collapse

Author Topic: Fog problem  (Read 313 times)

0 Members and 1 Guest are viewing this topic.

Offline SX DynX

  • Initiate
  • **
  • Posts: 79
  • Last Login:July 17, 2016, 10:47:23 AM
  • SX DYNX
    • DynX Myspace
    • Email
Fog problem
« on: July 10, 2009, 10:07:33 PM »
Hi everyone  ::salute:: , im trying to make something in one of my stage , i wanna put this fog behind the trees but in front of the temple . How can I do this please ? thank  :)




[BG 12 Peoples]
type = normal
spriteno = 0,0
layerno = 0
start = -160, 0
velocity = -1, 0
delta = 0.5,0
trans = none
tile = 1, 0
mask = 0
;---------------------------------------
[BG DustGround]
type  = normal
spriteno = 0,5
start = -310,210
mask = 1
delta = 1, .8
;---------------------------------------
[BG Flowing Ship]
type  = normal
spriteno = 0,4
start = 50,-20
mask = 1
sin.y = 2,90
;---------------------------------------
[BG Ship]
type  = normal
spriteno = 0,3
start = -310,240
mask = 1
delta = 1, .9
;---------------------------------------
[BG Fighting Ground]
type  = normal
spriteno = 0,1
start = -310,240 
mask = 1
;---------------------------------------
[BG Foreground]
type  = normal
spriteno = 0,2
start = -310,240 
mask = 1
layerno = 1
delta = 2,2

;---------------------------------------
[BG fogee1]
type = normal
spriteno = 1,0
delta = 1.1,1
tile = 1,0
trans = addalpha
alpha = 256,256
velocity = -.1,0
layerno = 1

[BG fogee2]
type = normal
spriteno = 1,1
delta = 1.1,1
tile = 1,0
trans = addalpha
alpha = 256,256
velocity = -.1,0
layerno = 1


[BG fogee3]
type = normal
spriteno = 1,2
delta = 1.1,1
tile = 1,0
trans = addalpha
alpha = 256,256
velocity = -.1,0
layerno = 1




Offline ClubSyN-X-TReME

  • Character and Interactive Stage Specialist
  • Club Syndicate Admin
  • *
  • Posts: 1641
  • Last Login:July 28, 2014, 06:54:54 AM
    • Club SyN -X-treme
Re: Fog problem
« Reply #1 on: July 12, 2009, 09:29:56 AM »
which part of the code is the tress?

take your fog code and put it on top of the coding for the trees.

then remove the layerno = 1

Offline SX DynX

  • Initiate
  • **
  • Posts: 79
  • Last Login:July 17, 2016, 10:47:23 AM
  • SX DYNX
    • DynX Myspace
    • Email
Re: Fog problem
« Reply #2 on: July 13, 2009, 12:36:09 PM »
I finally got it right , thank ! :)

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Virtual Bart Science Fair by Lord_Enemil
[June 15, 2024, 08:23:51 PM]


Classic VS : Cheng / Athena by ELECTRO
[June 13, 2024, 03:03:58 PM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by Uche_of_IMT
[June 10, 2024, 11:25:24 PM]


Street Fighter Spec Ops 2021 by O Ilusionista
[June 08, 2024, 01:36:06 PM]


Lasombra's IKEMEN Go Interactive Stages' WIP Topic and Releases by Lasombra Demon
[June 06, 2024, 07:34:10 PM]


Kirby the Dream Battle by O Ilusionista
[June 06, 2024, 01:04:12 PM]


Neo Geo Pocket by malevka2
[June 05, 2024, 10:53:57 AM]


[WIP] Pocket Dimensional Clash 2 by O Ilusionista
[June 03, 2024, 03:18:12 PM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[June 03, 2024, 03:13:51 PM]


Mega Man & Bass - Dynamo Man by Sir Rousseau by O Ilusionista
[June 03, 2024, 03:09:50 PM]

* IMT Calendar

June 2024
Sun Mon Tue Wed Thu Fri Sat
1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
[16] 17 18 19 20 21 22
23 24 25 26 27 28 29
30

SimplePortal 2.3.5 © 2008-2012, SimplePortal