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Author Topic: AI coding conundrum.  (Read 806 times)

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Offline Titanoverlord

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AI coding conundrum.
« on: June 14, 2014, 09:41:49 PM »
I admit as a first post this is a bit strange, It began when I was doing customized Arcade mode runs and I put Xslaught's Onslaught as the final boss however I ran into a problem his AI is SAVAGE. (My Mugen is 1.0 if that is a factor)

 The best way I can describe it is like the original Elque, ramming you into the corner then unleashing devastating combos that kill you. 

So I took matters into my own hands to restrict his AI and make the fight more fair. It seemed promising at first fixing the bug that prevented him from using Magnetic Shockwave, However that was about as far as I got It seems no matter what I do I can't prevent him from using the Sentinel summon or abusing Hyper charge and Magnetic Tempest by using it in the corner of the stage. ~X(

I partially alleviated the Hyper Charge Problem by trying to make the attack end when he got near the corners but it does not work consistently.

I guess I might not be doing it correctly but I would like some input on this issue. Maybe someone else can engineer a patch.



Offline Beximus

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Re: AI coding conundrum.
« Reply #1 on: June 14, 2014, 09:52:28 PM »
if the character was made before mugen 1.0 its probably using its own A.I. independant of mugen's A.I. level.

people used to do all sorts of work arounds for giving a character A.I.  an easy way to know is if the cmd file has a bunch of commands that would be impossible for a person to do.

Offline Titanoverlord

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Re: AI coding conundrum.
« Reply #2 on: June 14, 2014, 11:38:59 PM »
it seems that way since I just managed to get a good look at it I guess it would be Easier to simply tear down the old AI coding and put in more up to date AI commands.

The brain removal is complete(removed anything related to AI changed the project to 1.0 and adjusted existing coding).

now all I need to do is make him think and he will obey the rules, BRILLIANT.
though that will be for another day, had enough for the moment.
(Just need to learn 1.0 AI code and clean up the messy commands)

I will get my epic final fight, fingers crossed.

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