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Author Topic: adding more characters  (Read 349 times)

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Offline mikeoliver1313

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adding more characters
« on: September 11, 2009, 05:07:26 PM »
I could use alittle advice if its not to much trouble. as of right now i have 70 dc/marvel characters on my screen pack. id like to add 10 more 5 dc and 5 marvel. but when i put them in and try to figure out the formula. my screen pack gets all screwed up. most of the time i can figure stuff out on my own but not this time . I have copyed and pasted my system.def file if any body has time to look at it and figure it out for me that would be great. As of right now i have 13 rows and 16 columns. any help would be great to. A very big thanks


;Character select definition
[Select Info]
rows = 13
columns = 16
wrapping = 1
pos = -63,1
showEmptyBoxes = 0
moveOverEmptyBoxes = 0
cell.size = 31,31
cell.spacing = 1,0
;cell.bg.spr = 150,0 ;Note: Don't use animation for cells
cell.bg.layer = 0
cell.random.spr = 151,0 ;Icon for random select (don't use animation)
cell.random.switchtime = 4;Time to wait before changing to another random portrait
p1.cursor.startcell = 0,0
p1.cursor.active.anim = 165
p1.cursor.active.offset = -65,0
p1.cursor.done.anim = 162
p1.cursor.done.offset = -65,0
p1.cursor.move.snd = 100,0
p1.cursor.done.snd = 100,2
p1.random.move.snd = 100,0
p2.cursor.startcell = 0,15
p2.cursor.active.anim = 166
p2.cursor.active.offset = -65,0
p2.cursor.done.anim = 161
p2.cursor.done.offset = -65,0
p2.cursor.blink = 1 ;1 to blink p2's cursor if overlapping p1's
p2.cursor.move.snd = 100,0
p2.cursor.done.snd = 100,2
p2.random.move.snd = 100,0
random.move.snd.cancel = 0 ; 1 to have random move sound cancel itself when played repeatedly
stage.move.snd = 100,0
stage.done.snd = 100,2
cancel.snd = 100,2
portrait.offset = 1,1
portrait.layer = 1
portrait.scale = 1,1
title.offset = 159,217 ;Position of title (Arcade Mode, etc)
title.font = 2,2,0 ;Font of title (-1 for none)
;Big portraits
p1.face.offset = -160,0 ;Position to put big portrait
p1.face.scale = 1,1
p1.face.facing = 1
p1.face.layer = 1
p2.face.offset = 160,0
p2.face.scale = 1,1
p2.face.facing = 1
p2.face.layer = 1
;Name
;p1.name.offset = 90,235 ;Position to put name
;p1.name.font = 2,2,0 ;Set to -1 for no display
;p2.name.offset = 230,235
;p2.name.font = 2,2,0
;p2.name.scale = -2,-2
;Stage select
stage.pos = 160,145
stage.active.font = 2,2,0
stage.active2.font = 2,2 ;Second font color for blinking
stage.done.font = 2,2
;Team menu
teammenu.move.wrapping = 1
p1.teammenu.pos = 20, 30
;p1.teammenu.bg.spr =
p1.teammenu.selftitle.font = 2,0, 1
p1.teammenu.selftitle.text = Select team mode
p1.teammenu.enemytitle.font = 2,0, 1
p1.teammenu.enemytitle.text = Opponent team mode
p1.teammenu.move.snd = 100,0
p1.teammenu.value.snd = 100,0
p1.teammenu.done.snd = 100,2
p1.teammenu.item.offset = 0,20
p1.teammenu.item.spacing = 0,15
p1.teammenu.item.font = 2,0, 1
p1.teammenu.item.active.font = 2,2, 1
p1.teammenu.item.active2.font = 2,0, 1 ;Second font color for blinking
p1.teammenu.item.cursor.offset = -10, 0
p1.teammenu.item.cursor.anim = 180
p1.teammenu.value.icon.offset = 60,1
p1.teammenu.value.icon.spr = 181,0
p1.teammenu.value.empty.icon.offset = 60,1
p1.teammenu.value.empty.icon.spr = 182,0
p1.teammenu.value.spacing = 6,0
;p2 team
p2.teammenu.pos = 299, 30
;p2.teammenu.bg.spr =
p2.teammenu.selftitle.font = 2,1, -1
p2.teammenu.selftitle.text = Select team mode
p2.teammenu.enemytitle.font = 2,1, -1
p2.teammenu.enemytitle.text = Opponent team mode
p2.teammenu.move.snd = 100,0
p2.teammenu.value.snd = 100,0
p2.teammenu.done.snd = 100,2
p2.teammenu.item.offset = 0,20
p2.teammenu.item.spacing = 0,15
p2.teammenu.item.font = 2,1, -1
p2.teammenu.item.active.font = 2,2, -1
p2.teammenu.item.active2.font = 2,1, -1 ;Second font color for blinking
p2.teammenu.item.cursor.offset = 10, 0
p2.teammenu.item.cursor.anim = 190
p2.teammenu.value.icon.offset = -60,1
p2.teammenu.value.icon.spr = 191,0
p2.teammenu.value.empty.icon.offset = -60,1
p2.teammenu.value.empty.icon.spr = 192,0
p2.teammenu.value.spacing = -6,



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