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Author Topic: MVC havok  (Read 12109 times)

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Offline Alexziq

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Re: MVC havok
« Reply #75 on: July 21, 2008, 04:59:03 PM »
With the Infinity Template, he shoud be a breeze to code ;)

Offline LameLikeMike

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Re: MVC havok
« Reply #76 on: July 22, 2008, 03:04:58 AM »
I realized i didn't know anything about havok and so decided  to read up a little about him, and I read that havok and cyclops powers don't effect each other.  I know it's outlandish but it would be an interesting thing about the character if you made that true about the Mugen version. like only their physical attacks hurt each other.
ps you don't have to take that very seriously.

Offline Tenspeed

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Re: MVC havok
« Reply #77 on: July 22, 2008, 05:02:01 AM »
comedy haha's havok was like this, actually.

Offline Z999

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Re: MVC havok
« Reply #78 on: July 22, 2008, 07:19:16 AM »
Quote
I realized i didn't know anything about havok and so decided  to read up a little about him, and I read that havok and cyclops powers don't effect each other.  I know it's outlandish but it would be an interesting thing about the character if you made that true about the Mugen version. like only their physical attacks hurt each other.
ps you don't have to take that very seriously.

I know that comics wise, it would be correct but i don't know if we should do this in mugen. I mean, just try playing cyclops without doing any optical beam... Would it be really fun ?
Anyway this matter i leave to the coder, but i think you would also need to alter cyclops coding to make this work (comedy haha's havok can't hurt cyclops with his beam but cyclops can).
Or maybe we should make it as a cns patch for those who wants.

Anyway i went a little berserk while redoing the standing punchs, he now have 8 of them  /:O
Guess i'll have to turn some of them into crounching or jumping punchs. ^^
I'm okay with two of the standing kicks, four jumping attacks and three of the crounching attacks as well.
Foward rush, blocks, first beam special, and polaris super are also ok.

Now if someone have some specials idea to give, i'm all open to suggestions.  @^@

Offline Weapon x program

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Re: MVC havok
« Reply #79 on: July 22, 2008, 07:21:17 AM »
A BIG FACTOR X hyper ??

Offline Z999

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Re: MVC havok
« Reply #80 on: July 22, 2008, 07:26:01 AM »
Like golden team hyper in alucard's storm ? Guess i'll have to sprite something like that but i would need to ask permission to use some guido (hu what was it in english, strong man i guess) sprites at first. So i'll leave it for later. ^^

Offline yosifun

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Re: MVC havok
« Reply #81 on: July 23, 2008, 02:49:03 AM »
Looks great bro! A million times better than the old Havok which was released some time ago.

One thing that I noticed is that in some poses the logo on Havok's chest kind of "slides" out of the character lines, you might want to fix that so it will look more natural.
You should consider a Cyclops helper in addition to the Polaris helper (maybe a hyper like the Cyclops/Cable one ;) ).

Best of luck with this %%- looking forward to see how it turns out.

Offline Z999

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Re: MVC havok
« Reply #82 on: July 23, 2008, 10:58:02 AM »
Thanks yofi. By the way the sprites with the logo out of the chest are no longer used so i guess i won't need to fix that. In fact i use currently almost none of the sprites i showed.
About the cyclops helper, i don't know, it seems too obvious and i'm not such a fan of helpers (for now polaris is just planned as part of a hyper move)... For a dual hyper why not, in a different outfit (like his first outfit or the x-factor one).

While i'm at it i decided to not include a flight mode since when i was reading comics, he never did that. He will just use it for a move or two i think.

Offline thefisherkings

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Re: MVC havok
« Reply #83 on: July 23, 2008, 12:02:04 PM »
This character gets so little respect, he is almost never playable in games.  I'm glad somebody is giving him a chance in the lime light
This is how much God loved the world: He gave his Son, his one and only Son. And this is why: so that no one need be destroyed; by believing in him, anyone can have a whole and lasting life!

Offline jinzo

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Re: MVC havok
« Reply #84 on: July 23, 2008, 01:37:49 PM »
cant wait for the release so Z666 did you get my PM

Offline Z999

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Re: MVC havok
« Reply #85 on: August 21, 2008, 07:29:27 AM »
Havok final look and stance (number 8 i think ^^) :



Offline BlizzardTora

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Re: MVC havok
« Reply #86 on: August 21, 2008, 07:43:13 AM »
I still have the old havoc so by the looks of this this will be better.
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Offline Weapon x program

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Re: MVC havok
« Reply #87 on: August 21, 2008, 03:23:04 PM »
Havok final look and stance (number 8 i think ^^) :



super Z666, j adore le resultat, continue mon poto.  :thumbsup:

Offline DARKTALBAIN

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Re: MVC havok
« Reply #88 on: August 21, 2008, 08:08:16 PM »
Havok final look and stance (number 8 i think ^^) :



super Z666, j adore le resultat, continue mon poto.  :thumbsup:

What he said !

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline aristotle

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Re: MVC havok
« Reply #89 on: August 22, 2008, 03:48:17 AM »
just throwing out some ideas but, maybe you can have a hyper where round circular waves expand throughout the screen, kinda like a mixture of storm's lightning hyper and chung li's big giant ball thingy, sorry if what i'm saying is hard to understand, i'm under the influence right now lol...

Offline George Costanza

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Re: MVC havok
« Reply #90 on: August 25, 2008, 06:14:48 AM »
this is great :D
man seeing all these great works makes mewana do some my self but shoot its so hard >.<

Offline yosifun

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Re: MVC havok
« Reply #91 on: September 02, 2008, 06:05:36 PM »
Any updates on this one? It looked very promising last time I checked..

Offline Z999

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Re: MVC havok
« Reply #92 on: September 12, 2008, 05:20:44 PM »
If you want some updates, here is ^^
Didn't have a lot of time to sprite these last weeks but now i'm back at it :



Offline Uche_of_IMT

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Re: MVC havok
« Reply #93 on: September 12, 2008, 06:00:06 PM »
 :O*D

Wow, those look amazing! Is your Havok MvC-styled?
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Z999

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Re: MVC havok
« Reply #94 on: September 12, 2008, 06:52:11 PM »
Indeed

Offline Weapon x program

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Re: MVC havok
« Reply #95 on: September 13, 2008, 01:58:56 AM »
difficult to find somethin from cyclops in this  ;)

Offline J.C.McMinis

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Re: MVC havok
« Reply #96 on: September 13, 2008, 02:20:15 AM »
Looks good :thumbsup: Can't wait for this one.  ^^(PM)^


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Offline darkmoon766

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Re: MVC havok
« Reply #97 on: September 13, 2008, 09:50:51 PM »
Very good work.  ::salute:: Maybe good enough to make the EOH roster?

Offline Z999

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Re: MVC havok
« Reply #98 on: September 14, 2008, 09:26:28 AM »
Not my place to answer this one  :(|)
Anyway thanks guys, second batch of updates :




(yeah i know the circles ain't perfect, damn circles)

Offline Uche_of_IMT

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Re: MVC havok
« Reply #99 on: September 14, 2008, 10:31:40 AM »
Please don't cry about the circles. They look fine as is.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

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