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Author Topic: Capcom Fighting All Stars - MUGEN Version  (Read 73529 times)

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Offline Enso

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #475 on: April 08, 2011, 10:42:38 PM »
What a hit! SUPREEEEME COMBOOOOOOOO!!!!!! :w00t: :w00t: :w00t: :w00t: :w00t: :w00t:


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Offline Tha Lando ( Le CROM )

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #476 on: April 09, 2011, 02:14:33 AM »
that looks really good nestor! lovin this indeed.  :w00t: :w00t: :w00t: :w00t:

Offline O Ilusionista

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #477 on: April 09, 2011, 10:02:49 PM »
Cool idea.

I think the small portraits shouldn't be cutted in a squared way, but it would follow the shape of the bar.

Offline LarsAlexandersson

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #478 on: April 09, 2011, 10:20:40 PM »
Will there be some MvC3 characters w/ MvC3 rip parts (3d inspired to 2d).

 :confused: did i already said that?
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Offline Nestor

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #479 on: April 09, 2011, 10:40:56 PM »
As always, thanks for your comments guys :)!

@ Ilu: I can give it a try man, expect some shots to see the result soon :thumbsup:.

@ Lars: maybe Wesker :). If only we could get some good screenshots of all his movements somehow ~X(.

Offline Tha Lando ( Le CROM )

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #480 on: April 09, 2011, 11:38:24 PM »

@ Lars: maybe Wesker :). If only we could get some good screenshots of all his movements somehow ~X(.

lol yeah if you can catch the dude in movements. he moves so freakin fast you might have to have the game on pauses to actually see him move cause he dang nears teleports all the dang nabbit time...manoloooooo i hate your wesker in mvc3! sorry had to get that out. lol  :)

Offline -Whiplash-

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #481 on: April 09, 2011, 11:49:25 PM »
you need to get someone with the game and a video capture device to make a recording of all his moves, then you could just screencap over and over again or get one of those programs that sperates videos into frames.

I'd do it, but I don't have a capture device, nor know anyone with one. I could use my camera, but those screen shots would suck. :/
« Last Edit: April 09, 2011, 11:55:39 PM by -Whiplash- »

Offline Nestor

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #482 on: April 10, 2011, 03:43:55 PM »
@ Lando: yes, you're right man lol. That's why I'd like to get some shots in High quality.

@ Whiplash: I'll make a post about it, FeLo is doing this with Viper... but IIRC, he was using the PC version of SF4. Hopefully we can get someone to take the needed screenshots :).

Offline Tha Lando ( Le CROM )

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #483 on: April 16, 2011, 05:48:38 PM »
well homie you could ask Shadaloo Lives from the CROM fam, he has i think a Hd formatter and the program to make streaming video into frames. i have one but its on my desktop and i am on the laptop today. but def check with my homie and see if he has what ya need bro Nestor. :thumbsup:

Offline C.R.O.M. - Shadaloo Lives!

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #484 on: April 16, 2011, 08:56:06 PM »
I could try to get some HQ screenshots of Wesker. But I'll need some footage first.

Post Merge: April 16, 2011, 09:13:17 PM
I just had an idea. Let me see if it works.
« Last Edit: April 16, 2011, 09:13:17 PM by C.R.O.M. - Shadaloo Lives! »

Offline Nestor

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #485 on: April 16, 2011, 10:23:37 PM »
Thanks guys :)!!!

Offline C.R.O.M. - Shadaloo Lives!

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #486 on: April 16, 2011, 10:25:21 PM »
I think I can get the screenshots for you. :thumbsup: It may take awhile though.

Offline Nestor

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #487 on: April 16, 2011, 10:29:27 PM »
Thanks man :thumbsup: it would be really helpful!!! And you can take all the time you want, I'm planning to work in Wesker  until the end of year, while I finish my current works :).

Offline -Whiplash-

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #488 on: April 16, 2011, 10:38:54 PM »
If I can find my DVD recorder I could attempt to do it.

Offline C.R.O.M. - Shadaloo Lives!

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #489 on: April 16, 2011, 10:46:22 PM »
I hooked my PS3 up to my laptop.

Offline Macaulyn97

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #490 on: April 19, 2011, 07:30:58 PM »
What about Juli & Juni? Non-Shadowloo? I've found two sprites of non-shadowloo version of them

http://img251.imageshack.us/i/juli4.gif/
http://img818.imageshack.us/i/juni4.gif/

Offline azagthoth9

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #491 on: April 20, 2011, 03:30:40 AM »
What about Juli & Juni? Non-Shadowloo? I've found two sprites of non-shadowloo version of them

http://img251.imageshack.us/i/juli4.gif/
http://img818.imageshack.us/i/juni4.gif/

... those are literally just 2 sprites not sprite sets or even half finished sprite sheets. with the all originally characters its kinda funny youd ask for more work from the spriters.

if it ever gets finished it would be nice but from what i have read the spriters seem over worked. and there is 1 coder so it would alrdy be 2 days after never when it gets done 2 more to be sprited and coded is just 1 year after never so i guess it dont matter.

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #492 on: April 20, 2011, 03:34:28 PM »
I thought about including Juni & Juli at some point (the beginning of the project), but now considering the original characters (like azagthoth said), I think it's better to focus on these ones instead. If someone is willing to sprite a new character/re-sprite an old character in CvS Style, it's more than welcome, but right now, the roster is closed.

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #493 on: April 20, 2011, 03:41:25 PM »
but right now, the roster is closed.

Personally I consider this a good sign.

Offline HyperVoiceActing

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #494 on: April 20, 2011, 04:04:58 PM »
but right now, the roster is closed.
Cool. Good luck finishing up

Offline -Whiplash-

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #495 on: April 20, 2011, 04:20:02 PM »
I thought about including Juni & Juli at some point (the beginning of the project), but now considering the original characters (like azagthoth said), I think it's better to focus on these ones instead. If someone is willing to sprite a new character/re-sprite an old character in CvS Style, it's more than welcome, but right now, the roster is closed.

Out of curiosity. who is in the roster?

Offline HyperVoiceActing

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #496 on: April 20, 2011, 05:23:12 PM »
At least the starters.

No unlockables

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #497 on: April 20, 2011, 06:27:41 PM »
Being that the case, here it is the start roster:


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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #498 on: April 20, 2011, 06:45:44 PM »
Hauzer? how is he gonna pull of air combos etc.


Also on necro, I know O is working on him but I really wanted to know if he's gonna have all his moves (basics) from SF3?

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #499 on: April 20, 2011, 06:52:21 PM »
Hauzer is going to be a special case, he'll be somewhat like Juggernaut and MvC1 Zangief, very slow but strong.

About Necro, only O knows that, sorry :-??.

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