collapse

Author Topic: How do you make it so that you can use all 3 super arts...  (Read 616 times)

0 Members and 1 Guest are viewing this topic.

Offline Lord Vader

  • Restricted Forum Member
  • *
  • Posts: 292
  • Last Login:February 19, 2011, 05:59:40 PM
    • Email
How do you make it so that you can use all 3 super arts...
« on: March 27, 2008, 10:48:16 PM »
for Umi-hei's SF3 characters?



Offline shootYr.

  • [Magnum]
  • Contributor
  • ****
  • Posts: 1112
  • Last Login:September 11, 2012, 07:27:16 PM
  • What're you gonna do to me?...
Re: How do you make it so that you can use all 3 super arts...
« Reply #1 on: March 28, 2008, 11:24:22 PM »
for Umi-hei's SF3 characters?

You Would Probably Have To Edit Their CMD So That There Are No "Var(xx)=xx".

Offline Kong

  • IMT Content Architect
  • *
  • Posts: 453
  • Last Login:July 01, 2016, 03:41:01 AM
    • Mugen
    • Email
Re: How do you make it so that you can use all 3 super arts...
« Reply #2 on: March 29, 2008, 12:32:46 AM »
this is for ryu.cmd

;---------------------------------------------------------------------------
;-| Super Motions |--------------------------------------------------------
;Messatsu Gou Shouryuu
[State -1]
type = ChangeState
value = 12400
triggerall = fvar(11) < ifelse(var(16) < 5, 48 + var(16) * 8, 64 - var(15) * 8)
;triggerall = var(15) = 1 && var(17) = 2




;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 12200
triggerall = fvar(11) < ifelse(var(16) < 5, 48 + var(16) * 8, 64 - var(15) * 8)
;triggerall = var(15) = 1 && var(17) = 1



;-| Super Motions |--------------------------------------------------------
;Messatsu Gou Hadou
[State -1]
type = ChangeState
value = 12000
triggerall = fvar(11) < ifelse(var(16) < 5, 48 + var(16) * 8, 64 - var(15) * 8)
;triggerall = var(15) = 1 && var(17) = 0


rem the var(15) and var(17) line.



Offline Marancv

  • Spriting Masta and
  • IMT Content Architect
  • *
  • Posts: 1945
  • Last Login:December 05, 2019, 01:31:04 PM
  • Check out My NEW SITE! ;P
    • marancv's Hidden Place
Re: How do you make it so that you can use all 3 super arts...
« Reply #3 on: March 29, 2008, 12:45:57 AM »
trust Kong, hes the man about codes!

Offline Lord Vader

  • Restricted Forum Member
  • *
  • Posts: 292
  • Last Login:February 19, 2011, 05:59:40 PM
    • Email
Re: How do you make it so that you can use all 3 super arts...
« Reply #4 on: March 31, 2008, 06:31:38 PM »
Thanks. What about for Rei's Twelve which has the same problem?

EDIT: I removed Var 15 and 17 for Yun and now he does the Super Art without me inputting a command.
« Last Edit: March 31, 2008, 08:14:13 PM by Lord Vader »

Offline Kong

  • IMT Content Architect
  • *
  • Posts: 453
  • Last Login:July 01, 2016, 03:41:01 AM
    • Mugen
    • Email
Re: How do you make it so that you can use all 3 super arts...
« Reply #5 on: April 01, 2008, 03:52:06 AM »
try remove var(17) only for yun umhei.

Offline Lord Vader

  • Restricted Forum Member
  • *
  • Posts: 292
  • Last Login:February 19, 2011, 05:59:40 PM
    • Email
Re: How do you make it so that you can use all 3 super arts...
« Reply #6 on: April 01, 2008, 06:49:36 PM »
Yeah I did that and the problem still happens. Would you mind just fixing Umi-Hei's Yun and Rei's Twelve and just sending them to me?

Offline Kong

  • IMT Content Architect
  • *
  • Posts: 453
  • Last Login:July 01, 2016, 03:41:01 AM
    • Mugen
    • Email
Re: How do you make it so that you can use all 3 super arts...
« Reply #7 on: April 02, 2008, 12:52:53 AM »
Yun

[State -1]
type = ChangeState
value = 2400
triggerall = fvar(11) < 48 + 8 * (var(16)%4)
triggerall = var(15) = 0
triggerall = (command = "SA3")

[State -1]
type = ChangeState
value = 2200
triggerall = fvar(11) < 48 + 8 * (var(16)%4)
triggerall = var(15) = 0
triggerall = (command = "SA2")


[State -1]
type = ChangeState
value = 2000
triggerall = fvar(11) < 48 + 8 * (var(16)%4)
triggerall = var(15) = 0
triggerall = command = "SA1"



Offline Kong

  • IMT Content Architect
  • *
  • Posts: 453
  • Last Login:July 01, 2016, 03:41:01 AM
    • Mugen
    • Email
Re: How do you make it so that you can use all 3 super arts...
« Reply #8 on: April 02, 2008, 01:11:37 AM »
twelve, rei

;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;Player
;c`cc`cc`cc`cc`cc`cc`

