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Author Topic: Marvel Vs. Capcom: MUGEN Edition  (Read 30061 times)

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Offline ExeLord

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Offline Trinitronity

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Re: Marvel Vs. Capcom: MUGEN Edition
« Reply #126 on: April 02, 2013, 11:41:46 AM »

LOL, Eddie is disappointed that Macaulyn doesn't know him.

Offline Rage

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Re: Marvel Vs. Capcom: MUGEN Edition
« Reply #127 on: April 02, 2013, 11:59:26 AM »
LOL, Eddie is disappointed that Macaulyn doesn't know him.
that would be a very interesting character cause all he can do s spit out random items

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Offline Macaulyn97

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Re: Marvel Vs. Capcom: MUGEN Edition
« Reply #128 on: April 02, 2013, 12:05:33 PM »
that would be a very interesting character cause all he can do s spit out random items
Yeah, how would he fight?

Offline HyperVoiceActing

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Re: Marvel Vs. Capcom: MUGEN Edition
« Reply #129 on: April 02, 2013, 12:15:39 PM »
I second this, and John Talbain.
Jon Talbain, YES
Hsien-Ko, meh

Offline Macaulyn97

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Re: Marvel Vs. Capcom: MUGEN Edition
« Reply #130 on: April 02, 2013, 12:23:18 PM »
Jon Talbain, YES
Hsien-Ko, meh
WHAT DO YOU MEAN BY "MEH"?

Offline Rage

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Re: Marvel Vs. Capcom: MUGEN Edition
« Reply #131 on: April 02, 2013, 12:23:35 PM »
Yeah, how would he fight?
He can fly
teleport
and ummmm spit random stuff.

So I see having no couch attacks. Since he's equip with a jet pack he could charged/ ram opponents. He could teleport and fall on opponents. Since he so small and not many fighting options are avalible to him i think it be fare game for him to be a tripping hazard. if a opponent tries to run or dash past him they trip over him. He could use his ability to teleport items from Light Labs in reverse. So if an opponent shoots a weak projectile, etc. he could open his top catching it can teleporting it away. maybe  he can be coded so that he could store these projectiles among his random items he lunches so he could return fire.

This make me want to make this character......Im seriously thinking about making my own now.

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Re: Marvel Vs. Capcom: MUGEN Edition
« Reply #132 on: April 02, 2013, 12:24:56 PM »
Jon Talbain, YES
Hsien-Ko, meh
At least, you agree with Gallon...
@Macaulyn
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Offline O Ilusionista

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Re: Marvel Vs. Capcom: MUGEN Edition
« Reply #133 on: April 02, 2013, 12:35:21 PM »
Quote
Jon Talbain, YES
Hsien-Ko, meh

Same here. Hsien-ko is nice, but she was already in UMVC3. We should focus in something more different.
On the past, I was going to make Rikuo or Q-Bee for CFAS. Both could be very nice, plus Talbain.

Quote
So I see having no couch attacks. Since he's equip with a jet pack he could charged/ ram opponents. He could teleport and fall on opponents. Since he so small and not many fighting options are avalible to him i think it be fare game for him to be a tripping hazard. if a opponent tries to run or dash past him they trip over him. He could use his ability to teleport items from Light Labs in reverse. So if an opponent shoots a weak projectile, etc. he could open his top catching it can teleporting it away. maybe  he can be coded so that he could store these projectiles among his random items he lunches so he could return fire.

This make me want to make this character......Im seriously thinking about making my own now.

This is almost exaclty what I have in mind for him, lol.
I am looking for people which can help me with sprites for it, it you wanna join me, you are welcome.

He will have a random weapon, like my Megaman KTDB, so it will pick randomly one of 25 (up untill now) of the classic series weapons. Plus, some other moves.


