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Author Topic: MVCRTerry Final Release Updated 12/2/2008  (Read 1009 times)

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Offline Reza

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MVCRTerry Final Release Updated 12/2/2008
« on: December 02, 2008, 10:00:15 PM »
Hey folks whats up, its been a while since i released anything besides sounds and this update have just been way overdue. :)



FROM READ ME
------------------------
 FINAL VERSION 12/2/2008
------------------------

Character Name: "Terry Bogard"

In Game Name: "Terry" 

Original Games: KOF + FF + CVS + SVC

Game Play Style: MVC Remix

Author: Reza

Emails: Mvs1986@aol.com and m_vs_1986@hotmail.com

For Windows and Linux M.U.G.E.N

---------------------
 CHARACTER BIOGRAPHY
---------------------
Terry Bogard is a video game character created by SNK, and is the main character of the Fatal Fury series. He has appeared in every Fatal Fury and King of Fighters game, and is one of the characters of choice to symbolize the company in crossover games, merchandise and publicity. He appears to fit many Japanese stereotypes for an American character in appearance, personality and speech (his in-game vocabulary is usually limited to American colloquialisms, such as "Okay!" and "Hey, c'mon, c'mon."). In Gamest's 1997 Heroes Collection, Terry was voted as the staff's eighth favorite character.

Terry Bogard is the brother of Andy Bogard. Both of them were orphans adopted by Jeff Bogard. He is often referred to as the Legendary Hungry Wolf (from Garou Densetsu, meaning Legend of the Hungry Wolf). He has a pet monkey named Ukee (the previous mascot of SNK before Terry) and is said to have the unique ability of accurately guessing a woman's measurements just by glancing at her. He also has a knack for shooting three-pointers or free throws in basketball, which explains the creation of his Power Dunk.

----------------------------------
 CHARACTER INFORMATION AND SYSTEM
----------------------------------

Terry is based off of his VS Series and other appearances from the games listed at the top. He has a 6 button layout LP, MP, HP, LK, MK, HK and is custom made with the Moves from the KOF,FF and CVS games, meaning he has some stuff that he didn't originaly have in the VS Series that i thought would be a great addition to his gameplay. Speaking of gameplay he is MVC Style but has all of the MVC, CVS and KOF System works, which includes:

6 Button Layout
LP, MP, HP (X, Y, Z)
LK, MK, HK (A, B, C)

Guard

Chain Combo

Air Chain Combo

Hyper Combo Cancel

Cancel Any Move

Dash

Run

Rolling

Dodge (Not Implanted)

Counter Attack

Counter Movement (Not Implanted)

Air Guard

Tactical Recovery

Safe Fall

Super/Long Jump

Advance Guard

Tech Hit

Air Dash

Snapback Attack (Not Implanted)

Double/Triple Jump

Wall Jump (Not Implanted)

Tag Team (Not Implanted)

Dizzy (Not Implanted)

Damage Dampener

Flying/Float (Not Implanted)

Wall Hit

Automatic Recovery

Launchers 

---------
 CREDITS
---------

The Dreamslayer/Just No Point and K.O.D - Terry Sprites and some of the CVS2 FX.

VioFitz - For all the awesome edits (Rising force/Power Charge/Power Stream/etc.)

Mr.Fong - For his great Terry High-Res FX which he allowed me to use and creating the superb Power Stream FX.

SNK - For creating this awesome character

Capcom - For creating the VS Series

Elecbyte - For creating M.U.G.E.N

K.O.D - For some codes

Kong - For his awesome MVC2, CVS2 and CFE sprites

Redhot - MVC2 Sprites

VADM Omega aka Omega_Black1990 - Hyper Portraits

Kamek - MVC2 Announcer Sounds and Sprites

Anjel, Trasgo7 and Buyog - Helping me Code the Announcer Sounds

Scar - MVC2 Announcer and Effect Sounds

Reza - For creating this Character and ripping needed Sprites, Sounds and editing those sounds

Etg - For MVC2 Hyper/Super combo Finish BG

Tell me if i left anyone out :P

-----------
 WIN POSES
-----------

Press and Hold any one button for a Win Pose or just don't Hold any for Random Win Poses

--------
 TAUNT
--------

Tease - Press Start

--------
 THROWS
--------

Standing Throws - Hold Forward + HP or HK (While Close to Opponent)

Crouching throws - Hold Forward + HP or HK (While Close to Opponent)

--------------------
 CUSTOM MVC SYSTEM
--------------------

Rolling Forward - F + LP and LK (While Grounded)

Rolling Backward - B + LP and LK (While Grounded)

Alpha Counter - MP + MK (While Guarding)

Air Dash Forward - F,F (While Airborne)

Air Dash Backward - B,B (While Airborne)

Advance Guard - HP + HK (While Guarding)

Double Jump - U,U (While Airborne)

Super Jump - D,U (While Grounded)

Air Combo Dash-In - (Executed automatically after Air Combo)

---------------
 SPECIAL MOVES
---------------

Power Wave - D,DF,F + Any Punch (Can be executed only while Grounded)

Burn Knuckle - D,DB,B + Any Punch (Can be executed only while Grounded)

Rising Tackle - F,D,DF + Any Punch (Can be executed only while Grounded)

Crack Shot - D,DB,B + Any Kick (Can be executed both Airborne and Grounded)

Power Dunk - F,D,DF + Any Kick (Can be executed both Airborne and Grounded)

Power Shot - D,DF,F + Any Kick (Can be executed only while Grounded)

Power Drive - B,D,DB + Any Punch (Can be executed only while Grounded)

-------------
 HYPER MOVES
-------------

Buster Wolf - D,DF,F + Any 2 Kicks (Can be executed while Grounded and requires 1 Level)

