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Offline battlesphere

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Battle-Sphere
« on: February 04, 2008, 10:25:10 AM »
Hey guys. I have returned to this post about to attempt to try what I tried to do before in asking people's help.

Now I know what you guys said before and I'm not saying you guys are not right, but it's just that I can't accomplish this alone. Believe me, I tried.  [-O<

I read my previous message answering MunkyMouf's question and I got to say, out of all the thing I've explained, that was the worst example I've ever did.  :o I mean heck, I didn't even explain what I was gonna do. And I know why too. You see, at the time when I was answering that question, I was very tired. So my brain was brain dead at the time.  /:O Lol!

Anywho, now that it's working at the moment, I'm going to try again with the "asking for help" part. Only this time, I know how to explain and show you guys what I mean. Alrighty? So here I go.

Character Designs:
With character designs, I'm mostly looking for characters that are designed the same/similar way as the characters from the Marvel vs. Capcom series  :-w, Capcom vs. SNK 1 & 2  :D, the Street Fighter Alpha series  <_<|...|, and the Street Fighter 3 series. Here are some examples of what I mean.

http://www.infinitymugenteam.com/Forum_345/index.php?topic=127.0
http://page.freett.com/warusaki3/index.htm
http://www.geocities.jp/zzzzw_129/mugen/chars/chars.html
http://page.freett.com/Gal129/Hosted/hosted.html
http://gcnmario.free.fr/mugen/characters.html#SFA3
http://www.infinitymugenteam.com/Forum_345/index.php?topic=57.0
http://www.infinitymugenteam.com/FrameCharacters_FFVII.htm
http://www.infinitymugenteam.com/FrameCharacters_G.I.Joe.htm
http://www.infinitymugenteam.com/FrameCharacters_MvC.htm
http://www.infinitymugenteam.com/FrameCharacters_RedEarth.htm
http://www.infinitymugenteam.com/Forum_345/index.php?topic=117.0
http://www.infinitymugenteam.com/Forum_345/index.php?topic=63.0
http://mugenbinho.scruffydragon.com/

Character Motion Effects:
With character motion effects, I'd like these characters to have the same effects as Guilty Gear characters and Mortal Kombat characters. Allow me to explain and show.

a) Jumping, Blocking, and using a Super Move
For jumping, blocking, and using a super move, I would like the characters to jump, block, and have a super mode effect like the Guilty Gear characters in the link under this section.

http://drinvincible.hp.infoseek.co.jp/

b) Dizziness
For their dizziness effect, I'd like the effect to be a combination of the dizziness these characters sometimes give to their opponents and the ones the Capcom vs. SNK characters give to their opponents (Where there are yellow birds flying over the character's head in a circle while making a weird sound).

http://drinvincible.hp.infoseek.co.jp/

c) Punching Effects
For their punching effects, I'd like the characters to punch like the CvS characters in this link.

http://www.geocities.jp/zzzzw_129/mugen/chars/chars.html
http://page.freett.com/Gal129/Hosted/hosted.html

However, when the characters either use a hard melee attack, attack the opponent with something very sharp, or uses a deadly weapon, I'd like there to be blood effects. Part D of this will explain.

d) Blood Effects
For the blood effects, I'd like blood to come out of the opponent(s) each time their challenger(s) punch their opponent really hard, attack the opponent with something very sharp, or uses a deadly weapon. The following Guilty Gear characters and the Mortal Kombat characters will show you what I mean.

Faust
Potemkin
Eddie
Justice
Johnny
A.B.A.
Baiken
Millia
Testament
Slayer
I-No
http://drinvincible.hp.infoseek.co.jp/

To get to these Mortal Kombat characters go to Hosted Characters>Agreements> Mike Obrecht.
Chameleon
Ermac
Liu Kang
Kintaro
Noob Saibot
Scorpion
Shao Kahn
Smoke
Sub-Zero
Tremor
http://randomselect.i-xcell.com/

However, certain characters have certain blood colors besides red. When a challenger attacks an opponent with a different blood color, I'd like the opponent's blood to change to their color. Here's how you're going to see what I mean.

