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Author Topic: Cody topic Revival...ftw?  (Read 5065 times)

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Offline Kojunho

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Re: Cody topic Revival...ftw?
« Reply #25 on: October 20, 2009, 12:43:35 PM »

Finished version of Cody's panic attack thanks to Primeop. YOU ROCK BROHAM!
Now onto finishing that Somersault.
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Offline ANGELM

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Re: Cody topic Revival...ftw?
« Reply #26 on: October 20, 2009, 01:05:23 PM »
So Cody is making a WIP return I see?  :) I'm also digging your progress on this character right now.

Offline aPoCaLyPsE

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Re: Cody topic Revival...ftw?
« Reply #27 on: October 20, 2009, 03:00:49 PM »

Finished version of Cody's panic attack thanks to Primeop. YOU ROCK BROHAM!
Now onto finishing that Somersault.

Nice sequence! Can't wait to see just how smooth that animations going to turn out.

-"aPoC."



Offline UltimateBiosparkJ

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Re: Cody topic Revival...ftw?
« Reply #28 on: October 20, 2009, 03:23:57 PM »
Very nice! Its just how I remember him in the original Final Fight for SNES. He's looking pretty damn aweomse of a fighter so far. As for him going up against Guy, very hard matchup to decide who would win. Also, will anything be implemented from Final Fight: Streetwise such as his moves and likeness and the whole GLOW addiction or anything like that?
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Offline Kojunho

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Re: Cody topic Revival...ftw?
« Reply #29 on: October 20, 2009, 03:34:32 PM »
Cody's gonna have quite a few gameplay styles, as he's being coded by many people.
Zvitor for EoH, Nestor/O Ilu for Capcom Fighting All-stars, and X-Boy's friend for Final Fight Urban Chaos, and some other projects I can't really remember.
Its also the reason why Cody has so many different special moves, so that they can pick and choose which ones they want for their projects =)
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Offline carloskillar3675

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Re: Cody topic Revival...ftw?
« Reply #30 on: October 21, 2009, 08:30:05 PM »
Any predictions on when a beta will be released

Offline Kojunho

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Re: Cody topic Revival...ftw?
« Reply #31 on: October 21, 2009, 09:00:02 PM »
Your guess = Good as mine.
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Offline Kojunho

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Re: Cody topic Revival...ftw?
« Reply #32 on: January 14, 2010, 12:46:30 PM »
Boom.
The revival.



-.-

Offline Nestor

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Re: Cody topic Revival...ftw?
« Reply #33 on: January 14, 2010, 12:51:30 PM »
I like both pics  :thumbsup: the second one looks cool for a hyper portrait  ;*)).
Keep the good work pal.

Offline aPoCaLyPsE

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Re: Cody topic Revival...ftw?
« Reply #34 on: January 14, 2010, 02:02:16 PM »
I like both pics  :thumbsup: the second one looks cool for a hyper portrait  ;*)).
Keep the good work pal.

Heck yea! Always good seeing Cody news. Lookin good from here, don't know if it's just my eyes but if seems on that first picture, just under his left elbow the T-shirt edge drapes futher then where his chest musles would have the shirt drape at. Try moving the edge lining back just a few pixels and it would be perfect!

-"aPoC."



Offline Kojunho

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Re: Cody topic Revival...ftw?
« Reply #35 on: January 14, 2010, 02:42:44 PM »
Well that is my first time editing portraits so I need feedback to help me improve.

Boom.
The revival.
« Last Edit: January 14, 2010, 03:26:29 PM by Kojunho »
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Offline aPoCaLyPsE

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Re: Cody topic Revival...ftw?
« Reply #36 on: January 14, 2010, 04:06:28 PM »
Well that is my first time editing portraits so I need feedback to help me improve.

Boom.
The revival.

Damn, not bad for a first time either. I've yet to attempt to create one on my own. As for my last post and what I was talking about, here's an example:


Sendspace:http://www.sendspace.com/file/turbm6

I've altered the T-shirt edge while keeping the newly added shading tones to the shirt and skin. I also added a couple of lateral pixals in the head to make his head round a bit more. PNG file included for Referrence or Source. Keep up the great work guys.

-"aPoC."



Offline Esʞy

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Re: Cody topic Revival...ftw?
« Reply #37 on: January 14, 2010, 06:08:45 PM »
Damn, not bad for a first time either. I've yet to attempt to create one on my own. As for my last post and what I was talking about, here's an example:


Sendspace:http://www.sendspace.com/file/turbm6

I've altered the T-shirt edge while keeping the newly added shading tones to the shirt and skin. I also added a couple of lateral pixals in the head to make his head round a bit more. PNG file included for Referrence or Source. Keep up the great work guys.

