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Author Topic: Official Mugen 1.1 release  (Read 1950 times)

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Offline O Ilusionista

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Official Mugen 1.1 release
« on: August 07, 2013, 11:03:01 AM »
Quote
28 Jul 2013

Graphics

Fixed allpalfx from affecting the debug overlay text.
Fixed

Fixed intro.waitcycles from not activating at the specified time.
Fixed parsing crash with sysvar/sysfvar when used in ParentVarAdd/ParentVarSet.
Fixed evaluation crash with performing the mod operation with a floating point number as the denominator. Now produces an error message.
Changes

Pause key disabled on Continue and Results screen (Survival mode). Use the M.U.G.E.N console to pause on these screens if necessary.
Additions

Added console prompt to the engine. Introduced in the alpha series, but has been expanded. Use Ctrl+tilde (Ctrl+~) to activate/deactivate. Type 'help' for a list of commands.

Plus all changes made in Mugen 1.1, take a look here: http://elecbyte.com/mugendocs-11b1/history.html

some of the new things that would be useful:

Quote
CNS: Added BackEdge, FrontEdge, LeftEdge, RightEdge, TopEdge, BottomEdge triggers.

Quote
BG: Parallax: support for animated parallax added.

Quote
xshear = shear ;(optional) (float)
Specifies the amount of horizontal shearing to apply to the shadow. A positive value shears the shadow to the left of the screen. Defaults to 0.

http://elecbyte.com/mugen
« Last Edit: August 14, 2013, 11:02:47 AM by Acey »



Offline Sabaki

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Re: Official Mugen 1.1 release
« Reply #1 on: August 07, 2013, 11:23:09 AM »
Official update is here  :w00t:

Can't wait to try it out.

Offline O Ilusionista

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Re: Official Mugen 1.1 release
« Reply #2 on: August 07, 2013, 11:32:40 AM »
some of the new things that would be useful:

Quote
CNS: Added BackEdge, FrontEdge, LeftEdge, RightEdge, TopEdge, BottomEdge triggers.

Quote
BG: Parallax: support for animated parallax added.

Quote
xshear = shear ;(optional) (float)
Specifies the amount of horizontal shearing to apply to the shadow. A positive value shears the shadow to the left of the screen. Defaults to 0.
« Last Edit: August 07, 2013, 11:41:04 AM by .:O:. »

Offline Tha Lando ( Le CROM )

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Re: Official Mugen 1.1 release
« Reply #3 on: August 07, 2013, 01:56:52 PM »
So this is nopw the real official release? then YES!! time to really try this out and see whats good under the hood and what further can be done to projects stuff! >:D >:D >:D >:D >:D

Sabaki... you already know what i want to see what this can help me do.  >:D

Offline Sabaki

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Re: Official Mugen 1.1 release
« Reply #4 on: August 07, 2013, 03:52:57 PM »
@Lando: yep, thought the same thing. Looks like your project is about to level up :w00t:

Offline Blagoy

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Re: Official Mugen 1.1 release
« Reply #5 on: August 07, 2013, 04:09:05 PM »
M.U.G.E.N 1.1 BETA 1
I will wait i dont like betas  :cool

Offline C.R.O.M. - Shadaloo Lives!

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Re: Official Mugen 1.1 release
« Reply #6 on: August 07, 2013, 06:59:47 PM »
I will wait i dont like betas  :cool
Dude, I've been messing with it for a few months now. Get it.

Offline Tha Lando ( Le CROM )

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Re: Official Mugen 1.1 release
« Reply #7 on: August 07, 2013, 08:41:25 PM »
Yeha shadaloo...err...swarzbinderer. lol Ihavent gotten it yet but now I am just gonna take for a spin on the stages side since I heard stages don't suffer colorloss and look even better with how good you make them.  Plus we have to see how well it handles video stream quailty too. Make good for an hd type video....sp maker been asking if got a new one done yet too.lol.

@sabaki.oh you know it bro! If this thing isn't buggy and can finalize that nifty lil feature perfectly it would tie in great with the way the base main stages will be set up that have that fine width for the zoom effect. The bars and added thing I nail hopefully works with no issues then this would be great to port it on. I have some project stages that have the settings in width and height so I am gonna soon try this out and see how it all looks and feels.

Offline ELECTRO

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Re: Official Mugen 1.1 release
« Reply #8 on: August 13, 2013, 02:49:44 PM »
A patch is now available on Elecbyte's site to fix a transparent issue that turned some explodes black.

Offline boogerboy

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Re: Official Mugen 1.1 release
« Reply #9 on: August 14, 2013, 02:40:25 PM »
Wow, guess I'm not surprised that MUGEN 1.1 came out.
Game on!

Offline Yun0

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Re: Official Mugen 1.1 release
« Reply #10 on: August 15, 2013, 02:35:28 PM »
and any screenpack 1.0 fit?



Offline Uche_of_IMT

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Re: Official Mugen 1.1 release
« Reply #11 on: August 15, 2013, 04:51:54 PM »
Elecbyte has returned (somewhat).
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

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