Step 1) Download the following characters to your mugen if you haven't already.

- Mike Obrecht's Scorpion (http://randomselect.i-xcell.com/)
- Mike Obrecht's Noob Saibot (http://randomselect.i-xcell.com/)
- Sludge's Venom (http://www.mugenhistory.com/capcom.html)
- Choujin's Piccolo (http://shinchoujin.50webs.com/mugen/chara_e.htm)
- Excursion's Iceman (http://www.infinitymugenteam.com/Forum_345/index.php?topic=7081.0:thumbsup:
- Kung Fu Man's Apocalypse (http://randomselect.i-xcell.com/)

Step 2) In MUGEN, have Scorpion go up against the following people in the correct order. When Scorpion's opponents shed blood, look at the color of it.
1. Scorpion
2. Noob Saibot
3. Venom
4. Piccolo
5. Iceman
6. Apocalypse

From there, you guys should be able to see what I was talking about when I was mentioning "Blood color change".

e) Groove Select
For the groove selection, I want the characters to select their groove before the announcer tells them to fight. The characters in this link will show you what I mean.

http://page.freett.com/warusaki3/index.htm

f) Fatality
In the last round, when the opponent's challenger is about to die, I would like the "Finish Him" part that every MK character has to come up. After that, I'd like the opponent to choose if they either want to do an attack or do a fatality. These MK characters will show you what I mean. Just keep having them fight until one of them does a fatality in the end.

To get to these Mortal Kombat characters go to Hosted Characters>Agreements> Mike Obrecht.
http://randomselect.i-xcell.com/

g) Announcer
Hmm... This one was rather tricky for me to decide. I did want to use myself as the announcer, but I don't have a program that can amplify my voice to make it sound different. So after some hard thinking, I've finally decided to have the announcer be the MvC2 announcer. I hope you guys are fine with that.  :thumbsup: But if you have something else in mind, let me know before someone creates a character.

Intros and Endings:
I would suggest we wait on this part until Battle-Sphere is on a role. Besides, by that time, I might decide to do the intros and endings myself.  :-?? Who knows.

Stages:
I remember hearing someone saying that creating stages is easy. And you know what? I'm gonna take his/her word for it. So for that, I'll deal with the stages as soon as I figure out how.  :)

However, if you don't mind creating stages, you can go right ahead and do so. But here are the conditions.  :rulez:
1. Nothing in the nude (I don't want anybody in the nude in whatever stages you make)  :-w
2. If you're gonna have people in the stage you're making, be sure they're Capcomish.  :)
3. No stages that involve sexual stuff. (Let's keep it M for Miture here, folks.)  :w00t:
4. No stages that have people from the bible. (I am very serious when I say that.)  >:(
5. Be sure your stage comes with its own music.  8)

Anything else besides those conditions, you should be fine.  :thumbsup:

Screenpack:
Let's not worry about the screenpack until we have about 7 characters. It'd be for the best because it might end up to where no one will help.  :|

What will I be doing:
Well, as I said, I'm going to try and make stages seeing how someone claims it's easy. Because sadly, character creating is not easy for a computer like mine. *Sigh* I really need to get a new one.  8=|

I am also going to be doing something much more harder than creating Mugen stuff. I'm going to study whatever characters are going to go in.  /:O And I'm guessing you're saying "How is that hard?". Well let me answer that question for you.

If you're wanting to create perfect intros and endings on your character, you got to learn alot about your character. You got to know their strengths, you got to know their weaknesses, you got to know their past, you got to know their present, you got to know their future (That is if their future is ever mentioned), you got to know alot of stuff.  :o

But if you guys think that's all I'm going to do, no. That ain't all. I'm also going to work on some sprite sheets and give them to anyone who wants to create the character of the sprite I made.

