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Author Topic: Ultimate Marvel vs. Capcom 3  (Read 188548 times)

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Offline Error Macro

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Re: *Official Marvel vs Capcom 3 thread*
« Reply #625 on: June 24, 2010, 04:34:03 AM »

Offline -Whiplash-

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Re: *Official Marvel vs Capcom 3 thread*
« Reply #626 on: June 24, 2010, 04:55:11 AM »
If They Do Put Zero In, I JUst hope they Use his Megaman X Design, and Not his Zero Design.

Offline TheClone45

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Re: *Official Marvel vs Capcom 3 thread*
« Reply #627 on: June 24, 2010, 06:54:17 PM »
please please, capcom!
put war machine and sentinel!

By theclone45 at 2011-01-02

Offline kosmos

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Re: *Official Marvel vs Capcom 3 thread*
« Reply #628 on: June 24, 2010, 10:34:26 PM »
If they do use War-Machine, I'd like it if they gave him his own unique moves instead of just being an Iron-Man pallet swap. And a 3-D Sentinel would be pretty cool to see in action.

Offline boryema

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Re: *Official Marvel vs Capcom 3 thread*
« Reply #629 on: June 25, 2010, 12:05:44 AM »
if they do add warmachine they'll prolly give him the same suit he has in the iron man 2 movie

Offline kosmos

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Re: *Official Marvel vs Capcom 3 thread*
« Reply #630 on: June 25, 2010, 01:24:44 AM »
That'd be alright, at least you can tell its a different character and not just pallet swapped. It always bugged me cause War-Machine's "mouth" if you will, is shaped differently from Iron-Mans. In MvC 1 and 2, War-Machine has the correct suit and facial shape but they didn't bother to change his design in game. That always struck me as incredibly lazy on Capcoms part.

Offline ATiC3

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Re: *Official Marvel vs Capcom 3 thread*
« Reply #631 on: June 27, 2010, 05:40:57 PM »
For all of you Wii goers, they're talking about making a version for the Wii because SSFIV was made for the iPhone and all that... it only depends on how successful the 360 & PS3 version are though, and of course it will be toned down... I mean... the capabilities of the wii are much less than that of even the 360... ;*))

http://www.computerandvideogames.com/article.php?id=253314

http://wii.nintendolife.com/news/2010/06/capcom_not_ruling_out_marvel_vs_capcom_3_on_wii
 

Offline Yung Kratos

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Re: *Official Marvel vs Capcom 3 thread*
« Reply #632 on: June 27, 2010, 08:39:21 PM »
For all of you Wii goers, they're talking about making a version for the Wii because SSFIV was made for the iPhone and all that... it only depends on how successful the 360 & PS3 version are though, and of course it will be toned down... I mean... the capabilities of the wii are much less than that of even the 360... ;*))

http://www.computerandvideogames.com/article.php?id=253314

http://wii.nintendolife.com/news/2010/06/capcom_not_ruling_out_marvel_vs_capcom_3_on_wii
maybe itll be 2d that would be cool
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Offline ATiC3

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Re: *Official Marvel vs Capcom 3 thread*
« Reply #633 on: June 27, 2010, 08:47:47 PM »
I actually think the quality of the graphics will be reduced, but will be the same... think of Tatsunoko vs. Capcom.. if that got remade for the 360 & PS3... it would have better graphics, better content, faster loading times, and more characters... think of the reverse if they put MvC3 on the Wii basically...

Post Merge: June 28, 2010, 06:16:56 PM
For anyone dropping by EVO2010... you're so lucky... \-/o

http://www.thatvideogameblog.com/2010/06/27/marvel-vs-capcom-3-ready-for-play-at-evo-2010/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ThatVideogameBlog+%28That+VideoGame+Blog%29

I'm sure it's only an updated version of what we saw at E3... probably only one or 2 more new playable characters that have been announced...
« Last Edit: June 28, 2010, 06:16:56 PM by Uqııce »
 

Offline ELECTRO

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Re: *Official Marvel vs Capcom 3 thread*
« Reply #634 on: June 30, 2010, 11:06:40 AM »
I've noticed in the gameplay footage that you can't use your teammates as strikers/helpers or whatever you want to call that function - I really hope they keep the gameplay that way to cut back on the infinite spamming - Or at least put it back the way the original MvC was with a set limit @-)

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Re: *Official Marvel vs Capcom 3 thread*
« Reply #635 on: June 30, 2010, 11:54:13 AM »
You're looking at the wrong gameplay footage then, because that feature IS in the game.. lol..
 