;X.C.O.P.Y.
[State -1,X.C.O.P.Y.]
type = ChangeState
value = 3200
triggerall = fvar(38)!=1 && roundstate=2 && !var(41) && statetype!=A
triggerall = Power>=PowerMAX && !var(42)
triggerall = (command="X.C.O.P.Y.") || (command="X.C.O.P.Y._2")||var(24)=3200
trigger1 = Ctrl || Stateno=40 || (stateno=52 && time>=2)
trigger2 = (var(3)=[1,5])

;X.C.O.P.Y.(release)
[State -1,X.C.O.P.Y.]
type = ChangeState
value = 3260
triggerall = fvar(38)!=1 && roundstate=2 && statetype!=A
triggerall = var(42)
triggerall = (command="X.C.O.P.Y.") || (command="X.C.O.P.Y._2")||var(24)=3200
trigger1 = Ctrl || Stateno=40 || (stateno=52 && time>=2)

;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;X.F.L.A.T.
[State -1,X.F.L.A.T.]
type = ChangeState
value = 3100
triggerall = fvar(38)!=1 && roundstate=2 && !var(41) && Statetype=A && !(stateno=50 && time<4)
triggerall = Power>=1500
triggerall = command="X.F.L.A.T."||var(24)=3100
trigger1 = Ctrl
trigger2 = (var(3)=[1,5])

;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

;X.N.D.L.
[State -1,X.N.D.L.]
type = ChangeState
value = 3000
triggerall = fvar(38)!=1 && roundstate=2 && !var(41) && statetype!=A
triggerall = Power>=1500
triggerall = command="X.N.D.L."||var(24)=3000
trigger1 = Ctrl || Stateno=40 || (stateno=52 && time>=2)
trigger2 = (var(3)=[1,5])

Offline Lord Vader

  • Restricted Forum Member
  • *
  • Posts: 292
  • Last Login:February 19, 2011, 05:59:40 PM
    • Email
Re: How do you make it so that you can use all 3 super arts...
« Reply #9 on: April 03, 2008, 12:40:15 AM »
Ok for Yun now I can do all 3 Super Arts (thanks) but for Twelve I can only do 2. I can only do XCOPY and XFLAT. XCOPY is inputted by both D, DF, F x 2 + P and D, DB, B x 2 + P, so it may have something to do with that. So yeah I am unable to do  XNDL. Thanks so far though.

Offline Kong

  • IMT Content Architect
  • *
  • Posts: 453
  • Last Login:July 01, 2016, 03:41:01 AM
    • Mugen
    • Email
Re: How do you make it so that you can use all 3 super arts...
« Reply #10 on: April 03, 2008, 01:20:29 AM »
xndl is air hyper, so do the move in air. :)

Offline Lord Vader

  • Restricted Forum Member
  • *
  • Posts: 292
  • Last Login:February 19, 2011, 05:59:40 PM
    • Email
Re: How do you make it so that you can use all 3 super arts...
« Reply #11 on: April 03, 2008, 02:40:37 AM »
Well I looked in the FAQs and XFLAT is definitely the air one. XNDL is on the ground and it's the one that I can't do. This is it's description:

"Twelve stands up tall, lets his arms flop around for a second,
and then shoves them into the ground causing a wave of limbs
moving across the ground."

So like I said before I think it might have something to do with XCOPY having both QCFx2 + P and QCBx2 + P as commands to execute it. One of those commands should be for XNDL.

Offline Kong

  • IMT Content Architect
  • *
  • Posts: 453
  • Last Login:July 01, 2016, 03:41:01 AM
    • Mugen
    • Email
Re: How do you make it so that you can use all 3 super arts...
« Reply #12 on: April 03, 2008, 06:55:29 AM »
change the command for XNDL, i test it and it works.

Offline Lord Vader

  • Restricted Forum Member
  • *
  • Posts: 292
  • Last Login:February 19, 2011, 05:59:40 PM
    • Email
Re: How do you make it so that you can use all 3 super arts...
« Reply #13 on: April 03, 2008, 05:14:26 PM »
I tried that and it works. Thanks!

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Street Fighter 1 Ultimate Ryu by ELECTRO
[May 22, 2024, 03:58:25 PM]


China Town (Revenge of Shinobi) by Lord_Enemil
[May 22, 2024, 03:02:10 PM]


Neon Light Force Demo by Uche_of_IMT
[May 22, 2024, 10:21:37 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by Uche_of_IMT
[May 21, 2024, 11:50:20 PM]


The Spider release + Spider-Man game by kobun
[May 21, 2024, 02:05:24 AM]


Let's all try it together! Yazawanainn gose breakdancing in MUGEN! by GTFoxN6Y
[May 18, 2024, 05:00:14 PM]


[WIP] Pocket Dimensional Clash 2 by O Ilusionista
[May 18, 2024, 11:17:34 AM]


Classic VS : Athena by ELECTRO
[May 15, 2024, 01:25:51 PM]


D2TD VS Showcase Thread by D2TD
[May 12, 2024, 10:20:11 AM]


Ballroom Hallway (1.1 Only/AIGS) by Vegaz by LightFlare
[May 09, 2024, 11:53:48 AM]

* IMT Calendar

May 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 [23] 24 25
26 27 28 29 30 31

SimplePortal 2.3.5 © 2008-2012, SimplePortal