I mean I defanetly know I'm going to need to start from scratch if me or anyone else is to ever make the boss of Battle-Sphere. And that is gonna the hardest thing of all.  :o

Well that's just about it. I hope that in explaining this more easily, some of you might reconsider and assist. But if you guys have made up your mind, can you at least help me find some people who can help? I would greatly appreciate it if you did.  [-O<

And yes, I do know that an idea such as this is gonna take time. I ain't rushin' anyone.  :)
« Last Edit: February 12, 2008, 12:33:20 PM by battlesphere »


This is for those who thought I wasn't gonna do anything.
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Offline Lightblackheart

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Re: Battle-Sphere
« Reply #1 on: February 04, 2008, 11:06:32 AM »
 ^^(PM)^

the char design is MvC the one i love  :thumbsup:

you need to get some permission from the autors for some of the chars motion (like the blood) :(|)

ima gonna assist you in all what you need


please PPL,dont disrespect this post and say things like:"its impossible,shhhh" because i know its possible,BUT will take time

Offline Sasuke-kun

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Re: Battle-Sphere
« Reply #2 on: February 04, 2008, 12:05:41 PM »
Is still a hard task (I said hard not impossible but maybe...) since this guy isn't going to participate in the most difficult part of his vision...

Creating characters.

And to be the head of a project you must be good at everything else that involves it besides just giving orders and rules to your crew.
(Stages, Intros and Endings can't be compared to the process of creating characters so... Don't think you are doing enough)

Let's say for example...
AC is the leader of the Marvel vs Capcom: Eternity Of Heroes project but...
Would you think this game would have made into a full project involving so many people and creators from so many places around the world if she were only giving orders on how the gameplay, effects and all that other stuff to give balance to a game must be without participating in the hard part that is always in all projects?

Do you think it will be easy for someone with talent on Mugen to just be following orders from someone who doesn't know how to add a simple fighting stance to a character?

But in the contrary...
Check AC signature to see how many W.I.P.s she have in her hands.
(And let me tell you that I know some secrets that aren't on that sig... - End of the leaked information.)

That's how a true project leader must be.
That's how other people put his/her faith on something that start like a single idea and give their help with a 200%.

I haven't seen much time passed since you made the first topic with your idea and you are already giving up on make characters?

Man...
Good characters doesn't come out in a week or less...

They can take months or even years of hard work and some or a lot of "Trail-And-Error" process.

I'm not trying to tear apart your vision...
Just wanted to tell you that is going to be a very hard or really impossible task for this idea to become a reality if you don't want to get involved in a 100% on your own project.
« Last Edit: February 04, 2008, 12:17:57 PM by Sasuke-kun »
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Presea: The enemy has been defeated. We should move on.
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Offline KPT25

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Re: Battle-Sphere
« Reply #3 on: February 04, 2008, 12:14:39 PM »
Is still a hard task (I said hard not impossible but maybe...) since this guy isn't going to participate in the most difficult part of his vision...

Creating characters.

And to be the head of a project you must be good at everything else that involves it besides just giving orders and rules to your crew.
(Stages, Intros and Endings can't be compared to the process of creating characters so... Don't think you are doing enough)

Let's say for example...
AC is the leader of the Marvel vs Capcom: Eternity Of Heroes project but...
Would you think this game would have made into a full project involving so many people and creators from so many places around the world if she were only giving orders on how the gameplay, effects and all that other stuff to give balance to a game must be without participating in the hard part that is always in all projects?

Do you think it will be easy for someone with talent on Mugen to just be following orders from someone who doesn't know how to add a simple fighting stance to a character?

But in the contrary...
Check AC signature to see how many W.I.P.s she have in her hands.
(And let me tell you that I know some secrets that aren't on that sig... - End of the leaked information)

That's how a true project leader must be.
That's how other people put his/her faith on something that started like a single idea and give their help with a 200%.

I haven't seen much time have passed since you made the first topic with your idea and you are already giving up on make characters?

