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Author Topic: Kirby the Dream Battle  (Read 45680 times)

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Offline Fou

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Re: Kirby the Dream Battle
« Reply #175 on: February 09, 2011, 11:52:18 AM »
It's good !!!  :w00t:

The logo on the sheild, but You have know  :P
the hit sprites is funny  ;D

and the crouch/jump sprites is great  :thumbsup:

Cappy work with me also, that's because O ilusionista have update the sheild code of Mr.Frosty, I think.

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Offline ExeLord

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Re: Kirby the Dream Battle
« Reply #176 on: February 09, 2011, 03:14:25 PM »
I had idea about bonus stage. If your game would have bonus stage then it could be like this:
- auto scrolling left or right, may be with increasing speed
- many scarfy enemies floating
- as in kirby games if you show them your back they'll try to bite you so if you missed hide your back  ;D
- to hits for scarfy and he's done.
Must've share before lose it  ;*))
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"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline Fou

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Re: Kirby the Dream Battle
« Reply #177 on: February 09, 2011, 03:23:53 PM »
Me I have think for a plateform stage, destroyd enemy, mid-boss, boss in the end of the stage.
But is hard to make in mugen

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #178 on: February 09, 2011, 06:36:42 PM »
Kabu doesn't works too. Damn, I really can't understand, I use this code on other chars...

I will check it again.

Quote
- as in kirby games if you show them your back they'll try to bite you so if you missed hide your back 
- to hits for scarfy and he's done.

Cool idea.

Me I have think for a plateform stage, destroyd enemy, mid-boss, boss in the end of the stage.
But is hard to make in mugen

But this would be exactly the same of the original game.
What is the fun of that?

Offline Fou

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Re: Kirby the Dream Battle
« Reply #179 on: February 09, 2011, 06:49:33 PM »
But this would be exactly the same of the original game.
What is the fun of that?

not the same stage ! I can make a completely different stage with a custom Environment.

Kabu doesn't works too. Damn, I really can't understand, I use this code on other chars...

Me too I don't now ! for make Bronto Burt I have also edit Kabu (or Waddle Dee, I have forget)

Post Merge: February 09, 2011, 02:24:33 PM
I have a Idea !
Why not a lose screen for all characters !?
I have made a lose screen for Ghost Knight with style of Kirby Super star staker (SNES)  :thumbsup:



I have also a lose screen for Waddle Dee, Poppy Bros. JR, Dedede and Meta Knight, from the original game.

What do you think ?
« Last Edit: February 09, 2011, 09:27:20 PM by Fou »

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Offline ExeLord

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Re: Kirby the Dream Battle
« Reply #180 on: February 10, 2011, 04:12:45 AM »
Not a bad idea it'll give even more kirbish atmosphere to game.
I think that bonus stage would be cool if someone could code it, hope that'll happen :-SS
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #181 on: February 12, 2011, 02:58:04 PM »
I can code it.

Fou, about the armor error....the bug is on the Game files.

I've tested mr. frosty vs mr. frosty on my normal winmugen and it works. When I tested mr. frosty vs mr. frosty on the KTDB, it doesn't works.

Why this happens...I dunno yet.

Offline Fou

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Re: Kirby the Dream Battle
« Reply #182 on: February 13, 2011, 04:24:23 PM »
Really ?!!  :-SS
It's bizarre ... For the mugen version, I have edit the Robot master mayhem Mugen for make the Kirby one.

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #183 on: March 01, 2011, 10:20:01 AM »
Started to work on a guest char for this project: Megaman



It will have the same weapon system of PDC's Classic Megaman

Offline ExeLord

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Re: Kirby the Dream Battle
« Reply #184 on: March 01, 2011, 12:47:15 PM »
Woah, unexpected turn of event, yeeeees :thumbsup:
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #185 on: March 16, 2011, 09:53:27 AM »
Megaman weapons preview


18 weapons until now.

Offline Magma MK-II

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Re: Kirby the Dream Battle
« Reply #186 on: March 16, 2011, 10:15:11 AM »
Nice!

