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Author Topic: Release Party: Sentry  (Read 18654 times)

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Offline Acey

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Re: Release Party: Sentry
« Reply #100 on: April 29, 2009, 10:12:11 PM »
my sugestion:
the "go to space" hyper make X damage, so if enemy have < X life, Sentry throw enemy in sun.

lol, I'll do that for a future release.

Offline Bonobi

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Re: Release Party: Sentry
« Reply #101 on: April 29, 2009, 10:28:59 PM »
This is a very fun character, thanks for the release. One thing, though, is that his leg projectile seems a little too fast, and it forces him down quicker. Maybe you could have him stop in the air when he does it? Just a suggestion.

Offline KudosForce

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Re: Release Party: Sentry
« Reply #102 on: April 29, 2009, 10:29:33 PM »
my sugestion:
the "go to space" hyper make X damage, so if enemy have < X life, Sentry throw enemy in sun.

I actually came up with a similar idea, but wasn't sure if Acey would like it. Thank you so much! :thumbsup:
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Offline I_Burner

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Re: Release Party: Sentry
« Reply #103 on: April 30, 2009, 12:13:26 AM »
Sentry users, if you're not spamming the "Jump ,Down, Kick" yet then you're missing a lot of game play and combo-ability here. Especially since most AI's don;t know what to do about it.

 ^^(PM)^
I learned to love that move pretty quickly. It's how I beat Symbiote Onslaught with him in EoH!

Also, I just wanted to second zvitor's suggestion for the "throw you into the sun" idea. I'd love to see that added in!

Offline ace_tales

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Re: Release Party: Sentry
« Reply #104 on: April 30, 2009, 03:52:38 AM »
just a little point form review of sentry
+throw =  :w00t:
+effects look great
+all the specials rock!  :thumbsup:
+intro with old suit 'burning off' looks awesome!
+overall fun gameplay
-needs a backup pose different from the going forward pose
-more win poses
-louder sound for thunder clap special
-more pallettes, and more variety in pallettes (like some red or orange ones)
-block too much the same as standing pose
-he gets hit while performing super he gets stuck in a 'fall down' state
-why in his taunt does it sound like he purrs? o_0 also still looks too much like magneto
-opponent gets stuck somtimes when preforming the 'metor smash' super

although there alot of little things wrong with it the gameplay and style more than make up for it.
btw is his face supposed to look half burn in his hit poses  ;*)) 
also, his ko pose reminds me of zangiefs from the old streetfighter where it looks like he breaks his neck :P

Offline Theendgamelv3

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Re: Release Party: Sentry
« Reply #105 on: April 30, 2009, 05:30:04 AM »
You should make a Hyper where he flies into the guy like he does against the Hulk in WW Hulk #5



[youtube=425,350]w_e_YfHd5hM[/youtube]
Go 20 seconds in.
Overall he isn't a bad character. LOL Seriously...I can't believe the guy on MI thinking he is Guile in Spandex...what is even worse, he says Sentry is not even known for energy projection of any kind.

Offline Solidsnack

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Re: Release Party: Sentry
« Reply #106 on: April 30, 2009, 06:44:31 AM »
Very nice, i will try him out as soon as I can.

Offline Weapon x program

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Re: Release Party: Sentry
« Reply #107 on: April 30, 2009, 07:47:24 AM »
You should make a Hyper where he flies into the guy like he does against the Hulk in WW Hulk #5


yes, i agree.  ;)


Overall he isn't a bad character. LOL Seriously...I can't believe the guy on MI thinking he is Guile in Spandex...what is even worse, he says Sentry is not even known for energy projection of any kind.


wooooooow, there is another mugen forum out there?  :D
and they discovered we use bases from capcom character, that s a first  /:O

Offline Acey

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Re: Release Party: Sentry
« Reply #108 on: April 30, 2009, 11:30:29 AM »
Yeah, that guy was so off the mark I actually had to reply.

Offline Jelux Da Casual

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Re: Release Party: Sentry
« Reply #109 on: April 30, 2009, 11:58:44 AM »
Yeah, that guy was so off the mark I actually had to reply.

Well, KONG hasn't been around lately so we have to get flamed for something right?
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Offline mastamasta

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Re: Release Party: Sentry
« Reply #110 on: April 30, 2009, 12:13:57 PM »
 ^^(PM)^  this is one of the characters ive been intrigued by since i saw him in the EOH roster..this is a great depiction of Sentry...though i can agree with some of the other posts.. about the projectile moves...i was kinda of hoping to see that WWH projectile .. i remember reading that and being like "this guy is awesome"... some other special moves WOULD and COULD be great..but i like where you took this, you kept the guidelines that marvel laid out for him when they created him and i think thats also cool, not everybody needs loads of special moves..he is a great character..and regardless what you choose to do or not to  do, it is up to you. either way he is a great character with lots of combo potential, and most of all a great addition to my mugen. thank you.