Man...
Good characters doesn't come out in a week or less...

They can take months or even years of hard work and some or a lot of "Trail-And-Error" process.

I'm not trying to tear appart your vision...
Just wanted to tell you that is going to be a very hard or really impossible task for this idea to become a reallity if you don't want to get involved in a 100% on this project of you.
^^(PM)^ and exactly what i was about to say...you just can`t lead a mugen project unless you have full commitment into it and you make the same amount or even more things than the rest of your team

Offline xPreatorianx

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Re: Battle-Sphere
« Reply #4 on: February 04, 2008, 07:39:35 PM »
Is still a hard task (I said hard not impossible but maybe...) since this guy isn't going to participate in the most difficult part of his vision...

Creating characters.

And to be the head of a project you must be good at everything else that involves it besides just giving orders and rules to your crew.
(Stages, Intros and Endings can't be compared to the process of creating characters so... Don't think you are doing enough)

Let's say for example...
AC is the leader of the Marvel vs Capcom: Eternity Of Heroes project but...
Would you think this game would have made into a full project involving so many people and creators from so many places around the world if she were only giving orders on how the gameplay, effects and all that other stuff to give balance to a game must be without participating in the hard part that is always in all projects?

Do you think it will be easy for someone with talent on Mugen to just be following orders from someone who doesn't know how to add a simple fighting stance to a character?

But in the contrary...
Check AC signature to see how many W.I.P.s she have in her hands.
(And let me tell you that I know some secrets that aren't on that sig... - End of the leaked information.)

That's how a true project leader must be.
That's how other people put his/her faith on something that start like a single idea and give their help with a 200%.

I haven't seen much time passed since you made the first topic with your idea and you are already giving up on make characters?

Man...
Good characters doesn't come out in a week or less...

They can take months or even years of hard work and some or a lot of "Trail-And-Error" process.

I'm not trying to tear apart your vision...
Just wanted to tell you that is going to be a very hard or really impossible task for this idea to become a reality if you don't want to get involved in a 100% on your own project.

QFTx100
Now i know from my own experience that character creating is Trial and error(well atleast when u first start off) Ive had a whole hell of alot of trial and error with my character(but im a noob with coding TBH) Also character creating is hard work it is not  just 2 or 3 days and then boom a character is ready for released.(unless you have an awesome experience with mugen coding)

 Now im not saying your vision is impossible. But it will be hard if you are not actually participating in the character creation. Also TBH i dont expect alot of people to help you unless you help on the coding with the characters yourself. Hope i have not come out in this to be rude at all. Im just telling the truth as i see it from my own experience.

Offline battlesphere

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Re: Battle-Sphere
« Reply #5 on: February 05, 2008, 06:56:39 AM »
Is still a hard task (I said hard not impossible but maybe...) since this guy isn't going to participate in the most difficult part of his vision...

Creating characters.

And to be the head of a project you must be good at everything else that involves it besides just giving orders and rules to your crew.
(Stages, Intros and Endings can't be compared to the process of creating characters so... Don't think you are doing enough)

Let's say for example...
AC is the leader of the Marvel vs Capcom: Eternity Of Heroes project but...
Would you think this game would have made into a full project involving so many people and creators from so many places around the world if she were only giving orders on how the gameplay, effects and all that other stuff to give balance to a game must be without participating in the hard part that is always in all projects?

Do you think it will be easy for someone with talent on Mugen to just be following orders from someone who doesn't know how to add a simple fighting stance to a character?

But in the contrary...
Check AC signature to see how many W.I.P.s she have in her hands.
(And let me tell you that I know some secrets that aren't on that sig... - End of the leaked information.)

That's how a true project leader must be.
That's how other people put his/her faith on something that start like a single idea and give their help with a 200%.

I haven't seen much time passed since you made the first topic with your idea and you are already giving up on make characters?

Man...
Good characters doesn't come out in a week or less...

