collapse

Author Topic: intros  (Read 643 times)

0 Members and 1 Guest are viewing this topic.

Offline TripleM

  • Initiate
  • **
  • Posts: 189
  • Last Login:November 06, 2009, 01:14:03 AM
  • Blaze Mugen for life cuz step up to my lvl and see
    • Blaze Mugen for life cuz step up to my lvl and see who gets bured[IMG]http://i211.photobucket.com/albums/bb98/mastermarkx/goukiryu.gif[/IMG]
    • Email
intros
« on: October 06, 2007, 09:52:34 PM »
yo how do I make a intro like if my character is fighting this character they will have an intro like when evil ken fights evil ryu



the holy team is here sig by jvalent2 thanks

Offline TrunkJunky

  • Re-emerging Stage Maker
  • Infinity Regular
  • ****
  • Posts: 667
  • Last Login:November 26, 2014, 10:09:54 PM
  • I know nothing about making anything anymore.
    • TrunJunky MUGEN Partay Mode!!!
Re: intros
« Reply #1 on: October 06, 2007, 11:01:34 PM »
You mean special intros?

You'd need to set up a trigger that reacts to the characters' names.

[State 0, 1]
type = ChangeState
trigger1 = name = "Player 1's name"
trigger1 = p2name = "Player 2's name"
value = XXX 

Something like this. ^

Offline A!

  • Novice Coder
  • Infinity Regular
  • ****
  • Posts: 1318
  • Country: United Kingdom gb
  • Last Login:August 03, 2019, 06:10:28 PM
  • Don't Hate If You Cant Create
Re: intros
« Reply #2 on: October 07, 2007, 11:46:26 AM »
why dont you look at there codes
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline TripleM

  • Initiate
  • **
  • Posts: 189
  • Last Login:November 06, 2009, 01:14:03 AM
  • Blaze Mugen for life cuz step up to my lvl and see
    • Blaze Mugen for life cuz step up to my lvl and see who gets bured[IMG]http://i211.photobucket.com/albums/bb98/mastermarkx/goukiryu.gif[/IMG]
    • Email
Re: intros
« Reply #3 on: October 07, 2007, 12:11:45 PM »
why dont you look at there codes
can I do that are there codes open sourses

the holy team is here sig by jvalent2 thanks

Offline A!

  • Novice Coder
  • Infinity Regular
  • ****
  • Posts: 1318
  • Country: United Kingdom gb
  • Last Login:August 03, 2019, 06:10:28 PM
  • Don't Hate If You Cant Create
Re: intros
« Reply #4 on: October 07, 2007, 12:40:22 PM »
why dont you look at there codes
can I do that are there codes open sourses

isnt  pots open source?
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline nick09

  • Contributor
  • ****
  • Posts: 3481
  • Last Login:December 21, 2011, 10:16:38 PM
  • Avatar Credit to CD.
    • Nick09's creations
    • Email
Re: intros
« Reply #5 on: October 07, 2007, 12:41:13 PM »
why dont you look at there codes
can I do that are there codes open sourses

isnt  pots open source?

yes.......

Offline A!

  • Novice Coder
  • Infinity Regular
  • ****
  • Posts: 1318
  • Country: United Kingdom gb
  • Last Login:August 03, 2019, 06:10:28 PM
  • Don't Hate If You Cant Create
Re: intros
« Reply #6 on: October 07, 2007, 12:42:07 PM »
why dont you look at there codes
can I do that are there codes open sourses

isnt  pots open source?

yes.......

yes im asking him.....................................................
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline TripleM

  • Initiate
  • **
  • Posts: 189
  • Last Login:November 06, 2009, 01:14:03 AM
  • Blaze Mugen for life cuz step up to my lvl and see
    • Blaze Mugen for life cuz step up to my lvl and see who gets bured[IMG]http://i211.photobucket.com/albums/bb98/mastermarkx/goukiryu.gif[/IMG]
    • Email
Re: intros
« Reply #7 on: October 07, 2007, 01:20:23 PM »
why dont you look at there codes
can I do that are there codes open sourses
I am talking about the street figter evil ken and evil ryu by Reu

the holy team is here sig by jvalent2 thanks

Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: intros
« Reply #8 on: October 07, 2007, 01:28:51 PM »
TripleM, what ? ? ? said is correct put that in the statedef of the decisions intro


sig made by shullbocka

Offline nick09

  • Contributor
  • ****
  • Posts: 3481
  • Last Login:December 21, 2011, 10:16:38 PM
  • Avatar Credit to CD.
    • Nick09's creations
    • Email
Re: intros
« Reply #9 on: October 07, 2007, 01:51:41 PM »
why dont you look at there codes
can I do that are there codes open sourses
I am talking about the street figter evil ken and evil ryu by Reu

reu's codes are open source.

