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Author Topic: tag team - CVS charge  (Read 369 times)

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Offline Xzer023

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tag team - CVS charge
« on: September 16, 2008, 12:58:35 PM »
 my characters have like CvS style fighting. i want it so my characters fight one at a time but they have a charge up move its cool but it makes it hard to change player &  hyper moves as a team. some examples are guilecvs and guycvs who are in the database. I cant change to Ken untill guile charge to full power, any idea how to get rid of the charge move.   >:(



Offline 2dgameplay

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Re: tag team - CVS charge
« Reply #1 on: September 17, 2008, 09:36:33 AM »
my characters have like CvS style fighting. i want it so my characters fight one at a time but they have a charge up move its cool but it makes it hard to change player &  hyper moves as a team. some examples are guilecvs and guycvs who are in the database. I cant change to Ken untill guile charge to full power, any idea how to get rid of the charge move.   >:(

i do but i cant explain i think
but here i go

1st: Open up FF n the CHar
2nd: Click on Cmd or Command
3rd: Find the Charge stateno n put a ;
so it would look like this

;[State -1]  but this for evil Dan so dont copy n paste just add ; to the state def
;type = changestate
;value = 91050
;triggerall = var(30) != 59
;triggerall = power < 3000
;trigger1 = command = "by"
;trigger1 = statetype = s
;trigger1 = ctrl = 1

Offline Xzer023

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Re: tag team - CVS charge
« Reply #2 on: September 17, 2008, 02:04:07 PM »
so I put ; on everything pr just the first part????

;==========<POWER CHARGE>==========
[Statedef 740]
;type=S
;physics=S
;movetype=I
;anim=740
;ctrl=0
;velset=0,0  (like that? or all the way down?)

[State 740, power]
type=poweradd
triggerall= anim=740 && power<powermax
trigger1= command="holdb" && command="holdy"
trigger2= var(59)>=1
value=2+ifelse(time<60,0,(time-60)/10)

[State 740, snd]
type=playsnd
trigger1= anim=740 && time=8
value=3,7
channel=0

[State 740, flash]
type=palfx
trigger1= 1
time=1
add= 75+ceil(sin(time/6.0*pi)*75), 25+ceil(sin(time/6.0*pi)*25), 0

[State 740, fx]
type=helper
trigger1= anim=740 && animelemtime(2)>=0
trigger1= !numhelper(7240)
helpertype=normal
stateno=7240
ID=7240
name="Power Charge"
postype=p1
pausemovetime=65535
supermovetime=65535
ownpal=1
[State 740, fx]
type=helper
trigger1= anim=740 && animelemtime(2)>=0
trigger1= !numhelper(7243)
helpertype=normal
stateno=7243
ID=7243
name="Particles"
postype=p1
pausemovetime=65535
supermovetime=65535
ownpal=1

[State 740, anim]
type=changeanim
triggerall= anim!=741
trigger1= var(59)<=0 && (command!="holdb" || command!="holdy")
trigger2= power>=const(data.power) || power>=powermax || roundstate!=2
trigger3= var(59)>=1 && p2movetype=A
value=741

[State 740, ctrl]
type=ctrlset
trigger1=anim=741
value=1

[State 740, stopsnd]
type=stopsnd
trigger1= anim=741
channel=0
persistent=0
[State 740, snd]
type=playsnd
trigger1= anim=741 && power>=powermax
value=4,13
channel=0
persistent=0

[State 740, end]
type=changestate
trigger1= anim=741 && !animtime
value=0
ctrl=1

Offline 2dgameplay

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Re: tag team - CVS charge
« Reply #3 on: September 18, 2008, 11:31:10 AM »
so I put ; on everything pr just the first part????

;==========<POWER CHARGE>==========
[Statedef 740]
;type=S
;physics=S
;movetype=I
;anim=740
;ctrl=0
;velset=0,0  (like that? or all the way down?)

[State 740, power]
type=poweradd
triggerall= anim=740 && power<powermax
trigger1= command="holdb" && command="holdy"
trigger2= var(59)>=1
value=2+ifelse(time<60,0,(time-60)/10)

[State 740, snd]
type=playsnd
trigger1= anim=740 && time=8
value=3,7
channel=0

[State 740, flash]
type=palfx
trigger1= 1
time=1
add= 75+ceil(sin(time/6.0*pi)*75), 25+ceil(sin(time/6.0*pi)*25), 0

[State 740, fx]
type=helper
trigger1= anim=740 && animelemtime(2)>=0
trigger1= !numhelper(7240)
helpertype=normal
stateno=7240
ID=7240
name="Power Charge"
postype=p1
pausemovetime=65535
supermovetime=65535
ownpal=1
[State 740, fx]
type=helper
trigger1= anim=740 && animelemtime(2)>=0
trigger1= !numhelper(7243)
helpertype=normal
stateno=7243
ID=7243
name="Particles"
postype=p1
pausemovetime=65535
supermovetime=65535
ownpal=1

[State 740, anim]
type=changeanim
triggerall= anim!=741
trigger1= var(59)<=0 && (command!="holdb" || command!="holdy")
trigger2= power>=const(data.power) || power>=powermax || roundstate!=2
trigger3= var(59)>=1 && p2movetype=A
value=741

[State 740, ctrl]
type=ctrlset
trigger1=anim=741
value=1

[State 740, stopsnd]
type=stopsnd
trigger1= anim=741
channel=0
persistent=0
[State 740, snd]
type=playsnd
trigger1= anim=741 && power>=powermax
value=4,13
channel=0
persistent=0

[State 740, end]
type=changestate
trigger1= anim=741 && !animtime
value=0
ctrl=1

no not there n the CMd

Offline Xzer023

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  • Last Login:February 04, 2010, 11:07:15 AM
Re: tag team - CVS charge
« Reply #4 on: September 18, 2008, 01:38:17 PM »
OOh now i got it. Thanks  ^:)^

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