collapse

Author Topic: MegamanEOH (Video added)  (Read 13915 times)

0 Members and 1 Guest are viewing this topic.

Offline That Mugen Guy

  • Infinity Faithful
  • ****
  • Posts: 2805
  • Last Login:March 27, 2012, 11:40:02 PM
    • Email
Re: Megaman/Protoman MVC EOH
« Reply #125 on: September 19, 2007, 04:30:38 PM »
Quote from:  link=topic=429.msg37600#msg37600 date=1190178095

Oh my mother F***ING god, what inspired you  into thinking up such a great idea, first it was the stance now this, I belive u have taken the lead in the megaman character awsomeness race, what will the other megaman character creators do ;*))
« Last Edit: September 19, 2007, 06:08:33 PM by That Mugen Guy »


Jesus loves me, he loves me a bunch! Because he always puts Skippy in my lunch!

Offline Epic Win Man

  • Forum Member
  • ***
  • Posts: 296
  • Last Login:August 03, 2017, 10:28:49 PM
Re: Megaman/Protoman MVC EOH
« Reply #126 on: September 19, 2007, 06:32:15 PM »
No peeing in your pants please. (Tease Alert)
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.


Yes its a 2 part Hyper
and Yes it will replace that crappy sword one
and NO its not a fake screenie.


that is pure pwnage
hmmm...

Offline Ryu the Weredragon

  • Initiate
  • **
  • Posts: 34
  • Last Login:July 18, 2015, 12:42:40 AM
  • They don't call him RYU for nothing!
    • Email
Re: Megaman/Protoman MVC EOH
« Reply #127 on: September 19, 2007, 06:42:22 PM »
Looks awesome! ^^

Still say he should have the Blues Assault Flamethrower Regular Special move instead of the Proto Strike - Only Megaman and X (...and Zero... and Magma Dragoon... and those Kitsune Things) can do the Shoryuuken in the Megaman Verse. c.c

Offline Tenspeed

  • Infinity Faithful
  • ****
  • Posts: 2459
  • Last Login:February 23, 2014, 07:33:54 PM
  • I f**k*** <3 Capcom!
    • Email
Re: Megaman/Protoman MVC EOH
« Reply #128 on: September 19, 2007, 11:20:57 PM »
as far as protoman goes, I love the new hyper, but hate the stance. the previous one, albeit a lot like megaman's just felt right.

I like the new megaman stance though. maybe now that megaman has a new stance, protoman could use his original one without it seeming like such a megaman rip, and ditching the sword hyper was a good idea, although it would be an awesome move to give zero....

Offline SiddtheKidd

  • Forum Member
  • ***
  • Posts: 457
  • Last Login:March 01, 2011, 02:42:13 PM
  • I'm different than before, I'm wearing new shoes!
    • Brawlers Avenue
    • Email
Re: Megaman/Protoman MVC EOH
« Reply #129 on: September 19, 2007, 11:41:21 PM »
as far as protoman goes, I love the new hyper, but hate the stance. the previous one, albeit a lot like megaman's just felt right.

I like the new megaman stance though. maybe now that megaman has a new stance, protoman could use his original one without it seeming like such a megaman rip, and ditching the sword hyper was a good idea, although it would be an awesome move to give zero....
if zero makes it *nudge*  ;) jk
back from the dead

Offline ChAoTiC

  • Global Moderator
  • *
  • Posts: 231
  • Country: United States us
  • Last Login:January 19, 2022, 08:06:22 PM
    • EMPTECLIP5E
    • Email
Re: Megaman/Protoman MVC EOH
« Reply #130 on: September 20, 2007, 12:05:16 AM »
as far as protoman goes, I love the new hyper, but hate the stance. the previous one, albeit a lot like megaman's just felt right.

I like the new megaman stance though. maybe now that megaman has a new stance, protoman could use his original one without it seeming like such a megaman rip, and ditching the sword hyper was a good idea, although it would be an awesome move to give zero....

Sorry, the  stance stays.  The love hate ratio is too high on the love side to ditch it.  Learn to sprite swap or dont download the update if you wanna keep the old stance.

