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Author Topic: CAPTAIN BOOMERANG BETA1  (Read 2008 times)

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Offline Weapon x program

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CAPTAIN BOOMERANG BETA1
« on: July 06, 2008, 06:49:39 AM »

like susan would say "he is fun to play"
Sprites edited provided by GM SPECTRE,Jason Todd.
(deadshot sprites are from a sprite that deanjo 2000 did)
( zoom sprites by Black Dragon)
(poison ivy by gm spectre)
Code by Susan Mugen.
Captain_boomerang
http://www.sendspace.com/file/kcb1ps



Offline pmc1416

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Re: CAPTAIN BOOMERANG BETA1
« Reply #1 on: July 06, 2008, 06:51:52 AM »
Lmao M bison rip huh it looks Straight tho like he throws a whole lot of boomerangs hahah
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Offline Weapon x program

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Re: CAPTAIN BOOMERANG BETA1
« Reply #2 on: July 06, 2008, 07:27:31 AM »
Lmao M bison rip huh it looks Straight tho like he throws a whole lot of boomerangs hahah
you said it all  8)

Offline Alexziq

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Re: CAPTAIN BOOMERANG BETA1
« Reply #3 on: July 06, 2008, 11:41:26 AM »
The only thing I'm not crazy about are the intro sprites. Deadshot it great, but that Ivy from GM is really poor, and Weather Wizard needs some work. They just arent the calibur of the other sprites. Captain Cold is good but I think a he needs some sounds, maybe even a beam instead of the snow ball, Zoom could also use a swoosh when he comes out.
 
all and all a 9/10 for a beta

Offline Weapon x program

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Re: CAPTAIN BOOMERANG BETA1
« Reply #4 on: July 06, 2008, 12:54:15 PM »
The only thing I'm not crazy about are the intro sprites. Deadshot it great, but that Ivy from GM is really poor, and Weather Wizard needs some work. They just arent the calibur of the other sprites. Captain Cold is good but I think a he needs some sounds, maybe even a beam instead of the snow ball, Zoom could also use a swoosh when he comes out.
 
all and all a 9/10 for a beta
that s because you are a friend i would have voted 6/10 :D

Offline juelz aka wolfi

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Re: CAPTAIN BOOMERANG BETA1
« Reply #5 on: July 06, 2008, 02:11:46 PM »
dayyum u sneaky lil excellent creator this is a big secret surprised me loads man
i do hope theres more suprises jasontodd
loadsa respect  :thumbsup:
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Offline BEATMASTERMIKE

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Re: CAPTAIN BOOMERANG BETA1
« Reply #6 on: July 06, 2008, 02:19:59 PM »
yeah the rip looks like M bison he looks fresh though like he would be a good character to use
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Offline laspacho

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Re: CAPTAIN BOOMERANG BETA1
« Reply #7 on: July 06, 2008, 03:00:09 PM »
like susan would say "he is fun to play"


Can't disagree with that.  He IS fun to play.    :w00t:

Offline ~Hale "R@CE" Caesar~

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Re: CAPTAIN BOOMERANG BETA1
« Reply #8 on: July 06, 2008, 03:05:07 PM »
yep sure is, i'm kicking the flash's butt right now... Awww man i luv this character... there r somethings i would like to fix but other than that, he's good.. The whole boomerang coding is awesome.... Plus even though he is based off of bison it seems he has his own set of original moves too... i giv it a  :thumbsup:

Offline Weapon x program

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Re: CAPTAIN BOOMERANG BETA1
« Reply #9 on: July 06, 2008, 03:06:48 PM »
YEAH, susan did an amazing job ;)

Offline ~Hale "R@CE" Caesar~

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Re: CAPTAIN BOOMERANG BETA1
« Reply #10 on: July 06, 2008, 03:10:56 PM »
You're like our IMT DC creator... And Susan, thanks for coding this fun character, And right now i went to see who was better than each other, and i'm watching the flash fight c.boomerang and dude they r ducking it out....

Offline DARKTALBAIN

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Re: CAPTAIN BOOMERANG BETA1
« Reply #11 on: July 06, 2008, 10:02:34 PM »
No offense to anyone , I have to give props to my girl . Susan is the best coder there is . She's only been coding mugen for a few months now . Wait until this girl is doing it for a year or so .

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Offline fer619

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Re: CAPTAIN BOOMERANG BETA1
« Reply #12 on: July 08, 2008, 01:58:54 PM »
wow, a captain boomerang!  :o

didn´t see this one coming. downloading now
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Offline susandirs

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Re: CAPTAIN BOOMERANG BETA1
« Reply #13 on: July 17, 2008, 01:09:04 AM »
Awesome feedback, thanks everyone. :)

Any feedback with regards to the code is greatly appreciated.  Especially specific stuff like, "Make him move faster" or "boomerangs should knock people over" ect...  because that's the kind of feedback that will aide me in the future.


Huggs,
Susan

Offline O Ilusionista

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Re: CAPTAIN BOOMERANG BETA1
« Reply #14 on: July 17, 2008, 02:34:57 AM »
I will give my report too :)

Overall, its a nice idea. If this is your fist char (or one of the first ones), its nice to see you working with AngleDraws, because this isn't something that all starters do.

But...I think that this need MORE WORK, really. Because there is a lot of problems.

PROS:

- Nice voices. Audacity (and SoundForge) rulez.
- Its a nice concept
- Nice use of angledraw
- Boomerangs are cool, for sure
- That is nice when the boomerangs are near and he crouches.
- you have used the right attr on the rainbow boomerang. Even this beeing a projectile, its right to put a NT - Normal Throw (ST is better) than NP (or SP, its better), because some character, specially those made by just helpers, like Apocalipse, are hittable by projectiles, but not by throws. If you use throws on a helper like that, you could screw up the character.

Something many people don't know: Projectiles (not talking about helpers) CAN GRAB.

CONS:

- The intro floods the debug screen with errors. Its not the first time I see a character with the same errors. Maybe its a error on the EOH template (i think you got a outdated one).

fix: Check the states 191-192 and take this off

Quote
[State F]
type = destroyself
trigger1 = parent,stateno = 193

You can't make a character destroy itself, just helpers.

- They are problems on his stand. His shoulder edits are  off.
- the weak punch is kinda odd.
- There are misaligned sprites, like all crouched punches(see his front leg)
- The boomerangs should be quicker
- Do not put too many angledraw. I think that you're using too much.
- Limit how many boomerangs he can throw. I could flood the screen with they and, for they beeing helpers, this will eat too much RAM.
- I think that some boomerangs could be lower than the ground.
- The spin move its odd...and his animation is odd too.
- The intro sprites are very very bad edited.

So, there is a lot of errors....but don't give up! Everyone starts on the same way (my first char sucked very hard).

See ya



Offline susandirs

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Re: CAPTAIN BOOMERANG BETA1
« Reply #15 on: July 17, 2008, 02:17:04 PM »
Awesome, that's good and specific feedback.

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