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Author Topic: Extending lenght of time in a win  (Read 425 times)

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Offline Alexziq

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Extending lenght of time in a win
« on: May 16, 2008, 10:02:25 AM »
Ive coded this before, but I'm drawing a blank, and before I spend hours re-figuring it out. I wondered if some one could help.

Right now my win cuts off before the audio clip finishes, Im just trying to remember how to extend the time before he gets kicked off screen.



Offline Fallen_Angel

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Re: Extending lenght of time in a win
« Reply #1 on: May 16, 2008, 10:09:46 AM »
You will have to use an assertspecial....flag, roundnotover.....and use as a trigger time or something to avoid making the winpose an infinite time


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Offline Alexziq

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Re: Extending lenght of time in a win
« Reply #2 on: May 16, 2008, 10:37:26 AM »
assert special, thats what it is #:-S

Thank you

Offline The Great Matsutzu

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Re: Extending lenght of time in a win
« Reply #3 on: May 16, 2008, 10:41:39 AM »
I encountered this the first time when I made Giro-san. For reference, here's how my assert special ended up looking:

[State 181, a]
type = AssertSpecial
trigger1 = time >= 0
trigger1 = time <=160 ; Time when state's over
flag = RoundNotOver


Offline Alexziq

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Re: Extending lenght of time in a win
« Reply #4 on: May 16, 2008, 11:00:30 AM »
I encountered this the first time when I made Giro-san. For reference, here's how my assert special ended up looking:

[State 181, a]
type = AssertSpecial
trigger1 = time >= 0
trigger1 = time <=160 ; Time when state's over
flag = RoundNotOver


Thats going to save me even more time, thanks so much  :thumbsup:

Offline The Great Matsutzu

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Re: Extending lenght of time in a win
« Reply #5 on: May 16, 2008, 12:11:43 PM »
No problem. :) Just remember to adjust the second time value for as long or short as you need it to be. ;)


Offline Fallen_Angel

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Re: Extending lenght of time in a win
« Reply #6 on: May 16, 2008, 01:01:08 PM »
I encountered this the first time when I made Giro-san. For reference, here's how my assert special ended up looking:

[State 181, a]
type = AssertSpecial
trigger1 = time >= 0
trigger1 = time <=160 ; Time when state's over
flag = RoundNotOver

Matsutzu, you could  remevoe the rtigger1 = time >=0....because with the second trigger you are using again the same values, when the time is less that 160, its from 0 to 160, so you are using 2 times the same thing


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Offline The Great Matsutzu

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Re: Extending lenght of time in a win
« Reply #7 on: May 16, 2008, 04:17:46 PM »
Lol, oopsie! Thank you for pointing that out, Fallen-Angel. Whenever I update Giro-san, I'll be sure to remove that line (and keep it out of any future creations). I had coded that AssertSpecial on the fly during Giro's short Beta-testing stage, and I think I had typed out the second trigger and simply neglected to remove the first I had written :-[


Offline Fallen_Angel

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Re: Extending lenght of time in a win
« Reply #8 on: May 16, 2008, 05:03:44 PM »
lol.....your welcome tgm :thumbsup:


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