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Author Topic: MH vs SF Gouki(akuma) updated to 2.1  (Read 676 times)

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Offline kamekaze

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MH vs SF Gouki(akuma) updated to 2.1
« on: June 01, 2008, 10:15:55 PM »
things updated:
all moves redone again
bug fixes again
AI update again
fixed chaining issues so that he feels much more like his self in said game, again
fixed fx and vels.

http://kamekaze.freehoxt.com/


104/150 chars made.

Offline ♦ßlôödÑinjå♦

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Re: MH vs SF Gouki(akuma) updated to 2.1
« Reply #1 on: June 01, 2008, 10:21:32 PM »
Thank you for the update.

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Offline Darkgargos

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Re: MH vs SF Gouki(akuma) updated to 2.1
« Reply #2 on: June 02, 2008, 09:19:43 PM »
Thank you very much for this update kamekaze  :thumbsup:

Offline MuηkyMØÜf

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Re: MH vs SF Gouki(akuma) updated to 2.1
« Reply #3 on: June 02, 2008, 09:21:30 PM »
thanx kamekaze. definately gotta see what he's workin wit now
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Offline aheff69

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Re: MH vs SF Gouki(akuma) updated to 2.1
« Reply #4 on: June 02, 2008, 10:56:23 PM »
whats the difference between this one and the one on the char list in the super mvc release? i have the other one and i am wondering if there is any major changes.

Offline kamekaze

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Re: MH vs SF Gouki(akuma) updated to 2.1
« Reply #5 on: June 03, 2008, 05:54:50 PM »
whats the difference between this one and the one on the char list in the super mvc release? i have the other one and i am wondering if there is any major changes.

im not sure what you mean but if you mean the change between the char file saying "akuma" and "mhvssfGouki", the changes are that the gamplay is much different as well as the AI
104/150 chars made.

Offline ExShadow

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Re: MH vs SF Gouki(akuma) updated to 2.1
« Reply #6 on: June 03, 2008, 06:31:35 PM »
not only that but this goiku is made by kamakaze himself not vyn 2 different creaters
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Offline aheff69

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Re: MH vs SF Gouki(akuma) updated to 2.1
« Reply #7 on: June 03, 2008, 09:47:29 PM »
yea, i know they are two different creators....but they are based off the mvc gouki's, so they all have the air fireball super, shoruken super, the hurricain super,raging demon....but are there any other supers?,mabey timing or superiority....i am not sure the differences....i like the black shadow intros and the shadow on the startup in the supers but i am not familiar with coding so i am not sure what else is different. i was wondering so i could deside which to use in my mvc3 custom rooster. :-??

Offline aheff69

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Re: MH vs SF Gouki(akuma) updated to 2.1
« Reply #8 on: June 03, 2008, 10:15:28 PM »
ok..the differences i disovered are different portriats and the supermvc doesnt have the cool intro but the supermvc does have one more special, the one where he drops from above with the splitting chop and the ai is way harder and faster. so i will be keeping the super mvc one. sorry, i know he was just trying to get it to arcade perfection. i am gratefull to all gouki releases being a gouki nut! thanks.

Offline Worksa8

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Re: MH vs SF Gouki(akuma) updated to 2.1
« Reply #9 on: June 03, 2008, 11:04:49 PM »
I like that Akuma that was made....(Then shortly ripped apart to make "Rare" Akuma) Personally....
I mean it has a folder like 41 mb big, and takes the stage an extra minute to load Rofl! It's wort it though, he is loaded with moves up the whazzoo...

Offline kamekaze

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Re: MH vs SF Gouki(akuma) updated to 2.1
« Reply #10 on: June 03, 2008, 11:08:20 PM »
ok..the differences i disovered are different portriats and the supermvc doesnt have the cool intro but the supermvc does have one more special, the one where he drops from above with the splitting chop and the ai is way harder and faster. so i will be keeping the super mvc one. sorry, i know he was just trying to get it to arcade perfection. i am gratefull to all gouki releases being a gouki nut! thanks.

the difference is that my gouki is from MH vs SF and vyns is mvc+original. one being that misogi(the "splitting chop") was never in any mvc games. and like i said gameplay.
104/150 chars made.

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