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Author Topic: select screen  (Read 788 times)

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Offline Captain Cold

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select screen
« on: September 16, 2007, 10:04:31 PM »
is there a way to make the select box any bigger because i use the hi res select add on and sometime its hard to see it...i just wanted to know if you could do that and how well thanks for you help   :) :) :)



Offline ♦ßlôödÑinjå♦

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Re: select screen
« Reply #1 on: September 16, 2007, 10:06:19 PM »
you should mess around with the select and system.def untill you get what you want

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Offline Captain Cold

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Re: select screen
« Reply #2 on: September 16, 2007, 10:09:20 PM »
i dont know what i am lookin for and i dont want to screw everything up it would help if i knew what i was lookin for  :)

Offline ♦ßlôödÑinjå♦

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Re: select screen
« Reply #3 on: September 16, 2007, 10:09:53 PM »
thats why you need to make copies of both of them.....

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Offline Captain Cold

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Re: select screen
« Reply #4 on: September 16, 2007, 10:11:30 PM »
that still doesnt solve what i am lookin for...

Offline ♦ßlôödÑinjå♦

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Re: select screen
« Reply #5 on: September 16, 2007, 10:15:50 PM »
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;[example]
;//Character select definition//
[Select Info]

   fadein.time =10
   fadeout.time =10

   rows =25
   columns =9
   wrapping =0
   pos =92, 15
   showemptyboxes =0
   moveoveremptyboxes =0
   cell.size =15, 17
   cell.spacing =0
   cell.bg.spr =;150, 0      ;Note: Don't use animation for cells
   cell.random.spr =180, 10
   cell.random.switchtime =2

;//P1 Cursor Data//
   p1.cursor.startcell =0,0
   p1.cursor.active.anim = 160
   p1.cursor.done.anim = 161
   p1.cursor.move.snd =100,0
   p1.cursor.done.snd =100,1
   p1.random.move.snd =100,0

;//P2 Cursor Data//
   p2.cursor.startcell =0,8
   p2.cursor.active.anim = 170
   p2.cursor.done.anim = 171
   p2.cursor.blink =1;1 to blink p2's cursor if overlapping p1's
   p2.cursor.move.snd =100,0
   p2.cursor.done.snd =100,1
   p2.random.move.snd =100,0

;//Misc Cursor Sounds//
   random.move.snd.cancel =0;*2001.04.01 NEW* 1 to have random move sound cancel itself when    played repeatedly
   stage.move.snd =0, 0
   stage.done.snd =0, 1
   cancel.snd =0, 2

;//Portrait Data//
   portrait.offset =1,1
   portrait.scale =0.56, 0.56
   title.offset =310,11
   title.font =2,4,-1

;//Portrait//
   p1.face.offset =-30,40 ;<< thats the position of the big portrait
   p1.face.facing =1
   p1.face.scale =1,1 ;this is the big portrait. 1,1 means the default size, for hi-res i think it's 2,2.
   p1.face.rayerno = 2

   p2.face.offset =349,40
   p2.face.scale =1,1
   p2.face.facing =-1
   p2.face.rayerno = 2

;//Name//
   p1.name.offset =85,192
   p1.name.font =2,1,-1
   p1.name.spacing = 10,-10

   p2.name.offset =235,192
   p2.name.font =2,2,1

;//Stage select//
   stage.pos =160, 226
   stage.active.font =2, 0, 0
   stage.active2.font =2, 6, 0
   stage.done.font =2, 13, 0

;//Sounds//

;//Team Menu//     
   teammenu.move.wrapping =1

;// P1 Data //
   p1.teammenu.pos =0, 70
   p1.teammenu.bg.anim = 3220

   p1.teammenu.move.snd =0,0
   p1.teammenu.value.snd =0,0
   p1.teammenu.done.snd =0,1

   p1.teammenu.item.offset =0,33
   p1.teammenu.item.spacing =0,21
   p1.teammenu.item.font =3,0;null font
   p1.teammenu.item.active.font =3,0
   p1.teammenu.item.active2.font =3,0
   p1.teammenu.item.cursor.offset =30,-10
   p1.teammenu.item.cursor.anim =3221

   p1.teammenu.value.icon.offset =62,-2
   p1.teammenu.value.icon.anim = 3224

   p1.teammenu.value.empty.icon.offset =62,-2
   p1.teammenu.value.empty.icon.anim = 3225
   p1.teammenu.value.spacing =7,0

;//P2 Data//

   p2.teammenu.pos =320, 70
   p2.teammenu.bg.anim = 3240

   p2.teammenu.move.snd =0,0
   p2.teammenu.value.snd =0,0
   p2.teammenu.done.snd =0,1

   p2.teammenu.item.offset =0,33
   p2.teammenu.item.spacing =0,21
   p2.teammenu.item.font =3,0
   p2.teammenu.item.active.font =3,0,-1
   p2.teammenu.item.active2.font =3,0,-1
   p2.teammenu.item.cursor.offset =-40,-10
   p2.teammenu.item.cursor.anim =3222

   p2.teammenu.value.icon.offset =-68,-2
   p2.teammenu.value.icon.anim = 3224

   p2.teammenu.value.empty.icon.offset =-68,-2
   p2.teammenu.value.empty.icon.anim = 3225
   p2.teammenu.value.spacing =-7,0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;[/example]


you have to fix stuff like that, i hope that helps. it takes some work  and if you do it perfect you get something like this [youtube=425,350]Wkr6MxvOoOw[/youtube]

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Offline Captain Cold

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Re: select screen
« Reply #6 on: September 16, 2007, 10:17:48 PM »
thanks for the help i appreciate it  :) :) :)

Offline ♦ßlôödÑinjå♦

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Re: select screen
« Reply #7 on: September 16, 2007, 10:19:11 PM »
thanks for the help i appreciate it  :) :) :)
remember double what is highlighted not the exact numbers that were given

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