They can take months or even years of hard work and some or a lot of "Trail-And-Error" process.

I'm not trying to tear apart your vision...
Just wanted to tell you that is going to be a very hard or really impossible task for this idea to become a reality if you don't want to get involved in a 100% on your own project.

I see what you mean on that. But I can't create characters with the type of computer I have. Even now as we speak, I am saving up on cash to get a new one. As soon as that happens, I will start creating characters.  :)
This is for those who thought I wasn't gonna do anything.
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Offline battlesphere

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Re: Battle-Sphere
« Reply #6 on: February 05, 2008, 06:58:21 AM »
^^(PM)^

the char design is MvC the one i love  :thumbsup:

you need to get some permission from the autors for some of the chars motion (like the blood) :(|)

ima gonna assist you in all what you need


please PPL,dont disrespect this post and say things like:"its impossible,shhhh" because i know its possible,BUT will take time

Thank you.  :) I wish you luck.  %%-
This is for those who thought I wasn't gonna do anything.
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Offline battlesphere

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Re: Battle-Sphere
« Reply #7 on: February 05, 2008, 07:00:10 AM »
Is still a hard task (I said hard not impossible but maybe...) since this guy isn't going to participate in the most difficult part of his vision...

Creating characters.

And to be the head of a project you must be good at everything else that involves it besides just giving orders and rules to your crew.
(Stages, Intros and Endings can't be compared to the process of creating characters so... Don't think you are doing enough)

Let's say for example...
AC is the leader of the Marvel vs Capcom: Eternity Of Heroes project but...
Would you think this game would have made into a full project involving so many people and creators from so many places around the world if she were only giving orders on how the gameplay, effects and all that other stuff to give balance to a game must be without participating in the hard part that is always in all projects?

Do you think it will be easy for someone with talent on Mugen to just be following orders from someone who doesn't know how to add a simple fighting stance to a character?

But in the contrary...
Check AC signature to see how many W.I.P.s she have in her hands.
(And let me tell you that I know some secrets that aren't on that sig... - End of the leaked information.)

That's how a true project leader must be.
That's how other people put his/her faith on something that start like a single idea and give their help with a 200%.

I haven't seen much time passed since you made the first topic with your idea and you are already giving up on make characters?

Man...
Good characters doesn't come out in a week or less...

They can take months or even years of hard work and some or a lot of "Trail-And-Error" process.

I'm not trying to tear apart your vision...
Just wanted to tell you that is going to be a very hard or really impossible task for this idea to become a reality if you don't want to get involved in a 100% on your own project.

QFTx100
Now i know from my own experience that character creating is Trial and error(well atleast when u first start off) Ive had a whole hell of alot of trial and error with my character(but im a noob with coding TBH) Also character creating is hard work it is not  just 2 or 3 days and then boom a character is ready for released.(unless you have an awesome experience with mugen coding)

 Now im not saying your vision is impossible. But it will be hard if you are not actually participating in the character creation. Also TBH i dont expect alot of people to help you unless you help on the coding with the characters yourself. Hope i have not come out in this to be rude at all. Im just telling the truth as i see it from my own experience.

Trust me, I want to help create characters, but I can't with the type of computer I have.
This is for those who thought I wasn't gonna do anything.
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Offline Lightblackheart

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Re: Battle-Sphere
« Reply #8 on: February 05, 2008, 10:16:09 AM »
Is still a hard task (I said hard not impossible but maybe...) since this guy isn't going to participate in the most difficult part of his vision...

Creating characters.

And to be the head of a project you must be good at everything else that involves it besides just giving orders and rules to your crew.
(Stages, Intros and Endings can't be compared to the process of creating characters so... Don't think you are doing enough)

Let's say for example...
AC is the leader of the Marvel vs Capcom: Eternity Of Heroes project but...
Would you think this game would have made into a full project involving so many people and creators from so many places around the world if she were only giving orders on how the gameplay, effects and all that other stuff to give balance to a game must be without participating in the hard part that is always in all projects?

