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Author Topic: intros  (Read 699 times)

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Offline TripleM

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intros
« on: October 06, 2007, 09:52:34 PM »
yo how do I make a intro like if my character is fighting this character they will have an intro like when evil ken fights evil ryu



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Offline TrunkJunky

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Re: intros
« Reply #1 on: October 06, 2007, 11:01:34 PM »
You mean special intros?

You'd need to set up a trigger that reacts to the characters' names.

[State 0, 1]
type = ChangeState
trigger1 = name = "Player 1's name"
trigger1 = p2name = "Player 2's name"
value = XXX 

Something like this. ^

Offline A!

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Re: intros
« Reply #2 on: October 07, 2007, 11:46:26 AM »
why dont you look at there codes
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline TripleM

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Re: intros
« Reply #3 on: October 07, 2007, 12:11:45 PM »
why dont you look at there codes
can I do that are there codes open sourses

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Offline A!

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Re: intros
« Reply #4 on: October 07, 2007, 12:40:22 PM »
why dont you look at there codes
can I do that are there codes open sourses

isnt  pots open source?
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline nick09

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Re: intros
« Reply #5 on: October 07, 2007, 12:41:13 PM »
why dont you look at there codes
can I do that are there codes open sourses

isnt  pots open source?

yes.......

Offline A!

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Re: intros
« Reply #6 on: October 07, 2007, 12:42:07 PM »
why dont you look at there codes
can I do that are there codes open sourses

isnt  pots open source?

yes.......

yes im asking him.....................................................
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline TripleM

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Re: intros
« Reply #7 on: October 07, 2007, 01:20:23 PM »
why dont you look at there codes
can I do that are there codes open sourses
I am talking about the street figter evil ken and evil ryu by Reu

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Offline Fallen_Angel

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Re: intros
« Reply #8 on: October 07, 2007, 01:28:51 PM »
TripleM, what ? ? ? said is correct put that in the statedef of the decisions intro


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Offline nick09

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Re: intros
« Reply #9 on: October 07, 2007, 01:51:41 PM »
why dont you look at there codes
can I do that are there codes open sourses
I am talking about the street figter evil ken and evil ryu by Reu

reu's codes are open source.

got the info from: http://randomselect.i-xcell.com/forum/index.php?topic=3844.0

Offline TripleM

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Re: intros
« Reply #10 on: October 07, 2007, 02:44:45 PM »
TripleM, what ? ? ? said is correct put that in the statedef of the decisions intro
it did not work :(

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Offline Jay_High19

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Re: intros
« Reply #11 on: October 07, 2007, 02:48:28 PM »
TripleM, what ? ? ? said is correct put that in the statedef of the decisions intro
it did not work :(
Did you replace XXX with the action no. in the animation you wanted?

Offline TripleM

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Re: intros
« Reply #12 on: October 07, 2007, 02:49:58 PM »
TripleM, what ? ? ? said is correct put that in the statedef of the decisions intro
it did not work :(
Did you replace XXX with the action no. in the animation you wanted?
yah

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Offline Fallen_Angel

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Re: intros
« Reply #13 on: October 07, 2007, 05:50:52 PM »
TripleM, to make the intro make the statedef 190 as a state that decides the wich is the intro that will make

[Statedef 190]
type = S
ctrl = 0

[State 190,changestate]
type = ChangeState
trigger1 = p2name = "opponent name"
value = 191


[State 190,changestate]
type = ChangeState
trigger1 = p2name != "opponent name"
value = 192

these is just an example, you may have to edit the code



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