EDIT: this is one of the best characters ive ever seen released here. im going to make a video and show everyone why i think this.
« Last Edit: May 02, 2009, 11:01:50 AM by mastamasta »

Offline kyoman

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Re: Release Party: Sentry
« Reply #111 on: April 30, 2009, 03:07:02 PM »
Wow, Sentry is very impressive

I have a small suggestion for the hyper move with Void

Void can said: "Robert, let me out" or "Robert, let me help you"

Offline bl00dbr4wl

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Re: Release Party: Sentry
« Reply #112 on: April 30, 2009, 08:16:39 PM »
Great Character just like in the comics. :w00t:

Offline KudosForce

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Re: Release Party: Sentry
« Reply #113 on: April 30, 2009, 08:24:18 PM »
Wow, Sentry is very impressive

I have a small suggestion for the hyper move with Void

Void can said: "Robert, let me out" or "Robert, let me help you"

That would be nice, except that we'd need a voice actor for him.
Mission complete!

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92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline Acey

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Re: Release Party: Sentry
« Reply #114 on: April 30, 2009, 08:51:41 PM »
That would be nice, except that we'd need a voice actor for him.

Well, except that the Void doesn't talk to the Sentry like that. The Void acts like a separate entity.

Offline J.C.McMinis

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Re: Release Party: Sentry
« Reply #115 on: April 30, 2009, 09:33:40 PM »
Great character Acey, just one note and I have been meaning to ask this for a while. When Sentry hits someone the sound is rather dull sounding. I have noticed this with Beast and Banshee as well is this intentional?


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Offline Acey

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Re: Release Party: Sentry
« Reply #116 on: April 30, 2009, 10:46:10 PM »
Just those darn MvC2 sounds...

Offline catbat74

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Re: Release Party: Sentry
« Reply #117 on: April 30, 2009, 11:13:10 PM »
 :rules: well I know Beast likes to be quiet and prefers silence so he can read...so it's most likely he tries not to make a lot of racket!  oops....sorry...."racket"....and sentry hates loud music....he ones called the cops because his neighbor...Frank Castle was playing Eminiem too loud :DxDie

Offline Acey

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Re: Release Party: Sentry
« Reply #118 on: May 01, 2009, 01:13:19 AM »
 ;*))

Offline Blacksaiyen

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Re: Release Party: Sentry
« Reply #119 on: May 01, 2009, 06:27:51 AM »
Recently tested, here's something which should be fixed, Acey : the 'd,u+P' super move leads to an infinite, unless Sentry's opponent performs a recover fall (I managed to do it about 32 times or something like that).
Otherwise, the character is solid (but its stage theme is a pain to the ears  :P).
« Last Edit: May 02, 2009, 06:42:52 AM by Blacksaiyen »

Offline KudosForce

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Re: Release Party: Sentry
« Reply #120 on: May 01, 2009, 09:07:32 AM »
:rules: well I know Beast likes to be quiet and prefers silence so he can read...so it's most likely he tries not to make a lot of racket!  oops....sorry...."racket"....and sentry hates loud music....he ones called the cops because his neighbor...Frank Castle was playing Eminiem too loud :DxDie

Well, that's what I would call "living up to the source material". ;*))
Mission complete!

-Rolento

92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline Playing Enemy

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Re: Release Party: Sentry
« Reply #121 on: May 02, 2009, 03:04:05 AM »
I was just thinking if you update this Sentry, maybe you could give him a move like Raiden's from Mortal Kombat where he flies into the opponent and smashes them into the wall.  Then you could make a hyper where Sentry spins the opponent around like his throw, then right when he releases them, you could slow the time down and Sentry could fly into them and smash them against the wall while their flying backwards.  That would be...rad.  It would also fit because it would be like what Sentry does to the Hulk.  Just a thought...and wish.  I love this character by the way.


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Offline SPITERMAN

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Re: Release Party: Sentry
« Reply #122 on: May 03, 2009, 09:00:15 PM »
I love the portraits in this style...


But I have a question:
Because the portrait of sentry seems younger?
I believe that a portrait would be better that it shines as this image of Sentry...



Do not create it?
A question is alone I hope not to offend nor to bother anybody
The char is excellent!!

Offline sonar1279

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Re: Release Party: Sentry
« Reply #123 on: May 03, 2009, 09:31:17 PM »
^^I think the raiden move is a great idea for a special

Offline Gaijin

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Re: Release Party: Sentry
« Reply #124 on: May 04, 2009, 03:31:00 PM »
his sonic boom is an infinite. once i throw out one i can throw another and another. i have had up to 5 or 6 of them on the screen at the same time and still was throwing them out after each one hi. he doesnt combo well in the air with his hp which is too slow. when he connects his multi hitting hyper his movement is much to slow. love his take him to space hyper. nothing wrong with it. have not tested the void hyper yet.

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