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Author Topic: How to make a Fx up with half its size accurately?  (Read 458 times)

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Offline Beto

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How to make a Fx up with half its size accurately?
« on: June 14, 2016, 10:08:31 AM »
How to make an effect with half its size accurately?

I made some effects, I need them to appear only half its original size in game, a resize



Offline Acey

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Re: How to make a Fx up with half its size accurately?
« Reply #1 on: June 14, 2016, 11:03:44 AM »
Paste the code your using below.

Offline Beto

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Re: How to make a Fx up with half its size accurately?
« Reply #2 on: June 14, 2016, 11:43:02 AM »
I did not understand  :-??

Offline Acey

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Re: How to make a Fx up with half its size accurately?
« Reply #3 on: June 14, 2016, 06:01:44 PM »
For a graphic to appear on screen in the game there must be some code in the character's CNS file telling it to do so. Could you copy that specific bit of code here in a forum post so we can review it with you?

Offline Beto

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Re: How to make a Fx up with half its size accurately?
« Reply #4 on: June 14, 2016, 07:03:31 PM »
I'll do it, it's for an intro, fx is twice the size of sprites, tomorrow I'll try. Why do this manually from hard work by a explod

Offline verz36

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Re: How to make a Fx up with half its size accurately?
« Reply #5 on: June 14, 2016, 09:58:34 PM »
you can resize them thru code without losing any details.. if im correct, there is 2 ways to do it. thru the sprites animation or thru the move when u code it.

Offline Cyanide

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Re: How to make a Fx up with half its size accurately?
« Reply #6 on: June 15, 2016, 02:30:51 AM »
If using 1.1 you can scale the animation directly. If using 1.0 or lower you can set

scale = 0.5,0.5 on the explod creation. If for some obscene reason it's a helper you can do

[state angledraw]
type = angledraw
trigger1 = 1
scale = 0.5,0.5

Although all transparency must be in code form at that point too and will not work through animation settings.

Offline .black dragon.

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Re: How to make a Fx up with half its size accurately?
« Reply #7 on: June 15, 2016, 09:36:29 AM »

hi guys I need help I'm using Cyclops Sprites he has a cool walk back I want to use them for his walking forward can you guys help me with that I hope I make sense
I'm no I'm off topic but I'm sorry

Offline Beto

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Re: How to make a Fx up with half its size accurately?
« Reply #8 on: June 15, 2016, 11:10:15 AM »
Thank you guys, it worked perfectly   :thumbsup:

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