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Author Topic: WIP Black Widow HD  (Read 17091 times)

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Offline HyperVoiceActing

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Re: WIP Black Widow HD
« Reply #25 on: April 03, 2012, 11:13:29 AM »
Looks nice

Offline fer619

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Re: WIP Black Widow HD
« Reply #26 on: April 05, 2012, 09:30:37 PM »
very impressive spritework, andrey  :thumbsup:
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Offline Andrey-Expert

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Re: WIP Black Widow HD
« Reply #27 on: April 15, 2012, 11:54:03 AM »
That intro animation.

Offline Tha Lando ( Le CROM )

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Re: WIP Black Widow HD
« Reply #28 on: April 15, 2012, 12:19:23 PM »
That intro animation.



DUUUUDE! that is HOT!  ^:)^ =P~...this is also why i love sexy looking Mugen babes i tell ya!   :D. looking great bro. i was wondering if when she was going to have a lil more animation to her when you would get to her, and behold.

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« Last Edit: April 15, 2012, 12:25:04 PM by C.R.O.M - Lando »

Offline fer619

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Re: WIP Black Widow HD
« Reply #29 on: April 15, 2012, 07:17:54 PM »
That intro animation.


YES!YES!YES!  :o  :w00t:  :o  :w00t:

keep up the great job, andrey  :)
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Offline raúl

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Re: WIP Black Widow HD
« Reply #30 on: April 16, 2012, 01:29:24 PM »
I love your work Andrey-Expert , ojalas then have new moves, kicks and agility techniques, as usual, black widow, the movement of hair in the intro is very well done. congratulations
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Offline Andrey-Expert

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Re: WIP Black Widow HD
« Reply #31 on: April 26, 2012, 12:13:13 PM »
Here is a sketch of the sprite in a sitting position.

Offline HyperVoiceActing

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Re: WIP Black Widow HD
« Reply #32 on: April 26, 2012, 12:16:49 PM »
Thst crouch looks great.

Offline fer619

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Re: WIP Black Widow HD
« Reply #33 on: April 26, 2012, 09:48:06 PM »
is her left arm behind her leg or in front of it? it's hard to tell

anyway, great work once again, andrey  :thumbsup:
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Offline verz36

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Re: WIP Black Widow HD
« Reply #34 on: April 26, 2012, 11:26:26 PM »
wow, this is stunning. super work.. the last animation its really nice. try to make boobs move a little. im a boob guy lol... do you have her sprites in low res? maybe you can make her in low res for the msh2 project we doing.. this is a killer wip so far...

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Re: WIP Black Widow HD
« Reply #35 on: April 28, 2012, 01:42:05 PM »
The final version of the sprite.

Offline fer619

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Re: WIP Black Widow HD
« Reply #36 on: April 28, 2012, 07:16:15 PM »
yeah, that looks better  ;D

great job, andrey
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Offline Andrey-Expert

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Re: WIP Black Widow HD
« Reply #37 on: April 30, 2012, 10:37:21 AM »
This animation will be a seated position.

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Re: WIP Black Widow HD
« Reply #38 on: May 04, 2012, 09:31:25 AM »
Here's the first draft of the animation of fire.

Offline fer619

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Re: WIP Black Widow HD
« Reply #39 on: May 04, 2012, 09:22:06 PM »

now THIS is impressive  :thumbsup:

great job once again, andrey
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Re: WIP Black Widow HD
« Reply #40 on: May 08, 2012, 07:16:01 AM »
The final version of the animation.

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Re: WIP Black Widow HD
« Reply #41 on: June 28, 2012, 02:40:50 PM »
Vacation is over ... And work on the Black Widow continued. He began to change the face of Natasha (as done in the comics).

Offline HyperVoiceActing

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Re: WIP Black Widow HD
« Reply #42 on: June 28, 2012, 03:08:53 PM »
Looks nice man  :)

Offline I-Skorp-I

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Re: WIP Black Widow HD
« Reply #43 on: June 28, 2012, 08:17:56 PM »
The final version of the animation.


ITS JUST THAT THRILLERRRRR

Naw jp LOLL but yea that last gif you posted......Orgasmic  =P~
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Offline fer619

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Re: WIP Black Widow HD
« Reply #44 on: June 28, 2012, 10:36:01 PM »
Vacation is over ... And work on the Black Widow continued. He began to change the face of Natasha (as done in the comics).


wonderful job with the face, it looks beautiful  =D>
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Offline Rajaa

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Re: WIP Black Widow HD
« Reply #45 on: June 29, 2012, 01:16:12 AM »
Vacation is over ... And work on the Black Widow continued. He began to change the face of Natasha (as done in the comics).


Her right leg (artist's left) looks flat. Her calf is way too defined. Her ankles and feet are doing the impossible -- they're not moving. This doesn't make any sense because the character is bouncing up an down and her knees aren't bending. So either she's beyond the laws of physics, or you need to do some more work on the stance. The knees need to bend and the feet and ankles need to have pressure applied to them to show that she is actually moving. Her arms also need some movement, they're too static. It's like she's forcing herself to be a statue.

Also, your crouching animation doesn't make any sense anatomically. Once again, she is bouncing up and down with no pressure applied to her feet her knees or her calves. Not to mention that the pose looks very uncomfortable and unsuited for self defense or offense. Try doing that pose in real life and see how restricted you are. You might want to rework that whole animation, actually.

Anyway, the sprites look good and you have a lot talent. Good luck.
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Re: WIP Black Widow HD
« Reply #46 on: June 29, 2012, 01:45:34 AM »
i cant see this physics problems, probably because evrytime i see this anim i cant stop to stare to another part of her body.

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Re: WIP Black Widow HD
« Reply #47 on: June 29, 2012, 02:22:47 AM »
Try moving up and down like Widow without bending your knees, moving your calves, and using your feet muscles.
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Re: WIP Black Widow HD
« Reply #48 on: June 29, 2012, 08:36:37 AM »
i cant see this physics problems, probably because evrytime i see this anim i cant stop to stare to another part of her body.
:DxDie   @-) at the other part indeed!

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Re: WIP Black Widow HD
« Reply #49 on: September 22, 2012, 11:29:46 PM »
 
Her right leg (artist's left) looks flat. Her calf is way too defined. Her ankles and feet are doing the impossible -- they're not moving. This doesn't make any sense because the character is bouncing up an down and her knees aren't bending. So either she's beyond the laws of physics, or you need to do some more work on the stance. The knees need to bend and the feet and ankles need to have pressure applied to them to show that she is actually moving. Her arms also need some movement, they're too static. It's like she's forcing herself to be a statue.

Also, your crouching animation doesn't make any sense anatomically. Once again, she is bouncing up and down with no pressure applied to her feet her knees or her calves. Not to mention that the pose looks very uncomfortable and unsuited for self defense or offense. Try doing that pose in real life and see how restricted you are. You might want to rework that whole animation, actually.

Anyway, the sprites look good and you have a lot talent. Good luck :).

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