Offline Acey

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Re: *Official Marvel vs Capcom 3 thread*
« Reply #636 on: June 30, 2010, 12:06:34 PM »
I'm buying a 360 for Christmas and the only reason is for MvC3.

Offline ELECTRO

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Re: *Official Marvel vs Capcom 3 thread*
« Reply #637 on: June 30, 2010, 12:56:52 PM »
You're looking at the wrong gameplay footage then, because that feature IS in the game.. lol..

Must be - Got a link to the footage your talking about? @-)

Offline ATiC3

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Re: *Official Marvel vs Capcom 3 thread*
« Reply #638 on: June 30, 2010, 01:23:20 PM »
Just look at the gameplay videos on like youtube or gametrailers.. you'll see that they come in for helpers.. and I remember in one Chris came in during Iron Man's super... or vice versa.. lol...
 

Offline kosmos

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Re: *Official Marvel vs Capcom 3 thread*
« Reply #639 on: June 30, 2010, 03:17:52 PM »
Just check out this pic here, the assist attack is plainly being executed.


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Re: *Official Marvel vs Capcom 3 thread*
« Reply #640 on: June 30, 2010, 04:06:44 PM »
This game will be sold out in Ny.

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Offline ELECTRO

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Re: *Official Marvel vs Capcom 3 thread*
« Reply #641 on: June 30, 2010, 04:08:49 PM »
Ok thanks - Thats still a small disapointment for me but, after playing mvc2 for 9 years it won't be that big O deal - Got another question for ya - Who thinks that the combo text needs to be behind the action or move it up the screen some? - Where they have the text located right now it seems to get in the way of the cool fighting sceens @-)

Offline kosmos

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Re: *Official Marvel vs Capcom 3 thread*
« Reply #642 on: June 30, 2010, 04:54:21 PM »
Yeah, It should probably be pushed back towards the edge of the screen along with the life and power bars, but thats just one of the many problems they have with trying to format games to a widescreen ratio. They probably just havn't gotten around to that yet.

Offline Yung Kratos

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Re: *Official Marvel vs Capcom 3 thread*
« Reply #643 on: June 30, 2010, 04:59:39 PM »
Ok thanks - Thats still a small disapointment for me but, after playing mvc2 for 9 years it won't be that big O deal - Got another question for ya - Who thinks that the combo text needs to be behind the action or move it up the screen some? - Where they have the text located right now it seems to get in the way of the cool fighting sceens @-)
Alot of gameplay vids they didnt uae assist because b+assist tags like tvc so its difficult to use defensively there still getting the kinks worked out as far as that goes.
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Offline ExShadow

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Re: *Official Marvel vs Capcom 3 thread*
« Reply #644 on: June 30, 2010, 05:00:39 PM »
*Sigh* I really believe this will suck if all the Mvc1 originals aren't in.  Bring back mode change Ryu!!!!!!
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Offline Error Macro

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Re: *Official Marvel vs Capcom 3 thread*
« Reply #645 on: June 30, 2010, 05:30:19 PM »
*Sigh* I really believe this will suck if all the Mvc1 originals aren't in.  Bring back mode change Ryu!!!!!!
I always thought that was a cool concept.  Saves the roster two more shotos.

Offline kosmos

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Re: *Official Marvel vs Capcom 3 thread*
« Reply #646 on: June 30, 2010, 06:04:39 PM »
Ya'll are gonna laugh, I never figured out how to make Ryu mode change in MvC.

Offline SanjiSasuke

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Re: *Official Marvel vs Capcom 3 thread*
« Reply #647 on: July 01, 2010, 12:25:17 AM »
Ya'll are gonna laugh, I never figured out how to make Ryu mode change in MvC.

Ditto. I never cared though, he was good enough. Besides I always used Wolvie and Strider.

Offline Yung Kratos

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Re: *Official Marvel vs Capcom 3 thread*
« Reply #648 on: July 01, 2010, 01:17:28 AM »
Well this seems to be based off of TVC Ryu. He has no need for mode change since his move properties are combined of Ryu/Akuma/Ken.
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Re: *Official Marvel vs Capcom 3 thread*
« Reply #649 on: July 01, 2010, 01:55:49 AM »
I for one wasn't really a fan of change mode ryu much, although I did use his evil/akuma form
pretty much all the time (b/c of the shungokusatsu) why not just make an evil version playable in the game as like a sub-boss. only give him ken and akuma's moves?

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