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Author Topic: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6  (Read 19882 times)

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Offline rafaelrafael

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #125 on: April 29, 2009, 06:46:06 AM »
What download super marvel vs capcom: Eternity of Heroes-Beta v4.0 ?????

Offline KudosForce

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #126 on: April 29, 2009, 09:50:52 AM »
What download super marvel vs capcom: Eternity of Heroes-Beta v4.0 ?????

If you want to download it, it's in the first post of this topic.
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Offline Gaijin

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #127 on: April 29, 2009, 12:22:41 PM »
this is to those doing the eoh. i just went through the section where it shows which works are open source and what is not and it turns out that K3NSHIN the creator of my beloved Strider Hien has all his works open source. This means of course as most of you know that that Strider can finally have a partner (though they are enemies) in EOH if the crew agrees to it and decide on whether to add him in or not. I so hope that he may even still be considered at this time though I have mentioned him twice in the past. As most of everything on him as been done except he needs a few tweaks here and there to make him more balanced because while he is a beautifully created character he does have lots of block stun (though you can counter it but its timing is wayy too strict for you average normal block stun) it can be done. since we have more room on the cap side i was thing about asking if he is still can be considered for EOH

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Offline KudosForce

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #128 on: April 29, 2009, 02:15:43 PM »
this is to those doing the eoh. i just went through the section where it shows which works are open source and what is not and it turns out that K3NSHIN the creator of my beloved Strider Hien has all his works open source. This means of course as most of you know that that Strider can finally have a partner (though they are enemies) in EOH if the crew agrees to it and decide on whether to add him in or not. I so hope that he may even still be considered at this time though I have mentioned him twice in the past. As most of everything on him as been done except he needs a few tweaks here and there to make him more balanced because while he is a beautifully created character he does have lots of block stun (though you can counter it but its timing is wayy too strict for you average normal block stun) it can be done. since we have more room on the cap side i was thing about asking if he is still can be considered for EOH

You're talking about Strider Hien, right? ;*))
Mission complete!

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92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline Invader Dooms

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #129 on: April 29, 2009, 05:22:47 PM »
Alright. Let's download this baby! 54% so far. I hope it finishes. :w00t:
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Offline Gaijin

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #130 on: April 29, 2009, 11:25:56 PM »
You're talking about Strider Hien, right? ;*))
yes

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Offline Playing Enemy

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #131 on: April 29, 2009, 11:30:41 PM »
I agree that would be awesome if someone did update Strider Hien for the EOH game. I've been wanting that to happen forever.


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Offline Gaijin

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #132 on: April 29, 2009, 11:38:59 PM »
me too

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Offline Near

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #133 on: April 30, 2009, 08:51:57 AM »

FINALLY I HAVE MANAGE TO DOWNLOAD THIS BETA! :D

i have 2 question: is not possible to stretch the window at fullscreen? is little...

 -when i do the hyper of cap Marvel or sentry the opponent fly away of the screen... sob, why? :(
Sorry for my poor english but i'm italian... :P




Offline laspacho

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #134 on: April 30, 2009, 08:55:32 AM »
FINALLY I HAVE MANAGE TO DOWNLOAD THIS BETA! :D

i have a question: is not possible to stretch the window at fullscreen? is little...

 

For full screen hold alt and press enter.   ;)

Offline Near

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #135 on: April 30, 2009, 09:29:38 AM »
Thank you :)

another thing. I finally beat that symbiot Onslaught but... i think it as to be nerfed because is too hard defeat 2 onslaught in a row... i mean, for people like Cable or Ryu is possible, because with is projetile there are safe, but people like balrog, haggar or colossus is too impossible.. the char need a healt boost before the second battle.


and... (i know i am a pain in the @$$, sorry :P) but i think in the capcom size there is too much MEgaman Charaters dont u think? 9 is a lot, (if u think they are almost the same sprite), maybe a dott Wily or Omega was cooler and plus different, i dont know, is only my opinion :)

i like also a Cody from FinalFight with the sprite of SFalpha3 but with jeans and t-shirt
« Last Edit: April 30, 2009, 09:40:16 AM by Near »
Sorry for my poor english but i'm italian... :P




Offline KudosForce

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #136 on: April 30, 2009, 10:59:36 AM »
I agree that would be awesome if someone did update Strider Hien for the EOH game. I've been wanting that to happen forever.

If there is a Strider rep that I want to be in, it's him. 8)

Ton Pooh could always be used as Hien's striker.

and... (i know i am a pain in the @$$, sorry :P) but i think in the capcom size there is too much MEgaman Charaters dont u think? 9 is a lot, (if u think they are almost the same sprite), maybe a dott Wily or Omega was cooler and plus different, i dont know, is only my opinion :)

If you ask me, Dr. Wily should be a boss character.
Mission complete!

