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Author Topic: Fog problem  (Read 309 times)

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Offline SX DynX

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Fog problem
« on: July 10, 2009, 10:07:33 PM »
Hi everyone  ::salute:: , im trying to make something in one of my stage , i wanna put this fog behind the trees but in front of the temple . How can I do this please ? thank  :)




[BG 12 Peoples]
type = normal
spriteno = 0,0
layerno = 0
start = -160, 0
velocity = -1, 0
delta = 0.5,0
trans = none
tile = 1, 0
mask = 0
;---------------------------------------
[BG DustGround]
type  = normal
spriteno = 0,5
start = -310,210
mask = 1
delta = 1, .8
;---------------------------------------
[BG Flowing Ship]
type  = normal
spriteno = 0,4
start = 50,-20
mask = 1
sin.y = 2,90
;---------------------------------------
[BG Ship]
type  = normal
spriteno = 0,3
start = -310,240
mask = 1
delta = 1, .9
;---------------------------------------
[BG Fighting Ground]
type  = normal
spriteno = 0,1
start = -310,240 
mask = 1
;---------------------------------------
[BG Foreground]
type  = normal
spriteno = 0,2
start = -310,240 
mask = 1
layerno = 1
delta = 2,2

;---------------------------------------
[BG fogee1]
type = normal
spriteno = 1,0
delta = 1.1,1
tile = 1,0
trans = addalpha
alpha = 256,256
velocity = -.1,0
layerno = 1

[BG fogee2]
type = normal
spriteno = 1,1
delta = 1.1,1
tile = 1,0
trans = addalpha
alpha = 256,256
velocity = -.1,0
layerno = 1


[BG fogee3]
type = normal
spriteno = 1,2
delta = 1.1,1
tile = 1,0
trans = addalpha
alpha = 256,256
velocity = -.1,0
layerno = 1




Offline ClubSyN-X-TReME

  • Character and Interactive Stage Specialist
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Re: Fog problem
« Reply #1 on: July 12, 2009, 09:29:56 AM »
which part of the code is the tress?

take your fog code and put it on top of the coding for the trees.

then remove the layerno = 1

Offline SX DynX

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Re: Fog problem
« Reply #2 on: July 13, 2009, 12:36:09 PM »
I finally got it right , thank ! :)

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