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Author Topic: ShugenDO beta released  (Read 2793 times)

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Offline Technology

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Re: ShugenDO beta released
« Reply #50 on: March 29, 2009, 09:24:23 AM »
^

Hey, that's awesome, yay for progress !  :thumbsup:

Also, I was wondering how can I add characters.  8-}

Thanks in advance.  :)
I love cheap chars, got any cheap char? Send it to me.
Special Thanks to Twon for my beautiful avy and Twon & shulbocka for the siggies.

Offline Jarek Bachanek

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Re: ShugenDO beta released
« Reply #51 on: March 29, 2009, 11:20:57 AM »
It's quite simple. You go to ShugenDo/screen packs/default and you find select.xml

Then you add them same way as KFM

Offline SakirSoft

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Re: ShugenDO beta released
« Reply #52 on: April 06, 2009, 04:08:00 AM »
Okay the next beta will be delayed to next week.
I did a lot fixes but most of them are long time bugs which are more engine related

Here a list of what is fixed right now.

-Finaly mugen blending mode works like it should. You can specify vaiable srcAlpha and dstAlpha.
-the ASxxxDxxx param in air files are corretly readen out now.
-The kid voice problem is solved( high pitched sound )
-ProjHitAnim, ProjRemAnim and ProjCancelAnim are supported now.
-Proj x_vel and y_vel are taken in account now.
-completed teammode trigger parsing.
-fixed helper stuck problem
-fixed proj hitdef p1state problem
-Target of a projectile are added to the players target list
-HitVel controller fix
-PalNo trigger returns the index of the selected pal now.

Until next week this list will get longer and will provide you more compatibilty.

This fixes were possible couse of your bug reports  ;)

Offline ClubSyN-X-TReME

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Re: ShugenDO beta released
« Reply #53 on: April 06, 2009, 04:40:16 AM »
I am known for making overly complexed materials.

Ill give this a shot and report anything I see a bit later when i get home from work.

Also I got your lifebar request from mugenguild. Ill talk to you about that also.

Offline SakirSoft

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Re: ShugenDO beta released
« Reply #54 on: April 07, 2009, 01:45:23 PM »
I woud recommand you to test your creations agains the new beta which will be
out on sunday. Since beta 244 i did alot of fixes again.

Offline ClubSyN-X-TReME

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Re: ShugenDO beta released
« Reply #55 on: April 08, 2009, 01:45:45 PM »
Ok cool, Ill wait then.

Offline SakirSoft

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Re: ShugenDO beta released
« Reply #56 on: April 12, 2009, 09:11:17 AM »
As promised the next beta build is released now.
Again tons of fixes.

Btw do not forget to also download tunglashor's tool box which contains a stage converter and
the allextract app.

You can download the toolbox Here

Here the change log.

Quote
244->283
-fixed wrong isHelper param parsing
-fixed helper stuck problem
-fixed projectile hitdef p1state problem
-implemented mugen blend mode
-HitVel controller fix
-PalNo trigger returns the index of the selected pal now
-added helper pos bug for p2 pos typ
-improved projectile handling
-fixed H flag handling
-fixed remove explode and playerobject methode
-fixed prevent helpers from hitting them self
-rewrote air parsing for better air file handling
-rewrote air file parsing with better error message support
-fixed comment char handling
-fixed state and statedef parsing to avoid endless loops
-only one Pause or SuperPause can exist at the same time
-added sub blend
-fixed cmd parising bug
-added darken bg for life and power bars
-fixed hitdef is reseted neverless of the feature statedef typ
-improved air file parsing for faulty air files
-fixed screen pack and scissisor rect handling
-the ASxxxDxxx param in air files are corretly readen out now
-The kid voice problem is solved( high pitched sound )


Offline O Ilusionista

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Re: ShugenDO beta released
« Reply #57 on: April 12, 2009, 10:38:58 AM »
Hey Sakir, is good to see you here.

I will download the new version and post my comments soon.

Offline SakirSoft

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Re: ShugenDO beta released
« Reply #58 on: April 13, 2009, 04:10:24 AM »
Btw

Attention: In case of audio problems download
This

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