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Author Topic: Type = AttackMulSet  (Read 990 times)

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Offline Dez

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  • Last Login:January 02, 2018, 03:23:10 AM
Type = AttackMulSet
« on: January 28, 2010, 02:36:02 PM »
Hey I need help with my code I need the AttackMulSet to turn off after an certain time. Instead of constantly going throughout the match.
Its at the bottom..

; Dimension Rip: Helper
[Statedef 20000]
type = U
physics = A
movetype = U
ctrl = 1
poweradd = -4000

[State 20000, Pause]
type = Pause
trigger1 = 1
time = 350
movetime = 350

[State 20000, EnvShake]
type = EnvShake
trigger1 = 1
time = 10
freq = 100
ampl = 5
phase = 100
;ignorehitpause =
;persistent =

[State 20000, PalFX]
type = PalFX
trigger1 = 1
time = 350
add = 200,10,100
mul = 256,256,256
sinadd = 200,15,10,50
invertall = 0
color = 256
;ignorehitpause =
persistent = 1

[State 20000, State]
type = AfterImage
trigger1 = Time = 0
length = 10
PalBright   =  100, 5, 25
PalContrast = 225, 10, 50
TimeGap  = 3
FrameGap = 3
Trans = Add1
time = 350
persistent = 1

[State 20000, State]
type = AfterImageTime
trigger1 = 1
time = 350
persistent = 1

[State 20000, AttackMulSet]
type = AttackMulSet
trigger1 = 1
value = .90
time = 35



Offline Acey

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Re: Type = AttackMulSet
« Reply #1 on: February 04, 2010, 10:00:08 AM »
Your trigger is 1 which means it will stay active during the entire state. You'll need to change the tirgger to something more specific like "movecontact".

Click here for a list of triggers

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