Power Geyser - D,DF,F + Any 2 Punches (Can be executed while Grounded and requires 1 Level)

Power stream - D,DB,B + Any 2 Punches (Can be executed while Grounded and requires 2 Levels)

Over Heat Geyser - D,DB,B + Any Kick (Can be executed while Grounded and requires 2 Levels)

Power Storm - D,DF,F + HP and HK (Can be executed while Grounded and requires 3 Levels)

----------------------------
 UPDATES 12/2/2008
----------------------------

Fixed and Tweaked all Hyper BG's

Tweaked the Hyper FX for all Supers

Deleted some unnecessary sprites from Terry's Sff file to make it a bit smaller

Removed all AfterImages

Added a New Hyper BG that Luigi Master told me about (1 single file instead of half a BG)

Tweaked all Projectiles

Fixed some timings in the Power Stream Super

AI Updated

------------
 TO DO LIST
------------

NOTHING! Man it feels good to say that...or maybe fix any bugs as usual

ENJOY!!!!!!!!!!!!!!!!!!!

LINK: http://reza.club-syndicate.net/forum/index.php?action=downloads;cat=1




My Website: Untitled Document

Offline tremainekr

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Re: MVCRTerry Final Release Updated 12/2/2008
« Reply #1 on: December 02, 2008, 10:21:40 PM »
love your characters. your cyclopes second release is my fav im unstopable in survivel mode.
Your sig is way too big - Admin

Offline demetrii2

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Re: MVCRTerry Final Release Updated 12/2/2008
« Reply #2 on: December 04, 2008, 08:13:35 PM »
man this terry is on point I cant stop pickin him lol

Offline Blacksaiyen

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Re: MVCRTerry Final Release Updated 12/2/2008
« Reply #3 on: December 06, 2008, 03:42:10 PM »
I've fallen in love with the concept consisting in converting SNK chars to the Mvc system.
Thx for the update ; who's the next ? MvC Joe Higashi, hehe ??  :o  :o

Offline Reza

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Re: MVCRTerry Final Release Updated 12/2/2008
« Reply #4 on: December 07, 2008, 09:05:28 PM »
I've fallen in love with the concept consisting in converting SNK chars to the Mvc system.
Thx for the update ; who's the next ? MvC Joe Higashi, hehe ??  :o  :o

Joe hmm...he just might be we'll have to wait and see.


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Offline MuηkyMØÜf

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Re: MVCRTerry Final Release Updated 12/2/2008
« Reply #5 on: December 09, 2008, 12:12:59 PM »
Wow, I already liked the beta and now the finished product :thumbsup:
you've one up'd Vyn with this Tery IMO. Very nice job Reza.
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Offline Blacksaiyen

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Re: MVCRTerry Final Release Updated 12/2/2008
« Reply #6 on: December 26, 2008, 11:48:49 AM »
I mentionned Joe, Reza, 'cause Adon (which's on his way to join the battle) needs a serious ally to kick some non-Capcom butts ; seeing that CvS sprites from SNK chars suit the MvC style quite well, it would be cool to see Joe's made. The Muey Thai style, brothas, nothing else, amen.

Offline ~Hale "R@CE" Caesar~

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Re: MVCRTerry Final Release Updated 12/2/2008
« Reply #7 on: December 26, 2008, 02:19:01 PM »
Reza you already kno i luv what u do.... Cant wait to see more from ya  :thumbsup:

Offline Reza

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Re: MVCRTerry Final Release Updated 12/2/2008
« Reply #8 on: December 26, 2008, 05:40:27 PM »
I mentionned Joe, Reza, 'cause Adon (which's on his way to join the battle) needs a serious ally to kick some non-Capcom butts ; seeing that CvS sprites from SNK chars suit the MvC style quite well, it would be cool to see Joe's made. The Muey Thai style, brothas, nothing else, amen.

Well i did have him in mind since there is an open source beta by Parker & Basara-kun so maybe after i release my updated versions of Ken and Cyclops, which i really need to do since these guys need some serious updating. Especially Ken its going to be 2 years since i updated him and Cyclops is going on to 1 year since an update.

Reza you already kno i luv what u do.... Cant wait to see more from ya  :thumbsup:

I was planning on doing some characters that's actually from my signature which are Spider-Man, Guile and now Joe.

I really need to get my Mugen priorities straight...lol

I would maybe have to set some sort a plan out.

Like this:

- Release a Character
- Release ripped Sounds
- Edit Screenpacks for personal use

Because I'm swamped with a lot of stuff both Mugen and Real Life  :'(



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Offline Gaijin

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Re: MVCRTerry Final Release Updated 12/2/2008
« Reply #9 on: December 27, 2008, 12:19:31 AM »
u and me both Reza. By the way, its near time for me to hand it over to you since i dont know how to do the extra stuff. u know what i mean  ;)

SIG BY AKEME & ROSALINA BY LG

Offline ~Hale "R@CE" Caesar~

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Re: MVCRTerry Final Release Updated 12/2/2008
« Reply #10 on: December 27, 2008, 01:00:41 AM »
 Well Reza i wont lie, i'm startig to want to convert snk characters over to mvc style myself... But all and all, i still like editing characters, it gives me practice......

 Im definete;y down for u making a Joe Higashi mvc styled/// But ya kno, iwhat i like to do is do a lil bit this day and then a lil bit the next, till eventually your done....

 I wont lie to you thought Reza, making an MVc Andy to go along with this terry would be awesome.. If i may tell u which one to use, i;d use thee realbout sprites fpr andy, as they look more capcom like, unless u can edit the snk andy's sprites, which would take forever....
 
Along with your terry, they would make and awesome tag team other than just terry and rock

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