Offline HyperVoiceActing

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Re: Marvel Vs. Capcom: MUGEN Edition
« Reply #134 on: April 02, 2013, 01:52:47 PM »
Same here. Hsien-ko is nice, but she was already in UMVC3. We should focus in something more different.
On the past, I was going to make Rikuo or Q-Bee for CFAS. Both could be very nice, plus Talbain.
Exactly, plus I rather like Jon as a character

Offline O Ilusionista

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Re: Marvel Vs. Capcom: MUGEN Edition
« Reply #135 on: April 02, 2013, 02:05:28 PM »
Yes, Jon is an amazing char. If I wasn't so full (and lazy) I would love to make him. But I already have tons of things to do.

I am speaking with Rage to see if we can work on Eddie. If our ideas get along togheter, we should make it.

Offline O Ilusionista

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Re: Marvel Vs. Capcom: MUGEN Edition
« Reply #136 on: April 03, 2013, 09:26:31 AM »
Good news: Fliptop/Eddie is in, Nestor gave us the ok :)

About Doom, here are some of the moves, so you can see how it looks



Offline HyperVoiceActing

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Re: Marvel Vs. Capcom: MUGEN Edition
« Reply #137 on: April 03, 2013, 09:54:45 AM »
Very nice O Ilu.

Did Doom (the user) help you sprite this?

Offline O Ilusionista

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Re: Marvel Vs. Capcom: MUGEN Edition
« Reply #138 on: April 03, 2013, 09:56:33 AM »
No, all the char was done by the original author, Alienmorph, a long time ago.
I've reached him and he authorized me to code the char and sent me all the stuff.

But we will help with the stance, which just have the cape animated. I think some breath animation would be cool.

Offline HyperVoiceActing

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Re: Marvel Vs. Capcom: MUGEN Edition
« Reply #139 on: April 03, 2013, 10:00:53 AM »
Nice. If I have any free time today, I'll see what I can do

Offline O Ilusionista

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Re: Marvel Vs. Capcom: MUGEN Edition
« Reply #140 on: April 03, 2013, 10:47:34 AM »
Cool, this is what he have now

Offline NX-MEN

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Re: Marvel Vs. Capcom: MUGEN Edition
« Reply #141 on: April 03, 2013, 01:07:50 PM »
That Doom looks amazing!!! Good luck on him O Illusionista!! :)
 

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Re: Marvel Vs. Capcom: MUGEN Edition
« Reply #142 on: April 03, 2013, 01:32:23 PM »
Alienmorph did a amazing job with Doom sprites, and I'm sure oilu will do these sprites a worthy character.
The designs for this project looking great guys. :thumbsup:

Offline O Ilusionista

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Re: Marvel Vs. Capcom: MUGEN Edition
« Reply #143 on: April 03, 2013, 08:14:33 PM »
Thanks.

I've made some of the gethits for Eddie (we could use part of it as his stance, lol):

Offline Maxx_C

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Re: Marvel Vs. Capcom: MUGEN Edition
« Reply #144 on: April 03, 2013, 09:12:17 PM »
Would MVCM have the same OTG, wall bounce and ground bounce system from AVX? I will love this game if you put this system again.

 :)

Offline O Ilusionista

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Re: Marvel Vs. Capcom: MUGEN Edition
« Reply #145 on: April 03, 2013, 09:20:39 PM »
I don't want to sound rude, but I really hope that it WON'T have it.
And as far as I remember, it doesn't have it.

Offline HyperVoiceActing

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Re: Marvel Vs. Capcom: MUGEN Edition
« Reply #146 on: April 03, 2013, 10:11:22 PM »
I guess it depends on how Nestor wants it to be

Offline O Ilusionista

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Re: Marvel Vs. Capcom: MUGEN Edition
« Reply #147 on: April 03, 2013, 10:19:41 PM »
no, please, no beach balls.
and as far as I remember, the game play is the same of the CFAS, and its already done.

Offline Macaulyn97

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Re: Marvel Vs. Capcom: MUGEN Edition
« Reply #148 on: April 03, 2013, 10:29:34 PM »
the game play is the same of the CFAS
Which is the gameplay of CFAS? No demo was released.

Offline O Ilusionista

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Re: Marvel Vs. Capcom: MUGEN Edition
« Reply #149 on: April 03, 2013, 10:41:26 PM »
Its a very well made MVC-like gameplay. Look at its videos.

Tags: mvc3 
 


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