got the info from: http://randomselect.i-xcell.com/forum/index.php?topic=3844.0

Offline TripleM

  • Initiate
  • **
  • Posts: 189
  • Last Login:November 06, 2009, 01:14:03 AM
  • Blaze Mugen for life cuz step up to my lvl and see
    • Blaze Mugen for life cuz step up to my lvl and see who gets bured[IMG]http://i211.photobucket.com/albums/bb98/mastermarkx/goukiryu.gif[/IMG]
    • Email
Re: intros
« Reply #10 on: October 07, 2007, 02:44:45 PM »
TripleM, what ? ? ? said is correct put that in the statedef of the decisions intro
it did not work :(

the holy team is here sig by jvalent2 thanks

Offline Jay_High19

  • Infinity Faithful
  • ****
  • Posts: 559
  • Last Login:September 18, 2009, 01:24:51 AM
    • Email
Re: intros
« Reply #11 on: October 07, 2007, 02:48:28 PM »
TripleM, what ? ? ? said is correct put that in the statedef of the decisions intro
it did not work :(
Did you replace XXX with the action no. in the animation you wanted?

Offline TripleM

  • Initiate
  • **
  • Posts: 189
  • Last Login:November 06, 2009, 01:14:03 AM
  • Blaze Mugen for life cuz step up to my lvl and see
    • Blaze Mugen for life cuz step up to my lvl and see who gets bured[IMG]http://i211.photobucket.com/albums/bb98/mastermarkx/goukiryu.gif[/IMG]
    • Email
Re: intros
« Reply #12 on: October 07, 2007, 02:49:58 PM »
TripleM, what ? ? ? said is correct put that in the statedef of the decisions intro
it did not work :(
Did you replace XXX with the action no. in the animation you wanted?
yah

the holy team is here sig by jvalent2 thanks

Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: intros
« Reply #13 on: October 07, 2007, 05:50:52 PM »
TripleM, to make the intro make the statedef 190 as a state that decides the wich is the intro that will make

[Statedef 190]
type = S
ctrl = 0

[State 190,changestate]
type = ChangeState
trigger1 = p2name = "opponent name"
value = 191


[State 190,changestate]
type = ChangeState
trigger1 = p2name != "opponent name"
value = 192

these is just an example, you may have to edit the code



sig made by shullbocka

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Virtual Bart Science Fair by Lord_Enemil
[June 15, 2024, 08:23:51 PM]


Classic VS : Cheng / Athena by ELECTRO
[June 13, 2024, 03:03:58 PM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by Uche_of_IMT
[June 10, 2024, 11:25:24 PM]


Street Fighter Spec Ops 2021 by O Ilusionista
[June 08, 2024, 01:36:06 PM]


Lasombra's IKEMEN Go Interactive Stages' WIP Topic and Releases by Lasombra Demon
[June 06, 2024, 07:34:10 PM]


Kirby the Dream Battle by O Ilusionista
[June 06, 2024, 01:04:12 PM]


Neo Geo Pocket by malevka2
[June 05, 2024, 10:53:57 AM]


[WIP] Pocket Dimensional Clash 2 by O Ilusionista
[June 03, 2024, 03:18:12 PM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[June 03, 2024, 03:13:51 PM]


Mega Man & Bass - Dynamo Man by Sir Rousseau by O Ilusionista
[June 03, 2024, 03:09:50 PM]

* IMT Calendar

June 2024
Sun Mon Tue Wed Thu Fri Sat
1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
[16] 17 18 19 20 21 22
23 24 25 26 27 28 29
30

SimplePortal 2.3.5 © 2008-2012, SimplePortal