Quote
Can you leave the sword hyper as a secret move that you can turn on or off in the coding?
sorry, the new hyper just rocks too much to keep it in.  Youll see when I update.

Offline Enscripture

  • MUGEN Content Architect
  • *****
  • Posts: 226
  • Last Login:January 15, 2020, 07:12:24 AM
  • Plug-In, Rockman.EXE! Transmission!
    • My site
Re: Megaman/Protoman MVC EOH
« Reply #131 on: September 20, 2007, 01:38:24 AM »
If you don't want to use the MVC Rockman voices, check on my site:

I released a huge Rockman soundpack from when Rockman had a better voice actor~

http://www.wovd.sk/

Offline Excursion

  • Webmaster
  • Infinity Administrator
  • *
  • Posts: 2803
  • Country: United States us
  • Last Login:May 03, 2024, 04:36:18 PM
    • Excursion's Corner
    • Email
Re: Megaman/Protoman MVC EOH
« Reply #132 on: September 20, 2007, 01:42:29 AM »
If you don't want to use the MVC Rockman voices, check on my site:

I released a huge Rockman soundpack from when Rockman had a better voice actor~

http://www.wovd.sk/


 :)

Offline Tenspeed

  • Infinity Faithful
  • ****
  • Posts: 2459
  • Last Login:February 23, 2014, 07:33:54 PM
  • I f**k*** <3 Capcom!
    • Email
Re: Megaman/Protoman MVC EOH
« Reply #133 on: September 26, 2007, 04:29:56 PM »
as far as protoman goes, I love the new hyper, but hate the stance. the previous one, albeit a lot like megaman's just felt right.

I like the new megaman stance though. maybe now that megaman has a new stance, protoman could use his original one without it seeming like such a megaman rip, and ditching the sword hyper was a good idea, although it would be an awesome move to give zero....

Sorry, the  stance stays.  The love hate ratio is too high on the love side to ditch it.  Learn to sprite swap or dont download the update if you wanna keep the old stance.

Quote
Can you leave the sword hyper as a secret move that you can turn on or off in the coding?
sorry, the new hyper just rocks too much to keep it in.  Youll see when I update.

I didn't mean that to come off as hostile. I totally dig the character, and a silly thing like the stance isn't really a big deal anyways. I was just offering my opinion.

Offline Sync The Tempest

  • Infinity Faithful
  • ****
  • Posts: 1178
  • Last Login:November 23, 2008, 01:26:00 PM
  • Got Snow?
    • Email
Re: Megaman/Protoman MVC EOH
« Reply #134 on: September 30, 2007, 12:04:10 AM »
hey i found this bug hope you fixed it

see sometimes when you kill Blues he just keeps rolling
(sorry for the crummy pic)

Offline Super Senseless Violent Man

  • Forum Member
  • ***
  • Posts: 295
  • Last Login:August 20, 2009, 11:12:08 AM
  • Yep, into Kingdom Hearts now.
Re: Megaman MVC EOH
« Reply #135 on: September 30, 2007, 01:31:23 PM »
Ok, been a while But I only have 2 things to show here and only one of them is about megaman. 

I created some new stances for both of my characters.  I thought about it and I was like, this is a fighting game not the real megaman game so why be cheap on the stances?

Megaman's New stance.  With him, I chose a ready for battle type animation.  It flows really well with the rest of his moves.



Protoman's New stance.   Ive always thought of Protman as a Mysterious type of character so why not a mysterious type of stance.  Sorry for not including the blowing scarf.  It was just too much work to try and sync up the animation with the blowing of the scarf, so i just decided to lay it flat.



His next update will include this stance as well as a new hyper that will replace the Sword one.

Those are Awesome TOWN!