-"aPoC."
Nice aPoC.. Looks Way Better!!!
Well that is my first time editing portraits so I need feedback to help me improve.

Boom.
The revival.
The second one looks beast lol
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Offline Grayskull

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Re: Cody topic Revival...ftw?
« Reply #38 on: January 15, 2010, 07:53:08 AM »
I got to say that this is the awesome work Kojunho ,
I love Cody and the way capcom reused the character which seemed to be forgotten
for the advantage of Haggar (that is in fact my fav character in Final Fight) ,
but I hate the "Jail suit" and it's really cool to see Cody returning to his roots .

For the portraits , I think this is à wonderful work for a first attempt , as Apoc shown it
there are little misproportion but that's the classic style of capcom artists ,
especially the Street Fighter Saga !
Can't wait to this release , keep the good work , guy !

Offline sky79

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Re: Cody topic Revival...ftw?
« Reply #39 on: January 25, 2010, 12:17:20 PM »
Glad to see you're still rolling on this one, and doing a great job (better then CAPCOM is doing, that's for sure)

You've got help and reshaded the are, good stuff. XD||
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Offline Kojunho

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Re: Cody topic Revival...ftw?
« Reply #40 on: November 24, 2010, 08:27:19 PM »
Hey guys...wow been way too long. Well, he's back...again. And I'm going to fix the walk for the final time.
Thanks to PrimeOp and Laslunder for inspiring me to go take another crack at him. Taking all the help I can get at this point.

Using Cap-Am's upper body this time and reusing/updating my legs to make it look as close to the original arcade game as possible. After I do this walk I'm finally gonna buckle down and I'm gonna finish the rest of him.
« Last Edit: November 25, 2010, 10:46:01 PM by Kojunho »
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Offline laspacho

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Re: Cody topic Revival...ftw?
« Reply #41 on: November 25, 2010, 02:33:35 PM »
Like where you are going with this; I'm happy to see a different type of Cody,.  Cap looks like it makes a great upper body for the walk.
 

Offline Kojunho

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Re: Cody topic Revival...ftw?
« Reply #42 on: November 26, 2010, 06:25:55 PM »
Update:

Gonna start spriting Zvitor-style.
It feels more efficient and makes the spriting process feel much quicker.
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Offline Spidermew

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Re: Cody topic Revival...ftw?
« Reply #43 on: November 26, 2010, 07:29:11 PM »
Youve got 3 more legs then you do tops... How do you plan on blending the 2 bases to make it look naturalish?

Offline Kojunho

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Re: Cody topic Revival...ftw?
« Reply #44 on: November 26, 2010, 07:56:18 PM »
Top= 1     2     3     4     5     6
Btm=1+2 3+4   5   6+7  8+9   10
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Offline Spidermew

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Re: Cody topic Revival...ftw?
« Reply #45 on: November 26, 2010, 07:58:32 PM »
 :thumbsup: cool

Offline celobateira

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Re: Cody topic Revival...ftw?
« Reply #46 on: November 27, 2010, 07:49:59 AM »
I think it's a good idea to follow zvitor style

it's nice to know that you didn't give up on Cody... this will be a good version of him... no jail sprites, no handcuffs

Final fight Style :)

BTW are you going to put your hands on Mack the Knife too?

keep the good work
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Offline Kojunho

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Re: Cody topic Revival...ftw?
« Reply #47 on: November 27, 2010, 10:27:40 PM »


Done.

Mack the Knife? Was never a work of mine, I just decided to animate that sprite into a stance, it looked cool enough to me. TheAnvil is actually working on him (I can't wait for it to be released!) and he needed help with a stance idea. I gave him one before but I hated it so I made a new one much much later on. Hopefully he uses it! :D

As for Ninja Commando, maybe someday if someone does not pick him up.
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Offline celobateira

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Re: Cody topic Revival...ftw?
« Reply #48 on: November 29, 2010, 02:29:23 PM »
I like the walking, really smooth

I thought by the signature that Mack was one of yours :p, my bad
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Offline Spidermew

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Re: Cody topic Revival...ftw?
« Reply #49 on: November 29, 2010, 03:27:43 PM »
Looks really good  :thumbsup:

The only way i think you could improve it if you wanted to, would be to use some hair from the stance, so that when he walks, his hair kinda bobbs naturaly to his pace.
It wouldnt have to be much, just like a slight giggle of the hair, or an illusion of it would all it need to caputre a more natural look.
Don't reallly need it though.

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