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Author Topic: How to Make a Pallete from Scratch with Fighter Factory Ultimate  (Read 500 times)

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Offline PR_1030

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I've been working on sprites for a SNES Cody char I'm going to make. I think I have enough sprites to work with (all punches and kicks, stance, etc). Now, I have a big problem which I really don't understand: making the palette. Do I open the sprite in the edit image thing or the edit character thing? When I put the background color in the bottom right color, there seems to be no transparency color. I watched many videos but some aren't what I'm looking for, and others have a different Fighter Factory. So here's what I do: I open up a sprite in the edit image thing, then I put the background color in the bottom right slot of the other palette thingy; after that, I put the rest of the colors in order to the other palette thingy starting from the top left slot. Nothing seems to work...



Offline Cyanide

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Re: How to Make a Pallete from Scratch with Fighter Factory Ultimate
« Reply #1 on: April 19, 2013, 12:24:56 AM »
FF although capable really is not the best tool for this, especially if you're learning. It's even worse if your bg colour is not black as nothing is automatic that way.

I suggest strongly you download Gimp. You can then create a palette the way you want (gimp lets you drag and drop colours around) you can then save the image, with the correct palette and use FF of any release to apply that palette to multiple sprites.

And making up a palette in gimp is pretty simple, i worked it out in about 2 minutes, you ought to be able to do the same.

Offline PR_1030

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Re: How to Make a Pallete from Scratch with Fighter Factory Ultimate
« Reply #2 on: April 19, 2013, 04:18:51 AM »
Thank you so much! This is really going to help a lot! Thanks again!

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