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Author Topic: Removing hyper Portrait & hyper Bg  (Read 567 times)

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Offline Z0X

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  • Posts: 89
  • Country: Bosnia and Herzegovina ba
  • Last Login:February 13, 2015, 01:07:13 PM
Removing hyper Portrait & hyper Bg
« on: February 13, 2013, 10:36:13 AM »
ok, i wanted to remove hyper Portrait & hyper Bg


32717 - hyper portrait animation
32710 - hyper bg animation



so what I must do to remove that hyper bg & portrait animation?

here are the code...




;---------------------------------------------------------------------------
; Hyper Portrait Helper

[Statedef 33117]
type = S
movetype= I
physics = N
juggle = 5
;poweradd= 65
ctrl = 0
velset = 0,0
anim = 9800;32717
sprpriority = -2


[State 33117]
type = AssertSpecial
trigger1 = anim = 9800;32717
flag = noBG
flag2 = nobardisplay
flag3 = noFG
ignorehitpause = 1

[State 33117]
type = VarSet
trigger1 = Time = 0
var(1) = 0;random%2

[State 33117]
type = Explod
trigger1 = Time = 0 && facing = 1
anim = 32717+var(1)
postype = left;back
ID = 32717
sprpriority = -2
removetime = 7
pos = 0,0
scale = 0.55,0.55
bindtime = 5
facing = 1
ignorehitpause = 1
supermovetime = 9999
pausemovetime = 9999
supermove = 9999
pausemove = 9999

[State 33117]
type = Explod
trigger1 = Time = 0 && facing = -1
anim = 32717+var(1)
postype = right;back
ID = 32717
sprpriority = -2
removetime = 7
pos = 0,0
scale = 0.55,0.55
bindtime = 5
facing = -1
ignorehitpause = 1
supermovetime = 9999
pausemovetime = 9999
supermove = 9999
pausemove = 9999

[State 33117]
type= Modifyexplod
trigger1 = Numexplod(32717) && Time <= 6
ID = 32717
scale = 1.3-(.13*(time)),1.3-(.13*(time))

[State 33117]
type = Explod
trigger1 = Time = 7 && facing = 1
anim = 32717+var(1)
postype = left;back
ID = 32717
sprpriority = -2
removetime = 55
pos = 0,0
scale = 0.55,0.55
;bindtime = -1
facing = 1
ignorehitpause = 1
supermovetime = 9999
pausemovetime = 9999
supermove = 9999
pausemove = 9999
vel = -0.2

[State 33117]
type = Explod
trigger1 = Time = 7 && facing = -1
anim = 32717+var(1)
postype = right;back
ID = 32717
sprpriority = -2
removetime = 55
pos = 0,0
scale = 0.55,0.55
;bindtime = -1
facing = -1
ignorehitpause = 1
supermovetime = 9999
pausemovetime = 9999
supermove = 9999
pausemove = 9999
vel = 0.2

[State 33117]
type = RemoveExplod
trigger1 = Time > 17
trigger1 = NumHelper(33110) = 0
trigger2 = Parent,MoveType = H
id = 32717

[State 33117]
type = DestroySelf
trigger1 = Time > 17
trigger1 = NumHelper(33110) = 0
trigger2 = Parent,MoveType = H


;---------------------------------------------------------------------------
; Hyper Bg

[Statedef 33120]
physics = N
anim = 9800
sprpriority = -3



[State 33120]
type = VarSet
trigger1 = Time = 0
var(3) = Parent,Stateno


[State 33120]
type = AssertSpecial
trigger1 = anim = 9800
flag = noBG
flag2 = noFG
;flag3 = nobardisplay
ignorehitpause = 1


[State 33120]
type = Explod
triggerall = Time = 0
trigger1 = p2life > 0
anim = 32710
postype = left
ID = 32710
sprpriority = -4
removetime = -1
pos = 0,0
scale = 0.7,0.9
bindtime = -1
;facing=1
ignorehitpause=1
supermovetime=9999
pausemovetime=9999
supermove = 9999
pausemove = 9999



[State 33120]
type = null;Explod
triggerall = Time = 0
trigger1 = p2life > 0
anim = 32710
postype = left
ID = 32710
sprpriority = -4
removetime = -1
pos = 0,0
scale = 0.7,0.9
bindtime = -1
;facing=1
ignorehitpause=1
supermovetime=9999
pausemovetime=9999
supermove = 9999
pausemove = 9999


[State 33120]
type = null;Explod
triggerall = Time = 0
trigger1 = p2life > 0
anim = 32710
postype = right
ID = 32710
sprpriority = -4
removetime = 270
pos = -160,0
scale = 0.642,1
bindtime = -1
facing=-1
ignorehitpause=1
supermovetime=9999
pausemovetime=9999
supermove = 9999
pausemove = 9999



[State 33120]
type = RemoveExplod
triggerall = Numexplod(32710)
trigger1 = Parent, stateno != var(3)
trigger2 = p2life = 0
trigger3 = Parent,MoveType = H

[State 33120]
type = Destroyself
triggerall = Numexplod(32710)= 0
triggerall = Time > 7
trigger1 = Parent,stateno != var(3)
trigger2 = Parent,MoveType = H

[State 33120]
type = ChangeState
trigger1 = p2life = 0
trigger2 = roundstate = 3
value = 33121



Offline Cyanide

  • MUGEN Content Architect
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  • Posts: 813
  • Last Login:March 29, 2019, 06:52:34 AM
    • Mugen Obscurity
Re: Removing hyper Portrait & hyper Bg
« Reply #1 on: February 14, 2013, 01:00:26 AM »
Well you've found the code for them. You should be able to find the helper creation too

Because of the way helpers work, search for stateno = 33117 and look for whether it's a helper creation parameter or if it's preceded by a trigger line. If it's just the parameter replace
type = Helper
with
Type = Null
Just in case you want to put it back at some point.

Offline Z0X

  • Initiate
  • **
  • Posts: 89
  • Country: Bosnia and Herzegovina ba
  • Last Login:February 13, 2015, 01:07:13 PM
Re: Removing hyper Portrait & hyper Bg
« Reply #2 on: February 14, 2013, 05:03:46 AM »
[State 33117]
type = null
trigger1 = anim = 9800;32717
flag = noBG
flag2 = nobardisplay
flag3 = noFG
ignorehitpause = 1



Thanks for help!  :)

Offline Cyanide

  • MUGEN Content Architect
  • *****
  • Posts: 813
  • Last Login:March 29, 2019, 06:52:34 AM
    • Mugen Obscurity
Re: Removing hyper Portrait & hyper Bg
« Reply #3 on: February 15, 2013, 03:04:43 AM »
If that's what you wanted... neat, that particular controller doesn't do what your first post asked for though.

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