Also Kratos Has a point I've ex. this bug :(
Formely know as "Radical Rex, Optimus Prime, Sonniku, and Chuck Norris, Riku, but will always be know as Radical Rex!"
Sig by "TheLantern"
RiP-Reu-RiP-Danny

Offline Captain Cold

  • Infinity Regular
  • ****
  • Posts: 1127
  • Last Login:April 15, 2015, 04:08:38 PM
  • Never Kill a Speedster
    • Email
Re: Megaman/Protoman MVC EOH
« Reply #136 on: September 30, 2007, 08:14:11 PM »
i like the stances looks good to me  :thumbsup: :thumbsup: :thumbsup:

Offline Darqueness

  • Initiate
  • **
  • Posts: 100
  • Last Login:November 25, 2022, 08:17:56 AM
Re: Megaman/Protoman MVC EOH
« Reply #137 on: October 01, 2007, 08:43:25 AM »
Those new stances.. Wow.. Friggin awesome, man, seriously. And that new move, dude, yer killin me.. Keep the awesomeness comin, very much lookin forward to your progress man, excellent work so far.  :) :w00t: :thumbsup:

Offline SiddtheKidd

  • Forum Member
  • ***
  • Posts: 457
  • Last Login:March 01, 2011, 02:42:13 PM
  • I'm different than before, I'm wearing new shoes!
    • Brawlers Avenue
    • Email
Re: Megaman MVC EOH
« Reply #138 on: October 01, 2007, 07:17:33 PM »
UPDATE: Concept of Hyper is done it is fully functional I just need to make it all pretty like.

He does 19 hits like this, then.........

Hits him up (Slo-mo + Rotation)




You guys WILL love this move.
hmm not sure how i missed this entire topic <_<|...| anyway great work with everything protoman is pretty fun to play with and megaman seems to be coming along great. that move i quoted reminds me of hinata's super ;*)) keep up the good work
back from the dead

Offline Uche_of_IMT

  • Infinity Faithful
  • ****
  • Posts: 2195
  • Country: United States us
  • Last Login:May 22, 2024, 11:27:00 PM
  • The fighting spirit lives in the fans of M.U.G.E.N
    • Email
Re: Megaman MVC EOH
« Reply #139 on: October 01, 2007, 07:22:33 PM »
UPDATE: Concept of Hyper is done it is fully functional I just need to make it all pretty like.

He does 19 hits like this, then.........

Hits him up (Slo-mo + Rotation)




You guys WILL love this move.

That looks like Ryo's Tanreskukenn.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline bigdon9

  • Initiate
  • **
  • Posts: 20
  • Last Login:August 23, 2010, 09:39:28 AM
    • Email
Re: Megaman/Protoman MVC EOH
« Reply #140 on: October 02, 2007, 12:48:47 PM »
i hope u power up megaman s cannon or add it to a hyper other than that nice work

Offline Kid Chyllen™♪

  • The Young Lion
  • Infinity Regular
  • ****
  • Posts: 553
  • Last Login:June 07, 2012, 07:13:43 AM
  • Smash Bros. 4 Coming to you in 2013 !
    • Email
Re: Megaman MVC EOH
« Reply #141 on: October 07, 2007, 07:44:27 PM »





 :o :o :o :o :o :o :o :o :o

OMG! THAT crap IS F****** AWSOME!

 ^:)^
I'm not worthy, I'm not WORTHY!

LOL

I can't wait to play as these characters

Offline Excursion

  • Webmaster
  • Infinity Administrator
  • *
  • Posts: 2803
  • Country: United States us
  • Last Login:May 03, 2024, 04:36:18 PM
    • Excursion's Corner
    • Email
Re: Megaman/Protoman MVC EOH
« Reply #142 on: October 09, 2007, 02:38:57 AM »
UPDATE: Concept of Hyper is done it is fully functional I just need to make it all pretty like.

He does 19 hits like this, then.........

Hits him up (Slo-mo + Rotation)




You guys WILL love this move.

Hmm.. I think he said this was ok... my apologies if you didn't Chaotic.  :|

Anyway, here is a moving preview of the Hyper described above.  Awesome work Chaotic :thumbsup:


Offline ♦ßlôödÑinjå♦

  • Bloody
  • Contributor
  • ****
  • Posts: 6706
  • Last Login:April 01, 2015, 12:04:14 PM
    • Little Infinity
Re: Megaman/Protoman MVC EOH
« Reply #143 on: October 09, 2007, 02:41:23 AM »
 :o OMG it reminds me so much of Ryo great job.

