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Author Topic: Help with Shun goku satsu coding!  (Read 375 times)

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Offline xPreatorianx

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Help with Shun goku satsu coding!
« on: September 17, 2008, 09:39:26 AM »
Here is the coding, what the problem is, is that when the shun goku satsu hits the target after the last hit when the target is supposed to die he just lies there and does not recover. This happens mainly in arcade and battle mode.

Here is the code

Code: [Select]
[State 4001, throw]
type=targetstate
trigger1= animelemtime(34)>=0 && numtarget
value=1114003
persistent=0

[State 4001, interrupt]
type=changestate
trigger1=!animtime
value=0
ctrl=1
;triggerall=animelemtime(2)>0&&animelemtime(35)<0
;trigger1=!var(30)&&numtarget(4000)
;trigger2=target(4000),stateno=1114010
value=4009

[State 4001, end]
type=changestate
trigger1=animelemtime(35)>=0&&winko
value=183

;---TARGET---
[Statedef 1114002]
type=S
physics=N
movetype=H
velset=0,0
ctrl=0
[State 1114002, anim]
type=changeanim2
trigger1= !time
value=5150

[Statedef 1114003]
type=L
physics=C
movetype=H
velset=0,0
ctrl=0
[State 1114003, anim]
type=changeanim2
trigger1= !time
value=5120
[State 1114003, end]
type=selfstate
trigger1= !alive
value=5150
[State 1114003, end]
type=selfstate
trigger1= time>=97 && alive
value=5120

Sorry I cannot paste the full coding of the attack for some reasons the forum does not like it. If you need me to post the whole code ill pm you it or just send you the complete char.
« Last Edit: September 17, 2008, 09:48:14 AM by xPreatorianx »



Offline Fallen_Angel

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Re: Help with Shun goku satsu coding!
« Reply #1 on: September 17, 2008, 01:56:15 PM »
You could use the debug to search for the error...in a negative state add a displaytoclipboard, and in the params, use p2stateno or enemy, stateno ....these will help you chck if the enemy gets to the state you want....if th enemy makes what you want, but you still have the same error, instead of sending the char to state 5120, you could code what the stat 5120 does, and chang the nemy to state 0


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Offline xPreatorianx

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Re: Help with Shun goku satsu coding!
« Reply #2 on: September 18, 2008, 03:55:29 PM »
Im sorry I still cant figure the damn thing out lol. Take me like a complete noob.


EDIT : ROFL NVM I fixed it. Was not as hard as I thought.

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