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Author Topic: TK3 NYC NOW AVAILABLE  (Read 4497 times)

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Offline DC414

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Re: TK3 NYC Template: *Contest* NOW with Playable Beta stage.
« Reply #75 on: October 03, 2008, 11:42:01 AM »
if all u guys wouldnt mind i was wondering if i could use all of yur train cars in a stage too make like a sub way or something

all of the work shown in this thread will already be used in a stage. the beta is already available the final will be released soon.

Offline Violent Ken Masters

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Re: TK3 NYC Template: *Contest* NOW with Playable Beta stage.
« Reply #76 on: October 03, 2008, 12:00:52 PM »
if all u guys wouldnt mind i was wondering if i could use all of yur train cars in a stage too make like a sub way or something
I'll allow you to use my trains if MOTVN doesn't mind. Everything I release is open source...

Offline DC414

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Re: TK3 NYC Template: *Contest* NOW with Playable Beta stage.
« Reply #77 on: October 03, 2008, 02:07:49 PM »
VK if you want to lend you designs out thats fine but if you do it will not be included in this release. THIS IS A CONTEST and any entry used outside of this stage wil be void. This was discussed earlier in the thread. Also why does everyone keep saying if Motvn says it is ok . Look at the creator of the thread. I designed the stage. Yes Motvn is a major part of this,(he is my boy)  We are all one team but the thread was mine and i created the stage. (motvn is helping me with coding) It just seems disrespectful by doing that. Same as if you asked for my permission in his thread. Im not trying to be disrespectful to anyone but it only seems fair.

Offline Vault-tec Rep Høröúßøí

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Re: TK3 NYC Template: *Contest* NOW with Playable Beta stage.
« Reply #78 on: October 03, 2008, 02:14:35 PM »
VK if you want to lend you designs out thats fine but if you do it will not be included in this release. THIS IS A CONTEST and any entry used outside of this stage wil be void.

in that case all my sh*t is void then cause I couldn't give a dam if people use it anywhere else... I mean come on all it is, is a stage not a dam memorial to a dead person

 :-??

I mean if everything someone does ends up private mugen will suck

Offline Violent Ken Masters

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Re: TK3 NYC Template: *Contest* NOW with Playable Beta stage.
« Reply #79 on: October 03, 2008, 02:18:23 PM »
VK if you want to lend you designs out thats fine but if you do it will not be included in this release. THIS IS A CONTEST and any entry used outside of this stage wil be void. This was discussed earlier in the thread. Also why does everyone keep saying if Motvn says it is ok . Look at the creator of the thread. I designed the stage. Yes Motvn is a major part of this,(he is my boy)  We are all one team but the thread was mine and i created the stage. (motvn is helping me with coding) It just seems disrespectful by doing that. Same as if you asked for my permission in his thread. Im not trying to be disrespectful to anyone but it only seems fair.
Ok then I won't let the train designs be open source.

Offline DC414

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Re: TK3 NYC Template: *Contest* NOW with Playable Beta stage.
« Reply #80 on: October 03, 2008, 02:35:42 PM »
as of now this stage is still in beta and it is not released. people want to use material before it is even made public. Its not that people cant share there designs , that was not the intention of my post. But please atleast wait until the stage is publicly released. That is all i am asking. Plus by using creations that will be part of the stage before release takes away from the BANG that this stage will create. Once it goes public, people are free to do what they want with there designs. ITs not like they relly cant do that now, but you created somthing for a contest and a WIP giving away your material before it is even release kind of defeats the purpose of why you created it. 

Offline Vault-tec Rep Høröúßøí

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Re: TK3 NYC Template: *Contest* NOW with Playable Beta stage.
« Reply #81 on: October 03, 2008, 02:39:12 PM »
except in my case were I couldn't care about a contest, I'm in it for the fun  :D

edit: but there really aint any real reason why the trains can be used in another project... at least I cant think of one  ~X(

o well, I'm still putting in my work for ya its up to u if u want to use it...
« Last Edit: October 03, 2008, 02:49:22 PM by Hollow boy aka C.D. »

Offline DC414

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Re: TK3 NYC Template: *Contest* NOW with Playable Beta stage.
« Reply #82 on: October 03, 2008, 02:58:09 PM »
i wanna use your stuff. im not trying to say dont share anything .. all i ask is if people could wait until release to share

Offline Vault-tec Rep Høröúßøí

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Re: TK3 NYC Template: *Contest* NOW with Playable Beta stage.
« Reply #83 on: October 03, 2008, 03:05:18 PM »
but it is a good idea to wonder why he wanted them in the first place

 /:O

Offline aristotle

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Re: TK3 NYC Template: *Contest* NOW with Playable Beta stage.
« Reply #84 on: October 03, 2008, 09:13:42 PM »
but it is a good idea to wonder why he wanted them in the first place

 /:O

he wanted to use it for a stage... but whatever let's just squash this banter and let's get back on topic.

EDIT:


Offline xGUTSx

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Re: TK3 NYC Template: *Contest* NOW with Playable Beta stage.
« Reply #85 on: October 04, 2008, 10:29:26 PM »
Here are my trains









Sorry for the long post  o.O#

Offline Vault-tec Rep Høröúßøí

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Offline Tundra

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Re: TK3 NYC Template: *Contest* NOW with Playable Beta stage.
« Reply #87 on: October 04, 2008, 10:49:19 PM »
I might try my hand at one of these. (key words might-Im too lazy)

Offline aristotle

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Re: TK3 NYC Template: *Contest* NOW with Playable Beta stage.
« Reply #88 on: October 05, 2008, 01:41:10 AM »
good stuff xgutsx, finally u've come to this forum

Offline Violent Ken Masters

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Re: TK3 NYC Template: *Contest* NOW with Playable Beta stage.
« Reply #89 on: October 05, 2008, 07:26:37 AM »
Wow, I'm amazed I'm not the only Berserk fan in here.
Good job on the trains Guts!