Come Chat with Us @ IMT_MUGEN_TEAM chat group - The greatest Hangout for all Mugen related Discussions.
(click to show/hide)

I don't Always browse Mugen Forums but when i do i browse Infinity. - Anthony

Offline 2dgameplay

  • Forum Member
  • ***
  • Posts: 230
  • Last Login:December 14, 2009, 01:42:35 PM
  • mugen creater n training
    • Email
Re: Megaman/Protoman MVC EOH
« Reply #144 on: October 09, 2007, 02:45:58 AM »
:o OMG it reminds me so much of Ryo great job.

xD i still do that on ppl on mamek

Offline ★Leon★

  • Kusanagi
  • Infinity Regular
  • ****
  • Posts: 1302
  • Last Login:May 16, 2008, 01:55:00 AM
    • Email
Re: Megaman/Protoman MVC EOH
« Reply #145 on: October 09, 2007, 02:47:45 AM »
Anyway, here is a moving preview of the Hyper described above.  Awesome work Chaotic :thumbsup:

Oh Sh*t! it looks awesome, as well as the (Cable) Punisher :)

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:May 20, 2024, 12:08:46 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Megaman/Protoman MVC EOH
« Reply #146 on: October 09, 2007, 09:44:17 AM »
Thats a awesome Hyper, sweet job!   :w00t:

Offline alex87

  • Infinity Regular
  • ****
  • Posts: 617
  • Country: Italy it
  • Last Login:June 24, 2021, 05:11:57 PM
    • Skype - alexoso87
    • Email
Re: Megaman/Protoman MVC EOH
« Reply #147 on: October 09, 2007, 09:53:18 AM »
wow  =D> =D> :) :w00t:

Offline KPT25

  • The Professional
  • Chief News Reporter
  • *
  • Posts: 6044
  • Country: Argentina ar
  • Last Login:October 15, 2021, 10:01:22 AM
  • Infinity News Reporter and Journalist
    • My youtube channel
Re: Megaman/Protoman MVC EOH
« Reply #148 on: October 09, 2007, 10:47:20 AM »
Anyway, here is a moving preview of the Hyper described above.  Awesome work Chaotic :thumbsup:

:) :) :) :) :) :)
That looks awesome! :thumbsup:


Offline Darqueness

  • Initiate
  • **
  • Posts: 100
  • Last Login:November 25, 2022, 08:17:56 AM
Re: Megaman/Protoman MVC EOH
« Reply #149 on: October 09, 2007, 11:24:51 AM »
 :o Niiiicccee.. Amazing work man, lovin that super.. Definitely seemin that Megaman is gonna play like a whole new character, which is awesome. Keep up the kick@$$ work. :)

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Street Fighter 1 Ultimate Ryu by ELECTRO
[May 22, 2024, 03:58:25 PM]


China Town (Revenge of Shinobi) by Lord_Enemil
[May 22, 2024, 03:02:10 PM]


Neon Light Force Demo by Uche_of_IMT
[May 22, 2024, 10:21:37 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by Uche_of_IMT
[May 21, 2024, 11:50:20 PM]


The Spider release + Spider-Man game by kobun
[May 21, 2024, 02:05:24 AM]


Let's all try it together! Yazawanainn gose breakdancing in MUGEN! by GTFoxN6Y
[May 18, 2024, 05:00:14 PM]


[WIP] Pocket Dimensional Clash 2 by O Ilusionista
[May 18, 2024, 11:17:34 AM]


Classic VS : Athena by ELECTRO
[May 15, 2024, 01:25:51 PM]


D2TD VS Showcase Thread by D2TD
[May 12, 2024, 10:20:11 AM]


Ballroom Hallway (1.1 Only/AIGS) by Vegaz by LightFlare
[May 09, 2024, 11:53:48 AM]

* IMT Calendar

May 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 [23] 24 25
26 27 28 29 30 31

SimplePortal 2.3.5 © 2008-2012, SimplePortal