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Author Topic: Fighter Factory Ultimate - Official thread  (Read 4418 times)

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Offline ATiC3

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Re: Fighter Factory Ultimate - Official thread
« Reply #50 on: February 09, 2009, 12:40:36 AM »
yes, it has that feature. on the new version (not released yet) you can make the clsn bigger with the keyboard arrow.
Those 3 phrases just brightened my eyes! That would be so much easier!! NICE! Great work so far. Hope it's released within the next month or 2! :thumbsup:
 

Offline fatnlazy

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Re: Fighter Factory Ultimate - Official thread
« Reply #51 on: March 03, 2009, 07:02:31 PM »
I very rarely post, but I had to thank you, VT, and Carni for the original FF and this new attempt. The only reason I'm able to make chars at all is FF and Cyanide's tuts. The new throw maker has me drooling, as that is the most tedious part for me. The mouse over tool for descriptions would be sweet as well.


P.S. The original MB-02 is always placed in my new mugen setup for when I'm feeling in the zone!

Offline volzzilla

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Re: Fighter Factory Ultimate - Official thread
« Reply #52 on: March 03, 2009, 07:24:44 PM »
O Ilusionista, was wondering if you knew anything further on the release date of Fighter Factory Ultimate?
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Offline Reza

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Re: Fighter Factory Ultimate - Official thread
« Reply #53 on: March 04, 2009, 10:17:31 PM »
O Ilusionista, was wondering if you knew anything further on the release date of Fighter Factory Ultimate?

Yeah man I was also wondering, because I put all of my wip's on hold until the release of this new Fighter Factory but I'm becoming impatient. :-" :DxDie
« Last Edit: March 04, 2009, 11:47:19 PM by Reza »


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Offline Rage

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Re: Fighter Factory Ultimate - Official thread
« Reply #54 on: March 04, 2009, 10:48:31 PM »
Yeah man I was also wondering, because I put all of my wip's hold until the release of this new Fighter Factory but I'm becoming impatient. :-" :DxDie

u 2 :D

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Offline O Ilusionista

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Re: Fighter Factory Ultimate - Official thread
« Reply #55 on: March 04, 2009, 11:00:14 PM »
thanx guys.

Quote
P.S. The original MB-02 is always placed in my new mugen setup for when I'm feeling in the zone!

that is nice to know :)

Quote
The mouse over tool for descriptions would be sweet as well.

its on the plans.

For about the release date...I don't have a clue. FFU has some way to go, because some new things aren't working right yet (remember, it was done almost from the scratch). I don't see VT online for ages...



Offline daraku

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Re: Fighter Factory Ultimate - Official thread
« Reply #56 on: March 06, 2009, 11:08:49 AM »
it's a good idea make an upgrade of the best program for Mugen.

It will cool to optimize the tool that convert the sprites in gif. At the moment it don't work as well cause it don't allow to remove the last frame and when you export the gif in other graphic programs the frames will result overlapping and not easy to use. I hope this new version will avoid this inconvenience

Offline Marancv

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Re: Fighter Factory Ultimate - Official thread
« Reply #57 on: March 11, 2009, 10:47:35 AM »
Actually a "FF for dummies" manual would be great
fixed and +1

about the paletting topic... how to make it easy?  with a drag n drop system, where you can pick up the desired color from the right and drope it in the left at the square you want the color to be ordered at.

about take sprites or anims on-the-fly from a 2nd SFF.. absolutely awesome.

btw Ilu, i sent you a PM..

Offline MuηkyMØÜf

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Re: Fighter Factory Ultimate - Official thread
« Reply #58 on: March 29, 2009, 11:16:45 PM »
Didnt read the whole thread...too much.

?? Will FFU allow you to customize animations easier than FF ??

Actaully a "FF for dummies" book would be great
^^(PM)^ =D> yes indeed
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Offline GodzFire

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Re: Fighter Factory Ultimate - Official thread
« Reply #59 on: April 21, 2009, 03:51:41 PM »
With O Ilusionista leaving the IMT, I have some serious concerns about the future of FFUltimate.

Right now, the thing thats really holding me back from doing a lot of stuff in FF is the palettes messing up (it's already caused me to restore over half of my roster twice). Some of these updates would finally let me dive head first.

If possible, I think a WIP Beta release for people to help with bug squashing and general stability comments would both decrease the time needed to full release, and allow the MUGEN creators the benefit of the new version.

That's just my two cents.........

Offline MuηkyMØÜf

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Re: Fighter Factory Ultimate - Official thread
« Reply #60 on: April 21, 2009, 06:10:21 PM »
aha, just asked in O's goodbye thread if this WiP was gonna continue or not.
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Offline ATiC3

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Re: Fighter Factory Ultimate - Official thread
« Reply #61 on: April 25, 2009, 03:57:42 PM »
Okay.. I know you all have been wondering what's going on with this... So, I've done a little digging...

I finally got an e-mail back from them.. and I also checked out their forum...

The e-mail said the exact same thing the forum did. "FFU is at 95% at this point in time.."

I translated this from their forum... Virtualltek posted this this afternoon...

Quote
Well, time does not post news, so here goes:
- The program is almost ready.
- Scrolling with mouse scroll in publishers SFF and AIR.
- Option to rotate the image in the image editor (without the danger of being a part out or have to set the center as in previous versa)
- Option to create an animation from the creator pitches instead of having to make a prompt before.
- Auto complete 100%. Add SCtrls just typing his name and pressing Ctrl + J.
- Onion Skin
- Button to clear all CLSNs
- Templates of states (as in the previous version, but in a separate window)

Just wanted to give you all an update on that.. I'll let y'all know when it's released... I'm definitely looking forward to this new version.

 :)

Edit:

Some new pictures posted by Virtualltek a few days ago...


« Last Edit: April 25, 2009, 04:08:59 PM by ATICE »
 

Offline MuηkyMØÜf

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Re: Fighter Factory Ultimate - Official thread
« Reply #62 on: April 25, 2009, 04:22:05 PM »
 @-)
I'm definitely looking forward to this new version.
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Offline DARKTALBAIN

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Re: Fighter Factory Ultimate - Official thread
« Reply #63 on: April 25, 2009, 04:28:49 PM »
With O Ilusionista leaving the IMT, I have some serious concerns about the future of FFUltimate.

Right now, the thing thats really holding me back from doing a lot of stuff in FF is the palettes messing up (it's already caused me to restore over half of my roster twice). Some of these updates would finally let me dive head first.

If possible, I think a WIP Beta release for people to help with bug squashing and general stability comments would both decrease the time needed to full release, and allow the MUGEN creators the benefit of the new version.

That's just my two cents.........

@-) [-O<

O' leaving Infinity , has nothing to do with his pursuit of designing a better Fighter Factory . Although the only one who can answer questions asked in this threadn is O' . Since he is gone now , I'll Lock the thread
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