Offline Vault-tec Rep Høröúßøí

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Re: TK3 NYC Template: *Contest* NOW with Playable Beta stage.
« Reply #90 on: October 05, 2008, 07:31:44 AM »
Wow, I'm amazed I'm not the only Berserk fan in here.
Good job on the trains Guts!

>_>
<_<
just cause I didn't say I was doesn't mean I ain't (I'm also a major baki the grappler fan)

Offline Violent Ken Masters

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Re: TK3 NYC Template: *Contest* NOW with Playable Beta stage.
« Reply #91 on: October 05, 2008, 12:16:54 PM »
I redid my Terminator train with the Template.

Offline xGUTSx

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Re: TK3 NYC Template: *Contest* NOW with Playable Beta stage.
« Reply #92 on: October 05, 2008, 04:25:21 PM »
Thanks guys  ;D

Offline DC414

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Re: TK3 NYC NOW AVAILABLE
« Reply #93 on: October 07, 2008, 07:55:56 AM »
Stage now available

Offline Violent Ken Masters

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Re: TK3 NYC NOW AVAILABLE
« Reply #94 on: October 07, 2008, 01:21:13 PM »
Sweet! one question.
How did you get the sprites to have no color loss? I thought each image had to be 256? You didn't chop everything up like I expected...

Edit: The only feedback I have is that it goes too far to the left, and too high, which creates after images of everything.

Edit 2: Here's what I did with the def file. I had to redo some coding so the characters would be in the middle of the stage and not fall off the stage or go too high.


Code: [Select]
[Camera]
startx = 500
starty = 0
boundleft = 170
boundright = 500
boundhigh = -22
boundlow = 0
verticalfollow = 1.4
floortension = 40
tension= 40

[PlayerInfo]
p1startx = 430
p1starty = 0
p1startz =0
p1facing = 1
p2startx = 580
p2starty = 0
p2startz = 0
p2facing = -1
leftbound = -1000
rightbound = 1000
topbound = 50
botbound = 0
« Last Edit: October 07, 2008, 02:32:01 PM by Violent Ken Masters »

Offline DC414

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Re: TK3 NYC NOW AVAILABLE
« Reply #95 on: October 07, 2008, 02:55:06 PM »
Sweet! one question.
How did you get the sprites to have no color loss? I thought each image had to be 256? You didn't chop everything up like I expected...

Edit: The only feedback I have is that it goes too far to the left, and too high, which creates after images of everything.

Edit 2: Here's what I did with the def file. I had to redo some coding so the characters would be in the middle of the stage and not fall off the stage or go too high.


Code: [Select]
[Camera]
startx = 500
starty = 0
boundleft = 170



boundright = 500
boundhigh = -22
boundlow = 0
verticalfollow = 1.4
floortension = 40
tension= 40

[PlayerInfo]
p1startx = 430
p1starty = 0
p1startz =0
p1facing = 1
p2startx = 580
p2starty = 0
p2startz = 0
p2facing = -1
leftbound = -1000
rightbound = 1000
topbound = 50
botbound = 0

thats wierd on the version i had and all the beta testers had before release no one mentioned that issue. same with mine now. all the orig coord there is no going off the screen or anything. you didnt just override the .sff file did ya cause the beta was haf the size.

Offline Violent Ken Masters

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Re: TK3 NYC NOW AVAILABLE
« Reply #96 on: October 07, 2008, 03:08:46 PM »
Oh, I realized I accidentally messed up the axis on the first sprite when I was spriteswapping the trains. I don't know how that happened. >_>  Anyways, I fixed the coding on my version.

Offline DC414

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Re: TK3 NYC NOW AVAILABLE
« Reply #97 on: October 07, 2008, 04:45:55 PM »
Quote
VKM - You're my bro and all and I know you're just trying to help but I'm not happy about this post so forgive me if I sound angry but I'm not mad at you.

To my present knowledge these issues do not exist, I will dowload the posted link and test and return with feedback if I am wrong.

I suggest you DL a fresh copy as non of the issues you mentioned exist in final version I sent to Dc414 for release.

Regarding the code you posted, those left and right bounds as well as the p1 and p2 starting values are completely off.

My guess is you have a sensitive mouse and accidentally hit one of the sprite buttons that will put one of the axis points back to 0.

*modify*

I just posted and saw your fresh post

My guess was correct

MOTVN- Time to play the lotto!!!
VKM - Glad to see you got it working and all. So what do you think after playing a correct version of the stage

Offline Violent Ken Masters

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Re: TK3 NYC NOW AVAILABLE
« Reply #98 on: October 07, 2008, 04:54:21 PM »
Quote
VKM - You're my bro and all and I know you're just trying to help but I'm not happy about this post so forgive me if I sound angry but I'm not mad at you.

To my present knowledge these issues do not exist, I will dowload the posted link and test and return with feedback if I am wrong.

I suggest you DL a fresh copy as non of the issues you mentioned exist in final version I sent to Dc414 for release.

Regarding the code you posted, those left and right bounds as well as the p1 and p2 starting values are completely off.

My guess is you have a sensitive mouse and accidentally hit one of the sprite buttons that will put one of the axis points back to 0.

*modify*

I just posted and saw your fresh post

My guess was correct

MOTVN- Time to play the lotto!!!
VKM - Glad to see you got it working and all. So what do you think after playing a correct version of the stage
It's awesome. Just tell me how exactly you converted the images without the color loss... I have a few new trains I want to try out on this stage.

Offline aristotle

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Re: TK3 NYC NOW AVAILABLE
« Reply #99 on: October 07, 2008, 08:31:28 PM »

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