Do you think it will be easy for someone with talent on Mugen to just be following orders from someone who doesn't know how to add a simple fighting stance to a character?

But in the contrary...
Check AC signature to see how many W.I.P.s she have in her hands.
(And let me tell you that I know some secrets that aren't on that sig... - End of the leaked information.)

That's how a true project leader must be.
That's how other people put his/her faith on something that start like a single idea and give their help with a 200%.

I haven't seen much time passed since you made the first topic with your idea and you are already giving up on make characters?

Man...
Good characters doesn't come out in a week or less...

They can take months or even years of hard work and some or a lot of "Trail-And-Error" process.

I'm not trying to tear apart your vision...
Just wanted to tell you that is going to be a very hard or really impossible task for this idea to become a reality if you don't want to get involved in a 100% on your own project.

QFTx100
Now i know from my own experience that character creating is Trial and error(well atleast when u first start off) Ive had a whole hell of alot of trial and error with my character(but im a noob with coding TBH) Also character creating is hard work it is not  just 2 or 3 days and then boom a character is ready for released.(unless you have an awesome experience with mugen coding)

 Now im not saying your vision is impossible. But it will be hard if you are not actually participating in the character creation. Also TBH i dont expect alot of people to help you unless you help on the coding with the characters yourself. Hope i have not come out in this to be rude at all. Im just telling the truth as i see it from my own experience.

Trust me, I want to help create characters, but I can't with the type of computer I have.

maybe you can take care of the stages,the screenpack,the intro,the ending and the testing of chars

Offline battlesphere

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Re: Battle-Sphere
« Reply #9 on: February 05, 2008, 03:08:01 PM »
Is still a hard task (I said hard not impossible but maybe...) since this guy isn't going to participate in the most difficult part of his vision...

Creating characters.

And to be the head of a project you must be good at everything else that involves it besides just giving orders and rules to your crew.
(Stages, Intros and Endings can't be compared to the process of creating characters so... Don't think you are doing enough)

Let's say for example...
AC is the leader of the Marvel vs Capcom: Eternity Of Heroes project but...
Would you think this game would have made into a full project involving so many people and creators from so many places around the world if she were only giving orders on how the gameplay, effects and all that other stuff to give balance to a game must be without participating in the hard part that is always in all projects?

Do you think it will be easy for someone with talent on Mugen to just be following orders from someone who doesn't know how to add a simple fighting stance to a character?

But in the contrary...
Check AC signature to see how many W.I.P.s she have in her hands.
(And let me tell you that I know some secrets that aren't on that sig... - End of the leaked information.)

That's how a true project leader must be.
That's how other people put his/her faith on something that start like a single idea and give their help with a 200%.

I haven't seen much time passed since you made the first topic with your idea and you are already giving up on make characters?

Man...
Good characters doesn't come out in a week or less...

They can take months or even years of hard work and some or a lot of "Trail-And-Error" process.

I'm not trying to tear apart your vision...
Just wanted to tell you that is going to be a very hard or really impossible task for this idea to become a reality if you don't want to get involved in a 100% on your own project.

QFTx100
Now i know from my own experience that character creating is Trial and error(well atleast when u first start off) Ive had a whole hell of alot of trial and error with my character(but im a noob with coding TBH) Also character creating is hard work it is not  just 2 or 3 days and then boom a character is ready for released.(unless you have an awesome experience with mugen coding)

 Now im not saying your vision is impossible. But it will be hard if you are not actually participating in the character creation. Also TBH i dont expect alot of people to help you unless you help on the coding with the characters yourself. Hope i have not come out in this to be rude at all. Im just telling the truth as i see it from my own experience.

Trust me, I want to help create characters, but I can't with the type of computer I have.

maybe you can take care of the stages,the screenpack,the intro,the ending and the testing of chars

Sure thing.  :thumbsup:
This is for those who thought I wasn't gonna do anything.
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