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Author Topic: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )  (Read 59054 times)

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Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #125 on: September 04, 2008, 11:58:46 PM »
FIRST POST UPDATED , New screenshots .



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Mugen, some choose to create and some choose to criticize.^-^


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Offline Spidermew

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #126 on: September 05, 2008, 12:00:50 AM »
Awsome man! Love the little port breaking out.

Offline George Costanza

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #127 on: September 05, 2008, 12:19:35 AM »
i wana sex this project up

Offline ItalianStallion

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #128 on: September 05, 2008, 01:30:44 AM »
New sprites are lookin good man. keep up the good work :thumbsup:

Offline Alexziq

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #129 on: September 05, 2008, 01:45:34 PM »
Seems to be one of the most anticipated Marvel Wips too. The ole boys o Spoiler still getting some luv.

Offline aPoCaLyPsE

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #130 on: September 06, 2008, 07:44:38 PM »
Quote

Awesome portrait. :)

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Offline DizzyTheConquer

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #131 on: September 06, 2008, 08:03:36 PM »
needs to be shrunking a little but what do I know? :-?? nice pic though.

Offline juelz aka wolfi

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #132 on: September 06, 2008, 08:52:34 PM »
tru and also wiv the tongue aswell kinda have a bit of it showing in the centre (just a suggestion)  :-??
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Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #133 on: September 06, 2008, 09:27:49 PM »
Good point , need to add some more tongue .

Anyone know how to shrink portraits down without losing quality ?

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline Lothar-Ex

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #134 on: September 06, 2008, 11:30:08 PM »
Well you can do it in photo shop

also i just got the an awesome hyper idea

ok so symbiote wolverine jumps off screen up into the air

then fall back down on top of the enemey and start slashing him

then he throw him up in the air

then symbiote wolverine hold up his hand and stabes the enemy right when the enemy falls back down

then he thrown the opponent

so ya your best bet is photoshop

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Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #135 on: September 06, 2008, 11:44:39 PM »
Well you can do it in photo shop

also i just got the an awesome hyper idea

ok so symbiote wolverine jumps off screen up into the air

then fall back down on top of the enemey and start slashing him

then he throw him up in the air

then symbiote wolverine hold up his hand and stabes the enemy right when the enemy falls back down

then he thrown the opponent

so ya your best bet is photoshop

Ummmmm........



That's what it sounds like to me .  :-SS

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline Lothar-Ex

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #136 on: September 07, 2008, 12:12:46 AM »
Huh your right it dose sound like a

Quote
:DxDie

« Last Edit: September 07, 2008, 12:18:13 AM by Sonic7 »

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Offline SPOOKY77

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #137 on: September 08, 2008, 01:46:22 AM »
Well you can do it in photo shop

also i just got the an awesome hyper idea

ok so symbiote wolverine jumps off screen up into the air

then fall back down on top of the enemey and start slashing him

then he throw him up in the air

then symbiote wolverine hold up his hand and stabes the enemy right when the enemy falls back down

then he thrown the opponent

so ya your best bet is photoshop

Ummmmm........



That's what it sounds like to me . :-SS




LMAO :DxDie

Offline juelz aka wolfi

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #138 on: September 08, 2008, 06:53:09 AM »
jus thought id let u know ive updated 1st post wiv mo ideas
and hoping that in the near future you cud even make a symbiote hulk  ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
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Offline George Costanza

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #139 on: September 08, 2008, 08:17:59 AM »
jus thought id let u know ive updated 1st post wiv mo ideas
and hoping that in the near future you cud even make a symbiote hulk  ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D

id like 2see a symboite punisher

Offline johnnydancer

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #140 on: September 08, 2008, 11:14:07 AM »
think we should just be happy that we are getting Wolvenom for now lol
Johnny Dancer :)

Offline ATiC3

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #141 on: September 08, 2008, 03:04:02 PM »
think we should just be happy that we are getting Wolvenom for now lol

agreed. I can't wait for this Wolvenom's release. :)
 

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #142 on: September 08, 2008, 03:44:59 PM »
I want to do some new basic moves . You know light punch , medium punch . etc .....

Start throwing some ideas at me . All I have is ideas where the stripes on his side jump off symbiote like & become blades . Also for some of the kicks I figure the symbiote could extend off his foot & turn into a blade . Since symbiotes kind of duplicate their host . But give me some more ideas . Keep in mind they are basic attacks so nothing real crazy . 

Quote from: Scar
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Offline Vault-tec Rep Høröúßøí

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #143 on: September 08, 2008, 03:52:26 PM »
I dont think this thing (and I mean thing) would do puches I think it would moe likely swipe at the opponent or leap at them (like one of the alien chars) and kick wise I guess...  ~X( hell I dont even think it would go for a kick (just not really something eather wolvy or venom's known for) but I guess u could do that blade idea but aint that a little to much like carnage...
 :-??

well If I get any ideas for basic moves I will try to remember to post them...

PS: D*mn DT!!!

Offline ~Wolfpaul~

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #144 on: September 08, 2008, 03:57:51 PM »
this looks like a really cool project, can't wait!
for ideas, tounge attacks maybe?  :-??


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Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #145 on: September 08, 2008, 04:13:19 PM »
this looks like a really cool project, can't wait!
for ideas, tounge attacks maybe?  :-??

The tongue will be in some specials . I begrudgingly have it because people seem to like it . But I always hated when McFarlane quit drawing Spiderman & Larsen added the tongue & green slime to Venom . Then every other artist after stuck with that look . Alot of my sprites already have his mouth shut & the tongue is not hanging out . I am not using the green slime look . Maybe only for a few moves .

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Offline Vault-tec Rep Høröúßøí

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #146 on: September 08, 2008, 04:18:16 PM »
I just thought as a basic kick he could just big boot them in the chest...

(its so basic its almost to basic)  :thumbsup:

also he going to have super jump

D*mn DT
« Last Edit: September 08, 2008, 05:14:31 PM by hollow Boy aka C.D. »

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #147 on: September 08, 2008, 04:23:42 PM »
one idea for a hyper is have the symbiot jump off wolvie and encase pl2 as a blob and wolvie jumps in after.  next we have a scene that would look like a cat tring to get out of bag.  meaning wolvies slicing player 2 from inside the blob

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #148 on: September 08, 2008, 04:24:24 PM »
i really want to help you with some ideas but i have to analyze both character moves, behavior, and characteristic. once i get some ill let you know. this character is awesome.

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #149 on: September 08, 2008, 04:27:11 PM »
good work soldier, the new screens look awesome!!

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