By the way, you put Shademan as Megaman 6 in the video, and he is from Megaman 7.

Offline Fou

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Re: Kirby the Dream Battle
« Reply #187 on: March 16, 2011, 04:52:46 PM »
 ^:)^ amazing  ^:)^
more to come !  :o

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Offline Magma MK-II

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Re: Kirby the Dream Battle
« Reply #188 on: March 17, 2011, 09:49:43 AM »
I saw these days in The Spriters resource that there is an edited sheet of Toss Tortoise. You should definitely put him in the game!

Offline Fou

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Re: Kirby the Dream Battle
« Reply #189 on: March 17, 2011, 12:25:11 PM »
Yes, I have also noticed that  :cool

and a great collection of Kirby ennemis, boss, other sprites with the KSSU style on the forum also I have find !

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #190 on: March 17, 2011, 01:46:31 PM »
really? I will take a look.

Toss Turtoise were replaced by Pham Pham, right? I will make it :)

Offline Fou

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Re: Kirby the Dream Battle
« Reply #191 on: March 17, 2011, 03:40:53 PM »
http://www.spriters-resource.com/community/showthread.php?tid=3818&highlight=kirby

that's here, I have find a great number of different characters sprites !
I can use this sprites as base for make other moves  :w00t:
That's sad, a large number of sprites sheet is be also removed  :(

and for Toss Turtoise, he appears in Kirby adventure on NES, and he be replaced by Phan Phan in the remake "Nightmare in Dreamland" on GBA, it's never been seen since ...

I want this 2 characters characters in the game ! for the return of Toss Turtoise  :w00t:
« Last Edit: March 17, 2011, 03:48:29 PM by Fou »

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Offline Magma MK-II

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Re: Kirby the Dream Battle
« Reply #192 on: March 18, 2011, 10:54:16 AM »
Toss Tortoise FTW! :w00t:

Offline Fou

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Re: Kirby the Dream Battle
« Reply #193 on: March 20, 2011, 05:37:38 PM »
Megaman portrait


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Offline Magma MK-II

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Re: Kirby the Dream Battle
« Reply #194 on: March 21, 2011, 09:52:00 AM »
The results of a boring weekend:


Offline Fou

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Re: Kirby the Dream Battle
« Reply #195 on: March 21, 2011, 10:50:22 AM »
Thanks Magma Dragon, but I need sprites with the KSSU style with the good size ;*)) ... (kirby super star ultra)

Like this :

(sprites find on the Spriter ressources forum, for view more sprites with KSSU style, look the link on the previous page)
« Last Edit: March 21, 2011, 10:58:33 AM by Fou »

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #196 on: March 23, 2011, 09:40:25 AM »
Here comes a new challenger:



Some more updates on Megaman:

Hypermove


Plataform 1 (what is the right name of this?) + new stage: Galacta Knight
MM can jump onto it, which starts to go up on the stage and he can shoot while on it.


Astro Crusher + new stage: True Arena


Offline Fou

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Re: Kirby the Dream Battle
« Reply #197 on: April 19, 2011, 11:47:24 AM »
A very good job, Big O !!!

Good for T.Tortoise, the new stage look very nice, Megaman amazing !
For Megaman hyper, I would rather opt for Hyper Megaman, but it's good for me!
The Astro Crush is wonderfull !

I have make a new versus screen, and I'd like your opinion.



I need again a "VS" sprites.
« Last Edit: April 19, 2011, 11:52:27 AM by Fou »

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Offline Magma MK-II

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Re: Kirby the Dream Battle
« Reply #198 on: April 19, 2011, 12:07:51 PM »
Nice one! It fits very well!

As for the Vs sprite, you could make a custom one.

Offline ExeLord

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Re: Kirby the Dream Battle
« Reply #199 on: April 19, 2011, 12:22:56 PM »
Nice, very nice.
You can use this one...

Just resize to fit and limit colors... %)
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

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