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Author Topic: Reimu Hakurei & Hong Meiling updated (07/06/13)  (Read 976 times)

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Offline RicePigeon

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Reimu Hakurei & Hong Meiling updated (07/06/13)
« on: June 09, 2013, 05:48:05 PM »


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Reimu Changelog:
Quote
changes from Version 2013.06.12:
- Hitbox range on most normals increased.
- Throw command changed to Y+Z and Back+Y+Z
- Throw can now be performed anywhere on screen
- Dash/Airdash shortcut changed from 2atk to A button.
- Startup time on 2Z reduced by 3 frames (from 13 -> 10).
- Adjusted hitvelocities of ground normals
- Increased Y hit acceleration on 2Z's trip
- Hakurei Amulet has new destruct effect.
- Increased buffer time for most commands
- Adjusted command buffer time to avoid a glitch with certain characters
- Adjusted hitvels of air normals
- Added preventative measure against crossups in the corner where crossups shouldnt happen
- Fixed glitch in Cautionary Border that prevented combo counter from increasing.
- Fixed a glitch involving win quotes against Alice Margatroid
- Added Win quotes against Patchouli Knowledge and Cirno
- No longer causes debug errors during victory screen in Arcade Mode
- Poweradd values on normals increased
- Ascension Kick: Poweradd on hit/block increased.
- Hakurei Amulet: Poweradd on hit/block increased. Poweradd on whiff decreased.
- Hakurei Amulet: Projectile now behaves properly against non-helper Projectiles
- Dimensional Rift: Poweradd on hit/block increased.

Meiling Changelog:
Quote
changes from version 2013.04.27
- SSF4 Chun-li voice clips replaced with those from MvC3
- Fixed liedown animation on ground throw
- Resolved issue with corner reset psuedo-infinites.
- Trip Guard added to landing state from jump.
- Landing state from jump now resets X velocity to 0.
- Improved throw permission detection
- All ground normals are no longer air blockable
- C.Medium (2Y) can now be canceled into from S.Light (5X).
- Air normals no longer cause Meiling to turn around if behind the opponent.
- Minimum damage scaling on Lv 1 supers reduced to 20%
- Scarlet Cannon: All versions now apply juggle points correctly (BUGFIX)
- Searing Rainbow Fist: Can no longer be whiff cancelled from normals.
- Landing State now regains control after 2 ticks
- Attack Collision boxes on most ground normals extended
- Hitvelocities on many normals redone.
- Standing 5y animation realigned. Should now be easier to combo into.
- New Winquotes added. Winposes no longer return debug errors in Arcade mode.
- Can no longer cross up opponent in corner when crossup should'nt be possible.
- Throw Command changed from 6z and 4z to 5yz/6yz and 4yz
- Throws can now be done from anywhere on screen
- Dash/Airdash shortcuts changed to 6a and 4a
- Fragrant Wave: Opponent can no longer recover on hit from Y version
- Fragrant Wave: No longer returns debug errors
- Strike Sign "Rocs Fist": First hit animation changed. Now be easier to combo into.
- Qi Sign "Fierce Tiger Strength": Juggle checking disabled for the duration.
- Flower Sign "Colorful Light Lotus Flower Palm": Dash portion removed.
- Increased buffer time for various commands
- Searing Rainbow Fist: Minimum number of inputs required increased from 4 -> 5
- Tremor Kick: Z version crumple animation is now 6 frames shorter.

Known Issues:

Reimu:

- None. yet.

Hong Meiling:
- None. yet.

Alice:
- None. yet.
« Last Edit: July 06, 2013, 02:18:49 PM by RicePigeon »



Offline Macaulyn97

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Re: Reimu Hakurei & Alice Margatroid released (06/09/13)
« Reply #1 on: June 09, 2013, 06:27:04 PM »
they're here, finally, now I'll just wait for Patchy...
Also, what happened to that Chun-Li wip from your site?

Offline RicePigeon

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Re: Reimu Hakurei & Alice Margatroid released (06/09/13)
« Reply #2 on: June 10, 2013, 09:34:08 AM »
Development hell thanks to me working on Lie again.

After Patchy I may resume her.

Offline Macaulyn97

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Re: Reimu Hakurei & Alice Margatroid released (06/09/13)
« Reply #3 on: June 10, 2013, 09:46:44 AM »
Also, you should add hitspark to Reimu's projectile.

Offline RicePigeon

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Re: Reimu Hakurei & Alice Margatroid released (06/09/13)
« Reply #4 on: June 10, 2013, 01:22:30 PM »
Which one, her Hakurei Amulet? Cautionary Border? Fantasy Seal?

I'll take a look later but I'm pretty sure all her hitsparks should be working, unlike a goof up I encountered during Alice's development.

Also posting this here just because:

Known Issues:

Reimu:

- Is able to cancel 4x into 6x, which she shouldn't be able to.
- Demon Binding Circle can lead up to a 800+ damage combo if done right.

Alice:[/b]
- None. yet

Offline RicePigeon

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Re: Reimu Hakurei & Hong Meiling updated (07/06/13)
« Reply #5 on: July 06, 2013, 02:19:14 PM »
Reimu & Meiling updated. Check first post.

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