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92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline Jelux Da Casual

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #137 on: April 30, 2009, 11:37:21 AM »
and... (i know i am a pain in the @$$, sorry :P) but i think in the capcom size there is too much MEgaman Charaters dont u think? 9 is a lot, (if u think they are almost the same sprite), maybe a dott Wily or Omega was cooler and plus different, i dont know, is only my opinion :)

I agree, and the Megaman franchise has been capped off for EoH, no other addition will be made after Crashman.

Dr. Wily was a boss character in a previous beta build, but he was very beta. I'm not sure that his is still in the current build.
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Offline Near

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #138 on: April 30, 2009, 11:41:27 AM »
I agree, and the Megaman franchise has been capped off for EoH, no other addition will be made after Crashman.

Dr. Wily was a boss character in a previous beta build, but he was very beta. I'm not sure that his is still in the current build.
^^(PM)^
Wily might be a cool boss! (i imagine all his moves, and special summoning robot, and stuff)  :thumbsup:
Sorry for my poor english but i'm italian... :P




Offline KudosForce

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #139 on: April 30, 2009, 12:24:25 PM »
^^(PM)^
Wily might be a cool boss! (i imagine all his moves, and special summoning robot, and stuff)  :thumbsup:

Indeed he would! I wonder what he would say to his robot masters before fighting them... >:D
« Last Edit: April 30, 2009, 01:55:06 PM by KudosForce »
Mission complete!

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92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline Gaijin

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #140 on: April 30, 2009, 06:58:04 PM »
his cartoon voices would definitely be useful. i agree with Wily being the boss. Like maybe in short he could be the one who started it all. He is a great mastermind and a genius afterall

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Offline Acey

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #141 on: April 30, 2009, 07:26:01 PM »
I agree, and the Megaman franchise has been capped off for EoH, no other addition will be made after Crashman.

Dr. Wily was a boss character in a previous beta build, but he was very beta. I'm not sure that his is still in the current build.
^^(PM)^

Dr. Wily has been removed for the time being because too many people complained about him being in there even though he was unfinished. So he won't be there until he's finished.  :-??

Offline KudosForce

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #142 on: April 30, 2009, 08:22:38 PM »
^^(PM)^

Dr. Wily has been removed for the time being because too many people complained about him being in there even though he was unfinished. So he won't be there until he's finished.  :-??


That's good to hear...I think.  ???

By the way, the image for the Final Fight stage in the stage select is completely wrong: it shows the image for Neo St. Petersburg instead.
« Last Edit: May 01, 2009, 01:17:17 PM by KudosForce »
Mission complete!

-Rolento

92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline Near

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #143 on: May 01, 2009, 07:17:59 AM »
Guys i really want to ask something, there is possibility to make one Viewtiful Joe 2D for mugen? :) after Tatsunoko vs Capcom i really want play with him  :rulez:
Sorry for my poor english but i'm italian... :P




Offline Acey

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #144 on: May 01, 2009, 10:14:23 AM »
Yeah, the first thing you do is start on the sprites. Once you finish the sprites then you start programming him into mugen. You'll never learn how if you don't try. Another alternative is once you have the sprites finished that you have someone help you program him.  ;)

Offline Gaijin

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #145 on: May 01, 2009, 12:59:56 PM »
lol you knows thats funny

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Offline KudosForce

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #146 on: May 01, 2009, 01:52:19 PM »
lol you knows thats funny

What are you talking about? /:O
Mission complete!

-Rolento

92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline Acey

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #147 on: May 01, 2009, 02:59:36 PM »
He thinks spamming a thread is funny.  ;*))

Offline KudosForce

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #148 on: May 01, 2009, 03:06:09 PM »
He thinks spamming a thread is funny.  ;*))

 >:-(-| I find this ironic, somehow.

Anyway, like I was saying earlier, the image for the Final Fight stage in the stage select is wrong. It has the one for the Neo St. Petersburg stage.
« Last Edit: May 01, 2009, 04:33:31 PM by KudosForce »
Mission complete!

-Rolento

92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline Near

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #149 on: May 01, 2009, 03:10:41 PM »
Yeah, the first thing you do is start on the sprites. Once you finish the sprites then you start programming him into mugen. You'll never learn how if you don't try. Another alternative is once you have the sprites finished that you have someone help you program him.  ;)

i honestly want to try make something, but i dont know how i start... sorry if i'm too exausting... :P
Sorry for my poor english but i'm italian... :P




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