cpu60"
trigger61 = command = "cpu61"
trigger62 = command = "cpu62"
trigger63 = command = "cpu63"
trigger64 = command = "cpu64"
;---------------------------------
The chars used by the cpu randomizes the moves, (commands), so using these method the var of the Ai would activate when the cpu use one of the commands (if you put more it would be easier to activate the var).
Now that you have the var, you need to made changestates (these is the states that you want to code), for example
[State -1,200]
type = ChangeState
value = 200 ; light punch
triggerall = var(7) = 1 ; means that these will activate when the var its activated
triggerall = p2statetype = S , these means that these would only activate when the opponent its on the stand position
trigger1 = statetype = S ; when the char its in stand position
trigger2 = statetype != A; when the char isn't in the air
trigger2 = statetype != C
trigger3 = p2bodydist X = [-20,20] ; when the opponent its between -20 and 20 pixels
trigger4 = stateno = 210 ; these works like the combos in the cmd, hese state activates after the char made the state 210, you can add && movehit ; when the state 210 hits the opponent, or && time = 20, if you know how much time does the opponent char recovers from the 210 hit you can use the time
if it was an special triggerall = power >= 1000
When coding try to make it the most specific that you can, so the char would do exactly what you want. and to make the char no to be predictable, you can add trigger1= random <=xxx; there 999 numbers in the random the attack would activate if the number its less or equal to xxx.
I hope it helps you