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Author Topic: Airman RMM  (Read 3307 times)

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Offline O Ilusionista

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Re: Airman RMM
« Reply #25 on: October 06, 2010, 06:34:42 PM »
Quote
Hey, feedback is feedback. Your not offensive when you give it so don't be afraid to put it out there. Contrary to popular belief we're not all about "nice car +1 or GTFO" around here, ain't that right Mr. Gill?

Yeah, I know that. O. Gill  is a perfect example of that: he gives many feedbacks with many things, and I never took it personally, I always fixed every mentioned bug. The problem here is:

- Some creators simply ignore some reports
- some creators just can't stand feedbacks, even if they are landed on the same way that Gill does.

But its life. I don't want to enter on that issue because it *could* bring some past issues that I don't want to talk about.  :-$

----------------------

Back to the topic, lets go to the feedback:

- most of edits are weak edits of the main sprite (which is a nice sprite). When I say weak I can't find the proper word to say. Basically, its that same 2 old problem with most editors:

1) You can't edit the sprite moving just one part of the body, because its weird. Airman have a lot of this kind of edits.
2) You need to see if the transition anim from the stand to the attack and back to the stand is fluid. A lot of editors forgets to do this.

Using the video as a base:


- He drops in a chunky anim from the Tornado at its intro (0:15)
- The hyper bg anim is heavy (50 frames is too much) (0:45)
- The block anim is basically the same of the standing (0:49) ...
- ...and we can see the same body position at 0:51

And this repeats over and over...

-Look at the size of his body. He can't shrink like this 0:56
- The hyper finish bg has 100 frames! This makes the sff very heavy. You can almost get the same effect with few sprites.

- He has a lot of repeated moves. he shoots small tornados in many ways, but they are all almost identical.
- The kick at 1:12 is weird. The puch wich follows, too.

- This move is totally cheap:

because he gets almost invencible with those 2 big tornados. And the cooldown is just too quick.

The idea is good, but this char don't excites me too much, by everything mentioned above.

I hope you understand that I`m not bashing you, I'm just leaving my feedback. My intention is not to bash anyone, its to point errors, so anyone with the same errors can fix it.
Everyone knows that I always speaks directly, and sometimes people misunderstood my words.

So, I will wait until you fixe the template to start Yellow Devil.


Offline Orochi Gill

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Re: Airman RMM
« Reply #26 on: October 07, 2010, 12:31:36 AM »
Just one more thing, I don't know if it's been mentioned:

- Tornadoes from DP+P are unblockable.
- Many sprites are uncropped and have huge zero color areas.
« Last Edit: October 07, 2010, 01:28:43 AM by Orochi Gill »
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Offline -Whiplash-

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Re: Airman RMM
« Reply #27 on: October 07, 2010, 12:46:26 AM »
why is there a very large image of dark magician girl in airman's SFF?

Offline Invader Dooms

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Re: Airman RMM
« Reply #28 on: October 07, 2010, 08:31:17 PM »
I'm just happy to have been the voice for Airman, even if it took me months to finish the voice acting due to finding a job and a college. I'm glad to see Airman released. Good Show!  :thumbsup:
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Offline laspacho

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Re: Airman RMM
« Reply #29 on: October 07, 2010, 09:52:17 PM »
why is there a very large image of dark magician girl in airman's SFF?

Easter Eggs are fun.  Did you see the Airman costume?..   ;*))


Thanks for the feedback Orochi Gill and O Ilu, good stuff.  (No offense taken)
I like the 2 big tornados special so it's not going to get removed, but maybe we can make it go off quicker to make it more fair..
I would just like to say remember, besides for some recent sprite edits for some things airman needed I finished spriting Airman over two years ago, he was my 3rd character and just never got coded and released.  (I'm working on my 10th character now)  There are some sprites I would like to update in the future for more movement, and a couple things I just wanted to draw better.  Some of the sprite I purposely made move clunky/weird since Airman has such a bigger upper body.  It's on my list to do after Woodman.   ;D
« Last Edit: October 07, 2010, 10:42:25 PM by laspacho »

Offline RMM

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Re: Airman RMM
« Reply #30 on: October 08, 2010, 03:07:52 AM »
I am going to test airman against my megaman X maybe I could give some feedback on airman I don't know we'll see. :)

Offline Terror Mechina

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Re: Airman RMM
« Reply #31 on: October 12, 2010, 01:12:21 AM »
This character is absolutely beautiful. It was worth the 2 year wait.

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